Player Matchup

Cerberus
Cerberus
DerLuke
Cerberus
Level 25
God Stats
14W - 20L
1,732 SR
Queue Stats
108W - 121L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
Estentric
Gilgamesh
Level 5
God Stats
4W - 4L
1,400 SR
Queue Stats
13W - 12L
1,616 Elo+
Solo
Camazotz
Camazotz
Leonard04
Camazotz
Level 18
God Stats
20W - 16L
1,609 SR
Queue Stats
230W - 160L
1,548 Elo+
Solo
Artemis
Artemis
Supercitrus
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Solo
Janus
Janus
veks12
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 43L
1,862 Elo+
Solo
Team Averages
Level 14
1,548 SR
1,652 Elo+

VS

Team Averages
Level 12
1,656 SR
1,508 Elo+
Olorun
Olorun
Danakiv63
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,313 Elo+
Party 1
Sol
Sol
Dimas6664
Sol
Level 7
God Stats
4W - 3L
1,460 SR
Queue Stats
4W - 6L
1,266 Elo+
Party 1
Hercules
Hercules
FriedRicegamer
Hercules
Level 13
God Stats
2W - 1L
1,634 SR
Queue Stats
15W - 9L
1,690 Elo+
Solo
Geb
Geb
OneLittleFool
Geb
Level 16
God Stats
12W - 7L
1,825 SR
Queue Stats
285W - 226L
1,559 Elo+
Solo
Heimdallr
Heimdallr
dochesterton
Heimdallr
Level 18
God Stats
56W - 40L
1,861 SR
Queue Stats
231W - 179L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DerLuke
Cerberus
9
0 / 2 / 1
5,635
512
1,103
8,085
3,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Estentric
Gilgamesh
2
0 / 1 / 0
3,704
337
361
1,117
259
Camazotz
Leonard04
Camazotz
10
0 / 1 / 0
5,570
506
2,736
8,807
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Supercitrus
Artemis
7
0 / 3 / 1
4,544
413
2,728
3,679
1,089
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Janus
veks12
Janus
12
8 / 1 / 0
7,247
659
9,022
5,571
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Danakiv63
Olorun
8
0 / 6 / 2
4,951
450
1,465
6,749
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 3
6,174
561
2,887
3,967
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
12
4 / 0 / 1
7,341
667
4,824
5,217
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

8
0 / 2 / 2
5,462
497
1,969
6,987
2,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
dochesterton
Heimdallr
13
2 / 0 / 0
7,011
637
4,486
4,167
1,441
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
8
Kills
8
8
Deaths
8
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
Danakiv63
Olorun
0
6
2
0.17
L
Cerberus
DerLuke
Cerberus
0
2
1
0.25
W
2
0
3
3.5
L
Gilgamesh
Estentric
Gilgamesh
0
1
0
0
W
Hercules
4
0
1
4.5
L
Camazotz
Leonard04
Camazotz
0
1
0
0
W
0
2
2
0.5
L
Artemis
Supercitrus
Artemis
0
3
1
0.17
W
Heimdallr
dochesterton
Heimdallr
2
0
0
2
L
Janus
veks12
Janus
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,950
Damage
15,631
27,259
Taken
27,087
8,382
Mitigated
10,821
8,599
Healing
7,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Danakiv63
Olorun
1,465
644
171
1,183
6,749
2,087
373
5,418
1,331
14,198
1,539
L
Cerberus
DerLuke
Cerberus
1,103
169
108
1,436
8,085
3,015
0
538
7,547
18,294
0
W
2,887
829
0
1,418
3,967
2,406
451
422
3,545
23,102
2,096
L
Gilgamesh
Estentric
Gilgamesh
361
160
0
260
1,117
259
0
190
927
0
1,552
W
Hercules
4,824
1,999
0
1,687
5,217
2,430
0
192
5,025
0
36,061
L
Camazotz
Leonard04
Camazotz
2,736
564
0
5,096
8,807
2,366
0
1,150
7,657
0
31,355
W
1,969
563
0
1,250
6,987
2,457
0
3,545
3,442
15,869
0
L
Artemis
Supercitrus
Artemis
2,728
1,179
0
0
3,679
1,089
212
1,870
1,809
0
13,166
W
Heimdallr
dochesterton
Heimdallr
4,486
2,063
0
1,968
4,167
1,441
0
608
3,559
0
51,784
L
Janus
veks12
Janus
9,022
1,185
0
1,699
5,571
1,653
0
2,137
3,434
51,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,700
Gold Earned
30,939
252
Minions Killed
284
0
Camps Cleared
0
896,293
Distance Traveled
960,153
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,951
450
38
3
0
175,761
3
L
Cerberus
5,635
512
43
4
0
246,849
0
W
Sol
6,174
561
56
5
0
177,116
3
L
Gilgamesh
3,704
337
6
1
0
38,595
0
W
Hercules
7,341
667
70
6
0
226,363
1
L
Camazotz
5,570
506
78
7
0
214,367
2
W
Geb
5,462
497
20
2
0
202,592
5
L
Artemis
4,544
413
20
2
0
183,136
2
W
Heimdallr
7,011
637
100
9
0
178,321
2
L
Janus
7,247
659
105
10
0
213,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role