Player Matchup

Fenrir
Fenrir
NimbusTheDimbus
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,598 Elo+
Party 1
Chaac
Chaac
RagnarIceBlood
Chaac
Level 27
God Stats
6W - 3L
1,490 SR
Queue Stats
13W - 14L
1,241 Elo+
Party 1
Tiamat
Tiamat
Ridilium
Tiamat
Level 129
God Stats
16W - 6L
1,456 SR
Queue Stats
50W - 49L
1,525 Elo+
Party 1
Team Averages
Level 60
1,482 SR
1,455 Elo+

VS

Team Averages
Level 81
1,343 SR
1,461 Elo+
Jormungandr
Jormungandr
JL14N
Jormungandr
Level 26
God Stats
0W - 1L
1,348 SR
Queue Stats
0W - 4L
1,196 Elo+
Solo
Bakasura
Bakasura
SoloScorpi0
Bakasura
Level 129
God Stats
0W - 1L
1,182 SR
Queue Stats
99W - 82L
1,692 Elo+
Party 2
Zeus
Zeus
Vypre234
Zeus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 12
8,806
677
6,482
8,734
3,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
7 / 2 / 5
9,807
754
9,323
8,410
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Ridilium
Tiamat
15
5 / 1 / 8
9,940
765
12,302
10,801
8,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JL14N
Jormungandr
12
1 / 3 / 6
7,960
612
5,357
10,864
6,622
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
SoloScorpi0
Bakasura
12
3 / 4 / 4
8,647
665
8,613
14,837
6,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
12
3 / 6 / 4
8,235
633
9,504
8,699
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
13
Kills
7
7
Deaths
13
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
JL14N
Jormungandr
1
3
6
1.33
W
1
4
12
1.75
W
7
2
5
4.75
W
Tiamat
Ridilium
Tiamat
5
1
8
9
L
Bakasura
SoloScorpi0
Bakasura
3
4
4
1.25
L
Zeus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,107
Damage
23,474
27,945
Taken
34,400
19,693
Mitigated
15,389
5,904
Healing
6,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
JL14N
Jormungandr
5,357
1,154
0
580
10,864
6,622
0
3,455
7,195
23,776
0
W
6,482
1,084
0
387
8,734
3,451
288
5,935
2,419
0
13,236
W
9,323
912
0
2,682
8,410
8,184
399
4,249
3,871
0
23,414
W
Tiamat
Ridilium
Tiamat
12,302
1,733
0
2,835
10,801
8,058
657
4,677
5,629
54,714
0
L
Bakasura
SoloScorpi0
Bakasura
8,613
6,557
0
4,538
14,837
6,698
0
5,772
8,671
0
28,975
L
Zeus
9,504
1,026
0
1,543
8,699
2,069
93
3,075
5,491
27,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,553
Gold Earned
24,842
143
Minions Killed
136
0
Camps Cleared
0
737,933
Distance Traveled
689,260
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,960
612
23
2
0
216,122
0
W
Fenrir
8,806
677
20
2
0
230,082
0
W
Chaac
9,807
754
32
2
0
249,850
0
W
Tiamat
9,940
765
91
7
0
258,001
3
L
Bakasura
8,647
665
61
5
0
258,698
2
L
Zeus
8,235
633
52
4
0
214,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role