Player Matchup

Osiris
Osiris
Chung1Lee
Osiris
Level 143
God Stats
3W - 0L
1,490 SR
Queue Stats
27W - 31L
1,592 Elo+
Solo
Bacchus
Bacchus
SpanielStomper
Bacchus
Level 25
God Stats
4W - 5L
1,430 SR
Queue Stats
38W - 62L
1,268 Elo+
Solo
Nu Wa
Nu Wa
matheusjmaia
Nu Wa
Level 17
God Stats
9W - 8L
1,424 SR
Queue Stats
110W - 133L
1,262 Elo+
Solo
Team Averages
Level 62
1,448 SR
1,374 Elo+

VS

Team Averages
Level 94
1,529 SR
1,387 Elo+
Gilgamesh
Gilgamesh
KingTut-N-Kum
Gilgamesh
Level 109
God Stats
26W - 12L
1,604 SR
Queue Stats
192W - 135L
1,641 Elo+
Solo
Nu Wa
Nu Wa
RaaidM1981
Nu Wa
Level 151
God Stats
20W - 26L
1,483 SR
Queue Stats
1,330W - 1,901L
1,345 Elo+
Solo
Cerberus
Cerberus
elegant-staff0
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chung1Lee
Osiris
8
3 / 1 / 0
5,606
1,121
2,241
2,728
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

6
0 / 3 / 3
4,903
981
1,050
4,528
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 1 / 0
4,380
876
691
1,396
303
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingTut-N-Kum
Gilgamesh
9
3 / 2 / 2
4,753
951
1,656
3,584
1,637
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
4
0 / 0 / 2
3,797
759
924
797
179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
3
0 / 1 / 1
3,709
742
383
1,490
603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
3
5
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
Chung1Lee
Osiris
3
1
0
3
L
Gilgamesh
KingTut-N-Kum
Gilgamesh
3
2
2
2
L
Nu Wa
0
0
2
1
W
0
3
3
0.5
L
Cerberus
0
1
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,982
Damage
2,963
8,652
Taken
5,871
5,335
Mitigated
2,419
1,220
Healing
1,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Chung1Lee
Osiris
2,241
1,166
0
611
2,728
1,778
1,370
483
2,245
0
14,003
L
Gilgamesh
KingTut-N-Kum
Gilgamesh
1,656
509
0
753
3,584
1,637
0
1,066
2,518
0
8,056
L
Nu Wa
924
508
0
35
797
179
0
250
547
2,113
0
W
1,050
255
194
360
4,528
3,254
400
824
3,704
1,872
0
L
Cerberus
383
97
0
369
1,490
603
0
425
1,065
1,272
0
W
691
155
0
55
1,396
303
110
0
1,396
8,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,889
Gold Earned
12,259
49
Minions Killed
20
0
Camps Cleared
0
251,858
Distance Traveled
125,988
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,606
1,121
34
7
0
90,991
0
L
Gilgamesh
4,753
951
10
2
0
65,707
1
L
Nu Wa
3,797
759
4
1
0
42,976
0
W
Bacchus
4,903
981
0
0
0
92,399
2
L
Cerberus
3,709
742
6
1
0
17,305
0
W
Nu Wa
4,380
876
15
3
0
68,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role