Player Matchup

Jormungandr
Jormungandr
MeKa Chief
Jormungandr
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 31L
1,523 Elo+
Party 4
Ra
Ra
Papanoeldtc
Ra
Level 13
God Stats
2W - 1L
1,715 SR
Queue Stats
17W - 22L
1,386 Elo+
Party 3
Kali
Kali
QM81
Kali
Level 6
God Stats
2W - 1L
1,502 SR
Queue Stats
3W - 5L
1,379 Elo+
Party 3
Hel
Hel
Wendy08
Hel
Level 25
God Stats
2W - 4L
1,149 SR
Queue Stats
5W - 10L
1,241 Elo+
Party 3
Guan Yu
Guan Yu
quennnslayness
Guan Yu
Level 19
God Stats
49W - 25L
1,428 SR
Queue Stats
136W - 124L
1,325 Elo+
Party 4
Team Averages
Level 17
1,459 SR
1,371 Elo+

VS

Team Averages
Level 8
1,579 SR
1,443 Elo+
Merlin
Merlin
Elkevingd
Merlin
Level 15
God Stats
6W - 8L
1,626 SR
Queue Stats
9W - 12L
1,588 Elo+
Solo
Pele
Pele
augustoutsold
Pele
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Janus
Janus
leafless_pout5
Janus
Level 14
God Stats
7W - 5L
1,771 SR
Queue Stats
50W - 59L
1,363 Elo+
Party 2
Olorun
Olorun
thaorth
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,264 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xBeeGoddess
Ah Muzen Cab
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MeKa Chief
Jormungandr
20
9 / 0 / 31
13,251
1,104
18,871
10,586
12,841
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
14 / 3 / 30
13,849
1,154
27,074
16,894
12,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
QM81
Kali
20
9 / 4 / 26
13,437
1,120
14,295
19,723
10,546
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
20
7 / 2 / 35
12,546
1,046
11,433
15,520
13,366
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 1 / 27
13,809
1,151
11,723
14,284
18,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

239

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Elkevingd
Merlin
17
1 / 5 / 5
10,254
855
6,843
11,272
5,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
2 / 12 / 3
10,600
883
8,536
20,416
7,475
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 10 / 6
12,576
1,048
21,683
18,136
6,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
thaorth
Olorun
17
1 / 9 / 7
10,995
916
11,398
16,746
5,215
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
xBeeGoddess
Ah Muzen Cab
17
2 / 16 / 7
11,074
923
20,374
24,287
8,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

201
Kill Participation
38
52
Kills
10
10
Deaths
52
149
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
Elkevingd
Merlin
1
5
5
0.7
W
Jormungandr
MeKa Chief
Jormungandr
9
0
31
24.5
W
14
3
30
9.67
W
Kali
QM81
Kali
9
4
26
5.5
W
Hel
7
2
35
12.25
L
2
12
3
0.29
L
4
10
6
0.7
W
13
1
27
26.5
L
Olorun
thaorth
Olorun
1
9
7
0.5
L
Ah Muzen Cab
xBeeGoddess
Ah Muzen Cab
2
16
7
0.34

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,396
Damage
68,834
77,007
Taken
90,857
68,291
Mitigated
32,278
36,168
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Elkevingd
Merlin
6,843
1,375
0
50
11,272
5,234
0
7,020
4,056
15,676
0
W
Jormungandr
MeKa Chief
Jormungandr
18,871
3,480
704
255
10,586
12,841
0
5,082
5,504
47,671
0
W
27,074
3,575
4,773
5,908
16,894
12,893
0
9,273
7,621
47,664
0
W
Kali
QM81
Kali
14,295
6,898
289
5,894
19,723
10,546
0
10,410
9,313
0
27,182
W
Hel
11,433
1,765
7,670
6,821
15,520
13,366
0
9,303
6,217
18,519
0
L
8,536
2,848
0
966
20,416
7,475
0
11,681
8,386
0
27,322
L
21,683
2,109
0
313
18,136
6,022
0
12,005
5,778
54,503
0
W
11,723
2,660
846
3,008
14,284
18,645
0
5,856
7,756
0
22,849
L
Olorun
thaorth
Olorun
11,398
5,982
459
2,290
16,746
5,215
0
9,268
7,069
38,556
0
L
Ah Muzen Cab
xBeeGoddess
Ah Muzen Cab
20,374
7,385
0
1,918
24,287
8,332
0
17,404
6,395
0
35,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,892
Gold Earned
55,499
212
Minions Killed
193
5
Camps Cleared
3
1,087,692
Distance Traveled
866,036
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,254
855
16
1
0
129,875
0
W
Jormungandr
13,251
1,104
69
6
0
208,172
0
W
Ra
13,849
1,154
59
5
0
207,023
2
W
Kali
13,437
1,120
28
2
2
199,707
3
W
Hel
12,546
1,046
27
2
2
225,978
0
L
Pele
10,600
883
24
2
2
172,473
1
L
Janus
12,576
1,048
83
7
0
205,524
0
W
Guan Yu
13,809
1,151
29
2
1
246,812
0
L
Olorun
10,995
916
49
4
0
173,805
1
L
Ah Muzen Cab
11,074
923
21
2
1
184,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role