Player Matchup

Izanami
Izanami
Dontruin
Izanami
Level 28
God Stats
4W - 2L
1,676 SR
Queue Stats
69W - 47L
1,622 Elo+
Solo
Sylvanus
Sylvanus
KingNergigante
Sylvanus
Level 28
God Stats
1W - 1L
1,591 SR
Queue Stats
7W - 15L
1,322 Elo+
Solo
Athena
Athena
SiyabendRonaldo
Athena
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 81L
1,200 Elo+
Solo
Nemesis
Nemesis
SomeBigNasty
Nemesis
Level 27
God Stats
9W - 11L
1,512 SR
Queue Stats
100W - 102L
1,510 Elo+
Solo
Loki
Loki
TroubadourVoice
Loki
Level 28
God Stats
2W - 5L
1,495 SR
Queue Stats
61W - 66L
1,538 Elo+
Solo
Team Averages
Level 24
1,555 SR
1,438 Elo+

VS

Team Averages
Level 18
1,537 SR
1,499 Elo+
Arachne
Arachne
JALM0826
Arachne
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 52L
1,458 Elo+
Solo
Ganesha
Ganesha
LeagueFeeeder
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,476 Elo+
Solo
Eset
Eset
SwedishSidekick
Eset
Level 20
God Stats
7W - 9L
1,737 SR
Queue Stats
279W - 214L
1,545 Elo+
Solo
Guan Yu
Guan Yu
marceloco99
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anhur
Anhur
星河馈赠的糖
Anhur
Level 27
God Stats
3W - 6L
1,450 SR
Queue Stats
79W - 86L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dontruin
Izanami
17
2 / 9 / 2
10,284
571
7,302
15,600
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
11
3 / 5 / 1
7,420
412
4,227
14,063
9,731
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 3 / 4
7,221
401
3,824
10,405
6,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
SomeBigNasty
Nemesis
14
2 / 4 / 2
8,703
484
4,289
11,192
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 5 / 1
10,701
595
9,122
11,923
3,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JALM0826
Arachne
18
7 / 0 / 5
11,057
614
7,898
11,392
6,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
13
1 / 3 / 9
9,451
525
7,193
13,064
14,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
12 / 3 / 4
11,386
633
17,451
10,443
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
marceloco99
Guan Yu
11
1 / 5 / 2
7,518
418
575
9,138
5,606
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
4 / 4 / 8
10,315
573
10,310
11,513
4,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
15
Kills
25
26
Deaths
15
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dontruin
Izanami
2
9
2
0.33
W
Arachne
JALM0826
Arachne
7
0
5
9.5
L
Sylvanus
3
5
1
0.7
W
Ganesha
1
3
9
1.83
L
0
3
4
0.67
L
Nemesis
SomeBigNasty
Nemesis
2
4
2
0.75
W
12
3
4
4.67
L
8
5
1
1.7
W
Guan Yu
marceloco99
Guan Yu
1
5
2
0.4
W
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,764
Damage
43,427
63,183
Taken
55,550
27,947
Mitigated
34,734
12,286
Healing
18,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dontruin
Izanami
7,302
3,930
0
3,335
15,600
4,153
1,280
7,726
7,540
0
76,190
W
Arachne
JALM0826
Arachne
7,898
5,266
0
5,046
11,392
6,034
3,029
409
10,983
0
69,268
L
Sylvanus
4,227
1,249
462
1,278
14,063
9,731
0
6,699
7,161
24,594
0
W
Ganesha
7,193
1,521
0
2,935
13,064
14,778
612
3,136
9,928
26,773
0
L
3,824
1,468
0
2,244
10,405
6,683
0
3,083
7,238
19,591
0
L
Nemesis
SomeBigNasty
Nemesis
4,289
1,143
0
3,246
11,192
3,802
0
2,740
8,366
0
48,814
W
17,451
2,405
2,994
2,610
10,443
4,012
2,634
249
10,194
72,866
0
L
9,122
2,299
0
1,721
11,923
3,578
2,402
3,667
8,234
0
62,985
W
Guan Yu
marceloco99
Guan Yu
575
177
536
730
9,138
5,606
585
745
8,393
0
13,741
W
10,310
7,235
0
3,217
11,513
4,304
2,562
3,899
7,614
0
62,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,329
Gold Earned
49,727
450
Minions Killed
395
0
Camps Cleared
0
1,441,683
Distance Traveled
1,628,330
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,284
571
146
8
0
283,743
2
W
Arachne
11,057
614
124
7
0
429,680
4
L
Sylvanus
7,420
412
44
2
0
249,895
0
W
Ganesha
9,451
525
11
1
0
311,418
4
L
Athena
7,221
401
36
2
0
273,678
1
L
Nemesis
8,703
484
96
5
0
374,905
2
W
Eset
11,386
633
128
7
0
324,171
7
L
Loki
10,701
595
128
7
0
259,462
5
W
Guan Yu
7,518
418
29
2
0
277,338
0
W
Anhur
10,315
573
103
6
0
285,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role