Player Matchup

Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
TheNothingGamer
Sylvanus
Bronze IV
Level 58
God Stats
0W - 3L
1,468 SR
Queue Stats
7W - 23L
848 MMR
Solo
Arachne
Arachne
Bronze IV
Vrtchu
Arachne
Bronze IV
Level 88
God Stats
0W - 3L
1,193 SR
Queue Stats
29W - 54L
1,142 MMR
Solo
Jing Wei
Jing Wei
Silver III
mariposaman
Jing Wei
Silver III
Level 149
God Stats
8W - 7L
1,581 SR
Queue Stats
251W - 263L
917 MMR
Solo
Scylla
Scylla
Silver IV
smasher2134
Scylla
Silver IV
Level 87
God Stats
33W - 42L
1,494 SR
Queue Stats
273W - 279L
1,222 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,447 SR
1,126 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,442 SR
1,143 MMR
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Chuchito0t
King Arthur
Silver II
Level 107
God Stats
21W - 21L
1,481 SR
Queue Stats
385W - 396L
978 MMR
Solo
Yemoja
Yemoja
Bronze III
DCA BIG 11
Yemoja
Bronze III
Level 60
God Stats
6W - 11L
1,487 SR
Queue Stats
12W - 20L
1,215 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
SeismicTurtles
Tsukuyomi
Silver IV
Level 60
God Stats
5W - 3L
1,161 SR
Queue Stats
208W - 218L
789 MMR
Solo
Apollo
Apollo
Silver I
XxSamuelSSVBxX
Apollo
Silver I
Level 48
God Stats
12W - 13L
1,578 SR
Queue Stats
167W - 175L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 4 / 0
7,470
439
3,917
13,795
9,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
11
0 / 6 / 6
7,786
458
4,088
16,323
15,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Vrtchu
Arachne
13
1 / 4 / 3
8,078
475
4,096
11,793
5,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
mariposaman
Jing Wei
11
2 / 6 / 1
7,495
441
4,577
12,496
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
13
3 / 6 / 2
8,060
474
6,161
10,303
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GilgameshMorgan Le FayAthenaSetTiamat

VS

Bans
AnhurSun WukongSobekAwilixBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 1 / 11
10,533
620
12,717
10,155
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Chuchito0t
King Arthur
18
3 / 1 / 5
11,024
648
8,239
13,405
8,070
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
DCA BIG 11
Yemoja
14
2 / 2 / 13
9,750
574
4,944
13,098
7,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
SeismicTurtles
Tsukuyomi
15
10 / 2 / 4
10,142
597
8,764
11,746
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 2 / 9
10,459
615
11,261
13,630
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
6
Kills
26
26
Deaths
8
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
0
0
W
Merlin
 
Merlin
4
1
11
9.5
W
King Arthur
Chuchito0t
King Arthur
3
1
5
5.5
W
Yemoja
DCA BIG 11
Yemoja
2
2
13
4.25
W
Tsukuyomi
SeismicTurtles
Tsukuyomi
10
2
4
6
L
Sylvanus
0
6
6
0.5
L
Arachne
Vrtchu
Arachne
1
4
3
0.63
W
7
2
9
5.75
L
Jing Wei
mariposaman
Jing Wei
2
6
1
0.42
L
Scylla
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,839
Damage
45,925
64,710
Taken
62,034
37,453
Mitigated
28,774
14,276
Healing
25,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,917
1,086
0
3,033
13,795
9,786
486
185
13,610
0
49,485
W
Merlin
 
Merlin
12,717
629
0
3,075
10,155
3,844
1,753
4,014
6,141
68,378
0
W
King Arthur
Chuchito0t
King Arthur
8,239
610
0
3,886
13,405
8,070
174
2,576
10,829
0
76,631
W
Yemoja
DCA BIG 11
Yemoja
4,944
1,561
3,399
4,886
13,098
7,987
962
3,804
9,294
24,663
0
W
Tsukuyomi
SeismicTurtles
Tsukuyomi
8,764
2,187
0
5,353
11,746
3,971
900
3,059
8,687
0
50,932
L
Sylvanus
4,088
1,115
985
2,444
16,323
15,729
0
6,156
9,921
16,121
0
L
Arachne
Vrtchu
Arachne
4,096
2,240
0
3,907
11,793
5,206
312
2,237
9,420
0
46,533
W
11,261
6,971
0
4,921
13,630
4,902
5,271
2,709
10,921
0
80,819
L
Jing Wei
mariposaman
Jing Wei
4,577
3,766
0
2,512
12,496
3,521
126
3,453
8,945
0
38,946
L
Scylla
6,161
674
0
1,395
10,303
3,211
0
4,997
5,066
50,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
51,908
377
Minions Killed
544
0
Camps Cleared
0
1,381,701
Distance Traveled
1,647,010
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,470
439
88
5
0
293,362
4
W
Merlin
10,533
620
125
7
0
325,363
6
W
King Arthur
11,024
648
160
9
0
336,887
5
W
Yemoja
9,750
574
34
2
0
300,593
2
W
Tsukuyomi
10,142
597
83
5
0
360,263
5
L
Sylvanus
7,786
458
18
1
0
251,720
5
L
Arachne
8,078
475
100
6
0
346,371
5
W
Apollo
10,459
615
142
8
0
323,904
1
L
Jing Wei
7,495
441
71
4
0
214,563
1
L
Scylla
8,060
474
100
6
0
275,685
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role