Player Matchup

Ymir
Ymir
LOST_TEMPLAR_
Ymir
Level 13
God Stats
6W - 1L
1,497 SR
Queue Stats
16W - 18L
1,463 Elo+
Solo
Hel
Hel
Rhadhim
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,576 Elo+
Party 1
Bellona
Bellona
sban9196
Bellona
Level 11
God Stats
1W - 3L
1,549 SR
Queue Stats
1W - 3L
1,497 Elo+
Solo
Da Ji
Da Ji
在地上撿到一把槍
Da Ji
Level 28
God Stats
6W - 7L
1,648 SR
Queue Stats
99W - 98L
1,560 Elo+
Party 1
Medusa
Medusa
見鎮奇蹟
Medusa
Level 18
God Stats
8W - 8L
1,628 SR
Queue Stats
29W - 32L
1,467 Elo+
Party 1
Team Averages
Level 20
1,565 SR
1,513 Elo+

VS

Team Averages
Level 20
1,513 SR
1,502 Elo+
Tiamat
Tiamat
IsaiahGrappler
Tiamat
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Artemis
Artemis
Lucidity___x
Artemis
Level 8
God Stats
2W - 0L
1,726 SR
Queue Stats
3W - 3L
1,610 Elo+
Solo
Apollo
Apollo
MRnoob666Troll
Apollo
Level 8
God Stats
7W - 3L
1,500 SR
Queue Stats
90W - 73L
1,409 Elo+
Solo
Izanami
Izanami
danni907
Izanami
Level 27
God Stats
41W - 56L
1,429 SR
Queue Stats
142W - 184L
1,433 Elo+
Solo
Sylvanus
Sylvanus
xDBxBigDaddy
Sylvanus
Level 29
God Stats
5W - 8L
1,408 SR
Queue Stats
158W - 139L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 4
7,838
461
1,692
8,234
3,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
11
2 / 5 / 3
7,237
426
6,088
10,767
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
sban9196
Bellona
9
0 / 9 / 2
5,916
348
1,908
10,978
6,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 5 / 3
8,894
523
5,966
12,967
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
14
3 / 7 / 1
8,384
493
7,360
11,397
3,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
9,167
539
8,169
8,932
5,289
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Lucidity___x
Artemis
16
9 / 1 / 6
10,805
636
8,210
7,261
2,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 3 / 8
11,101
653
10,796
12,042
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
danni907
Izanami
15
0 / 2 / 9
9,816
577
2,937
10,213
5,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
xDBxBigDaddy
Sylvanus
18
10 / 1 / 1
11,631
684
9,599
9,806
5,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
9
Kills
29
30
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
L
2
4
4
1
W
Artemis
Lucidity___x
Artemis
9
1
6
12
W
6
3
8
3.33
L
Hel
2
5
3
0.7
W
Izanami
danni907
Izanami
0
2
9
2.25
L
Bellona
sban9196
Bellona
0
9
2
0.11
W
Sylvanus
xDBxBigDaddy
Sylvanus
10
1
1
10.5
L
2
5
3
0.7
L
Medusa
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,014
Damage
39,711
54,343
Taken
48,254
20,977
Mitigated
23,250
9,944
Healing
15,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,169
387
335
2,277
8,932
5,289
90
2,628
6,257
37,330
0
L
1,692
226
0
640
8,234
3,850
0
618
7,528
16,097
0
W
Artemis
Lucidity___x
Artemis
8,210
4,200
0
0
7,261
2,633
2,696
774
6,487
0
44,130
W
10,796
6,543
0
549
12,042
4,317
4,794
2,079
9,881
0
92,254
L
Hel
6,088
701
419
3,250
10,767
2,967
282
5,624
4,929
29,368
0
W
Izanami
danni907
Izanami
2,937
1,652
0
5,386
10,213
5,187
2,787
1,059
9,115
0
63,721
L
Bellona
sban9196
Bellona
1,908
399
0
369
10,978
6,335
0
4,627
6,259
0
13,685
W
Sylvanus
xDBxBigDaddy
Sylvanus
9,599
2,726
789
5,989
9,806
5,824
1,194
1,356
8,216
56,725
11,744
L
5,966
1,372
0
3,906
12,967
4,501
0
3,620
9,273
0
63,141
L
Medusa
7,360
2,305
0
1,360
11,397
3,324
0
2,151
9,242
0
38,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,269
Gold Earned
52,520
310
Minions Killed
520
0
Camps Cleared
0
1,328,529
Distance Traveled
1,578,672
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,167
539
57
3
0
307,998
2
L
Ymir
7,838
461
31
2
0
157,507
0
W
Artemis
10,805
636
75
4
0
312,767
1
W
Apollo
11,101
653
137
8
0
325,814
4
L
Hel
7,237
426
46
3
0
291,909
3
W
Izanami
9,816
577
108
6
0
334,383
4
L
Bellona
5,916
348
19
1
0
285,392
1
W
Sylvanus
11,631
684
143
8
0
297,710
0
L
Da Ji
8,894
523
133
8
0
278,657
0
L
Medusa
8,384
493
81
5
0
315,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role