Player Matchup

Freya
Freya
Anxietý
Freya
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
755W - 52L
2,205 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Drivels
Ah Muzen Cab
Level 23
God Stats
100W - 3L
2,234 SR
Queue Stats
330W - 12L
2,240 Elo+
Party 1
Fafnir
Fafnir
KuroSalehiJr
Fafnir
Level 15
God Stats
3W - 0L
1,706 SR
Queue Stats
32W - 34L
1,499 Elo+
Solo
Team Averages
Level 46
1,813 SR
1,981 Elo+

VS

Team Averages
Level 106
1,612 SR
1,648 Elo+
Khepri
Khepri
BaileyJBathWater
Khepri
Level 132
God Stats
3W - 1L
1,559 SR
Queue Stats
3W - 3L
1,657 Elo+
Party 2
Janus
Janus
ZombieHobo113
Janus
Level 63
God Stats
1W - 1L
1,633 SR
Queue Stats
3W - 3L
1,631 Elo+
Party 2
Cupid
Cupid
shädr
Cupid
Level 124
God Stats
0W - 3L
1,644 SR
Queue Stats
3W - 3L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Anxietý
Freya
12
4 / 0 / 2
8,083
735
7,744
8,190
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Drivels
Ah Muzen Cab
12
2 / 0 / 4
7,750
705
10,307
7,331
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
10
0 / 2 / 6
8,136
740
2,294
10,370
12,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,483
589
3,340
12,947
9,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 2 / 0
6,819
620
7,355
4,700
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
shädr
Cupid
10
1 / 1 / 1
6,860
624
8,441
6,441
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
6
Kills
2
2
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
Anxietý
Freya
4
0
2
5
L
0
3
2
0.33
W
Ah Muzen Cab
Drivels
Ah Muzen Cab
2
0
4
4
W
Fafnir
0
2
6
1.5
L
1
2
0
0.5
L
Cupid
shädr
Cupid
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,345
Damage
19,136
25,891
Taken
24,088
19,678
Mitigated
13,853
12,119
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Anxietý
Freya
7,744
3,285
0
3,925
8,190
3,389
1,343
4,211
3,979
23,058
0
L
3,340
44
796
1,898
12,947
9,910
0
5,588
6,944
12,773
0
W
Ah Muzen Cab
Drivels
Ah Muzen Cab
10,307
2,326
0
5,411
7,331
4,078
1,702
2,107
5,224
0
50,524
W
Fafnir
2,294
243
0
2,783
10,370
12,211
30
4,377
5,993
4,442
0
L
7,355
385
0
500
4,700
1,576
0
1,931
2,359
24,127
0
L
Cupid
shädr
Cupid
8,441
2,868
428
1,377
6,441
2,367
0
2,519
3,491
0
28,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,969
Gold Earned
20,162
137
Minions Killed
128
0
Camps Cleared
0
619,641
Distance Traveled
531,912
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,083
735
50
5
0
200,799
1
L
Khepri
6,483
589
10
1
0
181,329
1
W
Ah Muzen Cab
7,750
705
81
7
0
220,421
1
W
Fafnir
8,136
740
6
1
0
198,421
2
L
Janus
6,819
620
50
5
0
181,815
0
L
Cupid
6,860
624
68
6
0
168,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role