Player Matchup

Neith
Neith
LINKO798
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
WiggleTengri
Sun Wukong
Level 9
God Stats
1W - 3L
1,430 SR
Queue Stats
16W - 24L
1,329 Elo+
Solo
Fenrir
Fenrir
bobderpson
Fenrir
Level 29
God Stats
1W - 2L
1,378 SR
Queue Stats
18W - 19L
1,433 Elo+
Solo
Anubis
Anubis
errorOtakugamer
Anubis
Level 9
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 4L
1,240 Elo+
Solo
Izanami
Izanami
penance34
Izanami
Level 26
God Stats
1W - 4L
1,540 SR
Queue Stats
23W - 42L
1,307 Elo+
Solo
Team Averages
Level 15
1,519 SR
1,362 Elo+

VS

Team Averages
Level 17
1,453 SR
1,476 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ajnish619
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
C0dEbReAkEr88
Arachne
Level 17
God Stats
1W - 2L
1,290 SR
Queue Stats
112W - 119L
1,416 Elo+
Solo
Izanami
Izanami
GhosttxDragon
Izanami
Level 29
God Stats
27W - 26L
1,474 SR
Queue Stats
171W - 195L
1,463 Elo+
Solo
Jormungandr
Jormungandr
Sergmak
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LINKO798
Neith
9
0 / 8 / 0
6,443
460
1,533
13,071
4,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
WiggleTengri
Sun Wukong
12
3 / 5 / 2
7,620
544
7,066
11,609
6,324
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
bobderpson
Fenrir
8
0 / 4 / 1
5,685
406
4,591
11,592
6,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 8 / 1
6,010
429
6,951
10,037
4,610
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
penance34
Izanami
11
2 / 8 / 2
7,313
522
5,465
13,231
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
10 / 0 / 0
9,166
655
10,322
7,551
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Ajnish619
Bellona
12
0 / 4 / 2
7,447
532
4,504
9,788
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
11
5 / 1 / 3
7,784
556
6,623
8,293
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
15
13 / 3 / 5
9,638
688
18,233
10,118
3,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
Sergmak
Jormungandr
13
4 / 2 / 13
9,328
666
6,855
10,078
8,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
6
Kills
32
33
Deaths
10
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
10
0
0
10
W
Bellona
Ajnish619
Bellona
0
4
2
0.25
W
Arachne
5
1
3
6.5
W
Izanami
13
3
5
5.17
L
Neith
LINKO798
Neith
0
8
0
0
W
Jormungandr
Sergmak
Jormungandr
4
2
13
5.25
L
Sun Wukong
WiggleTengri
Sun Wukong
3
5
2
0.8
L
Fenrir
bobderpson
Fenrir
0
4
1
0.13
L
1
8
1
0.19
L
Izanami
penance34
Izanami
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,606
Damage
46,537
59,540
Taken
45,828
26,353
Mitigated
23,184
6,078
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,322
1,310
0
2,145
7,551
2,431
2,228
1,855
5,696
45,090
0
W
Bellona
Ajnish619
Bellona
4,504
1,182
0
2,727
9,788
5,736
987
1,188
8,600
0
32,949
W
Arachne
6,623
5,448
0
3,223
8,293
3,012
1,787
1,049
7,244
0
24,287
W
Izanami
18,233
14,529
0
1,732
10,118
3,543
4,302
1,392
8,726
0
63,664
L
Neith
LINKO798
Neith
1,533
888
0
870
13,071
4,975
51
4,905
8,166
0
15,276
W
Jormungandr
Sergmak
Jormungandr
6,855
1,974
0
840
10,078
8,462
708
1,467
8,611
24,231
0
L
Sun Wukong
WiggleTengri
Sun Wukong
7,066
2,689
0
1,699
11,609
6,324
212
3,379
8,230
0
40,215
L
Fenrir
bobderpson
Fenrir
4,591
747
0
2,206
11,592
6,914
0
2,980
8,612
0
24,265
L
6,951
491
0
923
10,037
4,610
202
3,566
6,471
29,441
0
L
Izanami
penance34
Izanami
5,465
2,880
0
380
13,231
3,530
0
2,347
10,884
0
34,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,071
Gold Earned
43,363
260
Minions Killed
319
0
Camps Cleared
0
1,092,890
Distance Traveled
1,308,302
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,166
655
76
5
0
270,001
3
W
Bellona
7,447
532
63
5
0
241,762
0
W
Arachne
7,784
556
39
3
0
287,763
3
W
Izanami
9,638
688
107
8
0
235,752
0
L
Neith
6,443
460
37
3
0
208,506
0
W
Jormungandr
9,328
666
34
2
0
273,024
1
L
Sun Wukong
7,620
544
74
5
0
238,407
1
L
Fenrir
5,685
406
50
4
0
230,327
3
L
Anubis
6,010
429
42
3
0
197,190
4
L
Izanami
7,313
522
57
4
0
218,460
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role