Player Matchup

Pele
Pele
 
Pele
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ANDREA___05
Fafnir
Level 124
God Stats
20W - 22L
1,534 SR
Queue Stats
364W - 363L
1,532 Elo+
Party 1
Izanami
Izanami
II_Grande_Gama
Izanami
Level 121
God Stats
15W - 13L
1,486 SR
Queue Stats
343W - 312L
1,562 Elo+
Party 1
Scylla
Scylla
Sir_Liam_Pasty
Scylla
Level 129
God Stats
28W - 35L
1,564 SR
Queue Stats
755W - 668L
1,580 Elo+
Solo
Bellona
Bellona
sirme4
Bellona
Level 158
God Stats
26W - 24L
1,667 SR
Queue Stats
1,201W - 1,240L
1,528 Elo+
Solo
Team Averages
Level 128
1,550 SR
1,540 Elo+

VS

Team Averages
Level 117
1,552 SR
1,539 Elo+
Sylvanus
Sylvanus
Drindell
Sylvanus
Level 156
God Stats
38W - 24L
1,612 SR
Queue Stats
161W - 154L
1,508 Elo+
Solo
Raijin
Raijin
Nicols097
Raijin
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
129W - 111L
1,598 Elo+
Party 2
Nike
Nike
a_porche911
Nike
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 169L
1,551 Elo+
Party 2
Neith
Neith
czanx
Neith
Level 89
God Stats
4W - 3L
1,501 SR
Queue Stats
16W - 18L
1,516 Elo+
Solo
Arachne
Arachne
supermuratore
Arachne
Level 127
God Stats
15W - 7L
1,647 SR
Queue Stats
411W - 412L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 8 / 2
6,758
451
5,149
13,891
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
12
1 / 1 / 1
7,805
520
3,952
11,890
8,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 1
7,178
479
8,612
11,782
3,442
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 7 / 2
6,517
434
4,704
9,914
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
sirme4
Bellona
14
2 / 3 / 1
8,029
535
6,004
11,565
8,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Drindell
Sylvanus
16
5 / 1 / 5
9,478
632
9,112
10,604
10,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Nicols097
Raijin
14
2 / 2 / 7
8,892
593
7,218
7,745
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 6
8,176
545
7,198
12,134
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
czanx
Neith
13
0 / 1 / 4
7,834
522
6,730
6,991
2,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
15
11 / 0 / 7
9,585
639
12,438
10,573
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
5
Kills
22
22
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
8
2
0.25
L
Fafnir
1
1
1
1.5
W
Sylvanus
Drindell
Sylvanus
5
1
5
7.5
L
1
3
1
0.5
W
Raijin
Nicols097
Raijin
2
2
7
2.75
L
0
7
2
0.14
W
4
1
6
7
W
Neith
czanx
Neith
0
1
4
2
L
Bellona
sirme4
Bellona
2
3
1
0.83
W
Arachne
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,421
Damage
42,696
59,042
Taken
48,047
25,923
Mitigated
30,626
15,803
Healing
19,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,149
1,583
0
3,438
13,891
3,255
0
4,818
9,073
0
44,128
L
Fafnir
3,952
1,317
0
2,549
11,890
8,372
111
1,536
10,354
14,749
0
W
Sylvanus
Drindell
Sylvanus
9,112
2,242
612
4,255
10,604
10,292
1,032
104
10,500
48,402
9,640
L
8,612
6,046
0
4,847
11,782
3,442
1,381
396
11,267
0
65,888
W
Raijin
Nicols097
Raijin
7,218
103
121
2,784
7,745
2,749
1,099
3,153
4,420
61,305
0
L
4,704
519
0
783
9,914
2,477
0
3,150
6,764
33,791
0
W
7,198
1,185
0
2,004
12,134
9,982
101
2,754
9,266
0
28,748
W
Neith
czanx
Neith
6,730
2,703
0
3,350
6,991
2,450
1,450
1,591
5,400
0
51,493
L
Bellona
sirme4
Bellona
6,004
1,698
0
4,186
11,565
8,377
0
5,839
5,708
0
47,272
W
Arachne
12,438
8,946
0
6,000
10,573
5,153
500
700
9,805
0
52,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,287
Gold Earned
43,965
425
Minions Killed
475
0
Camps Cleared
0
1,385,178
Distance Traveled
1,461,528
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,758
451
90
6
0
292,988
3
L
Fafnir
7,805
520
24
2
0
297,375
1
W
Sylvanus
9,478
632
145
10
0
256,856
3
L
Izanami
7,178
479
139
9
0
267,386
4
W
Raijin
8,892
593
118
8
0
286,149
0
L
Scylla
6,517
434
67
4
0
236,820
1
W
Nike
8,176
545
35
2
0
305,482
6
W
Neith
7,834
522
106
7
0
273,643
2
L
Bellona
8,029
535
105
7
0
290,609
2
W
Arachne
9,585
639
71
5
0
339,398
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role