Player Matchup

Gilgamesh
Gilgamesh
NdG_Ampire255P
Gilgamesh
Level 88
God Stats
1W - 0L
1,491 SR
Queue Stats
3W - 6L
1,270 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
danterNEO
Ah Muzen Cab
Level 28
God Stats
3W - 1L
1,572 SR
Queue Stats
177W - 177L
1,387 Elo+
Solo
Ao Kuang
Ao Kuang
drokelias
Ao Kuang
Level 45
God Stats
5W - 7L
1,598 SR
Queue Stats
249W - 269L
1,495 Elo+
Solo
Team Averages
Level 54
1,554 SR
1,384 Elo+

VS

Team Averages
Level 27
1,557 SR
1,415 Elo+
Neith
Neith
MMello
Neith
Level 28
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 5L
1,209 Elo+
Solo
Khepri
Khepri
VacinaCOVID
Khepri
Level 42
God Stats
2W - 3L
1,599 SR
Queue Stats
222W - 185L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
daniel17050
Baron Samedi
Level 10
God Stats
2W - 1L
1,780 SR
Queue Stats
27W - 27L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NdG_Ampire255P
Gilgamesh
18
3 / 4 / 9
13,716
623
12,409
25,146
35,718
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
danterNEO
Ah Muzen Cab
19
5 / 3 / 9
14,292
650
28,582
20,317
9,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
drokelias
Ao Kuang
19
8 / 2 / 7
14,436
656
13,318
15,654
13,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MMello
Neith
14
3 / 7 / 3
12,540
570
12,876
18,261
10,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
17
3 / 3 / 6
14,432
656
7,825
22,985
46,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
daniel17050
Baron Samedi
18
2 / 6 / 7
13,046
593
15,177
16,445
10,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
16
Kills
8
9
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
MMello
Neith
3
7
3
0.64
W
Gilgamesh
NdG_Ampire255P
Gilgamesh
3
4
9
1.88
L
Khepri
3
3
6
2
L
Baron Samedi
daniel17050
Baron Samedi
2
6
7
0.92
W
Ah Muzen Cab
danterNEO
Ah Muzen Cab
5
3
9
3.17
W
Ao Kuang
drokelias
Ao Kuang
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,309
Damage
35,878
61,117
Taken
57,691
58,059
Mitigated
67,859
16,956
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
MMello
Neith
12,876
5,718
0
1,902
18,261
10,272
0
6,624
11,637
0
37,116
W
Gilgamesh
NdG_Ampire255P
Gilgamesh
12,409
1,926
0
2,981
25,146
35,718
0
6,482
18,664
0
51,756
L
Khepri
7,825
1,035
0
1,873
22,985
46,723
0
4,088
18,897
17,466
0
L
Baron Samedi
daniel17050
Baron Samedi
15,177
1,050
1,154
3,047
16,445
10,864
325
2,606
13,839
77,140
0
W
Ah Muzen Cab
danterNEO
Ah Muzen Cab
28,582
14,171
0
8,685
20,317
9,228
1,756
11,178
9,139
0
112,278
W
Ao Kuang
drokelias
Ao Kuang
13,318
1,453
0
5,290
15,654
13,113
403
5,342
10,312
48,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,444
Gold Earned
40,018
252
Minions Killed
197
0
Camps Cleared
0
1,205,166
Distance Traveled
1,057,960
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,540
570
52
2
0
302,231
0
W
Gilgamesh
13,716
623
54
2
0
405,797
3
L
Khepri
14,432
656
30
1
0
376,414
2
L
Baron Samedi
13,046
593
115
5
0
379,315
7
W
Ah Muzen Cab
14,292
650
162
7
0
413,642
2
W
Ao Kuang
14,436
656
36
2
0
385,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role