Player Matchup

Amaterasu
Amaterasu
CharmedSalmon
Amaterasu
Level 20
God Stats
5W - 5L
1,610 SR
Queue Stats
109W - 115L
1,383 Elo+
Party 1
Da Ji
Da Ji
Jumjii
Da Ji
Level 29
God Stats
38W - 32L
1,335 SR
Queue Stats
230W - 255L
1,398 Elo+
Party 1
Sol
Sol
SYZS2224
Sol
Level 17
God Stats
31W - 27L
1,854 SR
Queue Stats
189W - 220L
1,474 Elo+
Party 1
Merlin
Merlin
TickTitanic47
Merlin
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
179W - 170L
1,416 Elo+
Party 1
Xing Tian
Xing Tian
qadem
Xing Tian
Level 28
God Stats
1W - 1L
1,294 SR
Queue Stats
116W - 125L
1,383 Elo+
Solo
Team Averages
Level 32
1,519 SR
1,411 Elo+

VS

Team Averages
Level 9
1,544 SR
1,359 Elo+
Izanami
Izanami
DroopilyTiara91
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,331 Elo+
Solo
Medusa
Medusa
Lettizy
Medusa
Level 8
God Stats
2W - 2L
1,484 SR
Queue Stats
10W - 11L
1,529 Elo+
Party 2
Odin
Odin
TheWicherBR
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,660 Elo+
Party 2
Neith
Neith
jaimelaoxxt
Neith
Level 11
God Stats
1W - 2L
1,692 SR
Queue Stats
3W - 13L
1,109 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xLeoBortolinx
Morgan Le Fay
Level 17
God Stats
2W - 7L
1,546 SR
Queue Stats
4W - 16L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CharmedSalmon
Amaterasu
13
5 / 2 / 0
8,369
558
4,417
8,953
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
Jumjii
Da Ji
14
10 / 1 / 5
9,130
609
10,311
9,147
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 7
8,283
552
7,714
6,505
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
6 / 1 / 7
9,211
614
13,128
6,052
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
qadem
Xing Tian
13
6 / 0 / 5
9,077
605
3,859
10,898
9,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
7,076
472
3,538
8,426
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Lettizy
Medusa
9
0 / 8 / 2
5,965
398
2,422
9,153
2,275
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 5 / 0
6,336
422
2,135
10,735
5,322
Breastplate

Breastplate

+20
Physical Protection

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 6 / 1
6,763
451
6,437
10,966
3,017
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
xLeoBortolinx
Morgan Le Fay
9
0 / 5 / 2
5,781
385
2,270
10,192
4,035
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
30
Kills
5
5
Deaths
31
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CharmedSalmon
Amaterasu
5
2
0
2.5
L
2
7
0
0.29
W
Da Ji
Jumjii
Da Ji
10
1
5
12.5
L
Medusa
Lettizy
Medusa
0
8
2
0.13
W
3
1
7
6.5
L
1
5
0
0.2
W
6
1
7
9.5
L
2
6
1
0.42
W
Xing Tian
qadem
Xing Tian
6
0
5
8.5
L
Morgan Le Fay
xLeoBortolinx
Morgan Le Fay
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,429
Damage
16,802
41,555
Taken
49,472
20,674
Mitigated
18,435
9,459
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CharmedSalmon
Amaterasu
4,417
2,392
0
3,710
8,953
3,809
227
0
8,953
0
30,092
L
3,538
2,232
0
620
8,426
3,786
1,333
633
7,753
0
28,124
W
Da Ji
Jumjii
Da Ji
10,311
2,343
0
230
9,147
3,718
1,271
230
8,917
0
57,509
L
Medusa
Lettizy
Medusa
2,422
1,268
0
845
9,153
2,275
56
6,263
2,718
0
15,714
W
7,714
2,904
0
3,033
6,505
1,709
2,653
76
6,429
42,541
0
L
2,135
583
0
1,294
10,735
5,322
0
3,332
7,194
0
17,783
W
13,128
697
0
1,386
6,052
2,358
2,548
1,127
4,925
55,862
0
L
6,437
2,565
0
2,289
10,966
3,017
0
7,417
3,385
0
25,417
W
Xing Tian
qadem
Xing Tian
3,859
608
0
1,100
10,898
9,080
606
837
10,061
27,595
0
L
Morgan Le Fay
xLeoBortolinx
Morgan Le Fay
2,270
381
0
1,796
10,192
4,035
0
6,019
3,721
19,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,070
Gold Earned
31,921
379
Minions Killed
190
0
Camps Cleared
0
1,390,733
Distance Traveled
1,164,273
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,369
558
56
4
0
234,180
0
L
Izanami
7,076
472
47
3
0
217,791
2
W
Da Ji
9,130
609
93
6
0
324,679
0
L
Medusa
5,965
398
39
3
0
218,231
2
W
Sol
8,283
552
78
5
0
266,703
0
L
Odin
6,336
422
35
2
0
260,854
1
W
Merlin
9,211
614
103
7
0
279,457
1
L
Neith
6,763
451
37
2
0
243,944
3
W
Xing Tian
9,077
605
49
3
0
285,714
2
L
Morgan Le Fay
5,781
385
32
2
0
223,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role