Player Matchup

Ymir
Ymir
Darkriamon
Ymir
Level 22
God Stats
38W - 43L
1,455 SR
Queue Stats
506W - 494L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
H4ck0r_F0R_LiFe
Sun Wukong
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Lucifermalec
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Olorun
Olorun
LytNik
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
King Arthur
King Arthur
Valad_Tepes
King Arthur
Level 27
God Stats
44W - 41L
1,560 SR
Queue Stats
138W - 153L
1,509 Elo+
Solo
Team Averages
Level 12
1,503 SR
1,482 Elo+

VS

Team Averages
Level 5
1,434 SR
1,505 Elo+
Bellona
Bellona
ICYGS-SON-MARCUS
Bellona
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Olorun
Olorun
LT Galaxy9480
Olorun
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Sleppyandtired
Hel
Level 17
God Stats
0W - 5L
1,169 SR
Queue Stats
53W - 69L
1,526 Elo+
Solo
Neith
Neith
dream-kam999
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Ra
Ra
voidbray
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 7
13,107
570
8,124
15,649
15,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
H4ck0r_F0R_LiFe
Sun Wukong
15
5 / 0 / 4
10,589
460
7,873
17,516
12,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Lucifermalec
Izanami
13
6 / 7 / 4
9,905
431
4,694
11,510
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Olorun
LytNik
Olorun
17
8 / 11 / 9
11,924
518
10,699
18,200
8,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Valad_Tepes
King Arthur
20
13 / 1 / 9
13,562
590
17,214
18,044
18,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 13 / 1
9,802
426
8,818
26,221
18,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

2
0 / 2 / 1
6,046
263
526
1,215
315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 2 / 0
9,853
428
11,258
11,285
4,747
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 12 / 1
9,336
406
7,571
15,028
5,357
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 17 / 2
8,663
377
8,869
15,923
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
38
Kills
15
19
Deaths
46
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
W
Sun Wukong
H4ck0r_F0R_LiFe
Sun Wukong
5
0
4
7
L
6
13
1
0.5
L
0
2
1
0.25
W
Izanami
Lucifermalec
Izanami
6
7
4
1.14
W
Olorun
LytNik
Olorun
8
11
9
1.14
L
2
2
0
1
W
King Arthur
Valad_Tepes
King Arthur
13
1
9
17.5
L
6
12
1
0.54
L
1
17
2
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,604
Damage
37,042
80,919
Taken
69,672
58,460
Mitigated
34,197
24,926
Healing
11,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,124
2,468
0
6,671
15,649
15,243
28
6,934
8,715
57,163
0
W
Sun Wukong
H4ck0r_F0R_LiFe
Sun Wukong
7,873
1,619
0
7,506
17,516
12,087
2,372
2,742
14,774
0
73,844
L
8,818
3,079
0
4,492
26,221
18,949
462
6,533
19,688
0
46,110
L
526
328
0
32
1,215
315
16
236
979
1,301
386
W
Izanami
Lucifermalec
Izanami
4,694
2,523
0
0
11,510
3,704
362
2,701
8,809
0
21,906
W
Olorun
LytNik
Olorun
10,699
6,741
220
5,368
18,200
8,578
7,472
4,980
13,220
54,594
7,357
L
11,258
1,611
742
3,936
11,285
4,747
970
4,865
6,420
59,284
0
W
King Arthur
Valad_Tepes
King Arthur
17,214
2,246
146
5,015
18,044
18,848
2,185
4,105
13,939
0
84,943
L
7,571
3,753
0
1,499
15,028
5,357
26
4,157
10,871
0
23,212
L
8,869
2,361
163
764
15,923
4,829
0
1,843
14,080
41,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,087
Gold Earned
43,700
475
Minions Killed
262
0
Camps Cleared
0
2,003,632
Distance Traveled
1,437,633
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,107
570
87
4
0
366,031
2
W
Sun Wukong
10,589
460
94
4
0
446,342
1
L
Bellona
9,802
426
51
2
0
342,673
2
L
Olorun
6,046
263
2
0
0
52,182
0
W
Izanami
9,905
431
26
1
0
386,658
0
W
Olorun
11,924
518
105
5
0
325,839
0
L
Hel
9,853
428
116
5
0
336,308
4
W
King Arthur
13,562
590
163
7
0
478,762
0
L
Neith
9,336
406
34
1
0
371,907
1
L
Ra
8,663
377
59
3
0
334,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role