Player Matchup

Neith
Neith
AHenryWoodhouse
Neith
Level 68
God Stats
10W - 13L
1,637 SR
Queue Stats
44W - 71L
1,432 Elo+
Solo
Cerberus
Cerberus
Misaki13
Cerberus
Level 67
God Stats
1W - 0L
1,424 SR
Queue Stats
3W - 10L
1,120 Elo+
Party 1
Merlin
Merlin
Usagi4
Merlin
Level 68
God Stats
1W - 0L
1,463 SR
Queue Stats
3W - 11L
1,113 Elo+
Party 1
Team Averages
Level 68
1,508 SR
1,222 Elo+

VS

Team Averages
Level 93
1,454 SR
1,477 Elo+
Awilix
Awilix
DefaintShark
Awilix
Level 89
God Stats
0W - 4L
1,367 SR
Queue Stats
134W - 184L
1,383 Elo+
Solo
Vulcan
Vulcan
sorrow81
Vulcan
Level 89
God Stats
0W - 1L
1,495 SR
Queue Stats
47W - 58L
1,456 Elo+
Solo
Terra
Terra
zaser5
Terra
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 4
13,717
686
21,894
14,580
5,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Misaki13
Cerberus
16
1 / 4 / 8
12,073
604
7,749
24,112
28,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Usagi4
Merlin
18
4 / 3 / 7
13,601
680
21,242
15,920
6,268
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
3 / 5 / 6
12,227
611
8,404
22,750
9,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
sorrow81
Vulcan
16
5 / 4 / 3
12,606
630
21,721
13,338
6,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
zaser5
Terra
16
1 / 3 / 7
12,200
610
10,472
25,489
34,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
12
Kills
9
10
Deaths
12
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
Awilix
3
5
6
1.2
W
Cerberus
Misaki13
Cerberus
1
4
8
1.25
W
Merlin
Usagi4
Merlin
4
3
7
2.5
L
Vulcan
sorrow81
Vulcan
5
4
3
1.63
L
Terra
zaser5
Terra
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,885
Damage
40,597
54,612
Taken
61,577
40,598
Mitigated
50,207
13,474
Healing
14,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,894
14,487
0
5,339
14,580
5,466
1,568
8,228
6,352
0
81,474
L
Awilix
8,404
2,136
0
1,479
22,750
9,250
0
9,412
13,338
0
43,723
W
Cerberus
Misaki13
Cerberus
7,749
358
0
3,094
24,112
28,864
415
14,496
9,616
38,295
0
W
Merlin
Usagi4
Merlin
21,242
2,038
319
4,722
15,920
6,268
1,118
9,469
6,451
85,438
0
L
Vulcan
sorrow81
Vulcan
21,721
3,934
1,713
1,183
13,338
6,033
0
8,147
5,191
61,744
0
L
Terra
zaser5
Terra
10,472
1,624
3,548
6,460
25,489
34,924
0
11,432
14,057
35,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,391
Gold Earned
37,033
304
Minions Killed
207
0
Camps Cleared
0
948,266
Distance Traveled
1,149,027
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,717
686
107
5
0
284,743
0
L
Awilix
12,227
611
60
3
0
406,351
5
W
Cerberus
12,073
604
57
3
0
341,751
1
W
Merlin
13,601
680
140
7
0
321,772
3
L
Vulcan
12,606
630
105
5
0
364,439
1
L
Terra
12,200
610
42
2
0
378,237
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role