Player Matchup

Chronos
Chronos
Bruno890123
Chronos
Level 28
God Stats
2W - 3L
1,404 SR
Queue Stats
84W - 102L
1,456 Elo+
Solo
Ymir
Ymir
ItxBuck
Ymir
Level 29
God Stats
5W - 5L
1,622 SR
Queue Stats
233W - 256L
1,419 Elo+
Solo
Neith
Neith
Nanone8377
Neith
Level 5
God Stats
4W - 5L
1,373 SR
Queue Stats
9W - 9L
1,350 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ST iShxrpz
Morgan Le Fay
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
216W - 239L
1,473 Elo+
Solo
Thanatos
Thanatos
anishmanlomataro
Thanatos
Level 27
God Stats
4W - 3L
1,498 SR
Queue Stats
89W - 90L
1,403 Elo+
Solo
Team Averages
Level 24
1,479 SR
1,420 Elo+

VS

Team Averages
Level 33
1,532 SR
1,423 Elo+
He Bo
He Bo
Creutanos
He Bo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,397 Elo+
Solo
Khepri
Khepri
TPX_MaXiMuS
Khepri
Level 102
God Stats
36W - 32L
1,629 SR
Queue Stats
340W - 347L
1,535 Elo+
Party 1
Izanami
Izanami
alexz2021
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,264 Elo+
Party 1
Anubis
Anubis
gabrieltorre123
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,624 Elo+
Party 2
Cthulhu
Cthulhu
mataturu
Cthulhu
Level 49
God Stats
8W - 6L
1,531 SR
Queue Stats
48W - 65L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bruno890123
Chronos
11
1 / 1 / 3
6,662
555
2,091
6,877
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
ItxBuck
Ymir
9
2 / 1 / 3
6,173
514
2,836
5,601
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
11
3 / 1 / 6
7,094
591
3,934
3,456
984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
ST iShxrpz
Morgan Le Fay
12
5 / 3 / 4
7,034
586
8,298
7,343
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 4 / 4
6,771
564
5,510
8,008
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Creutanos
He Bo
11
4 / 3 / 4
6,727
561
7,626
8,019
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
7
0 / 3 / 2
4,859
405
2,272
8,130
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
alexz2021
Izanami
6
0 / 4 / 3
4,716
393
615
4,102
2,297
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
4 / 4 / 1
6,319
527
5,757
8,042
3,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
mataturu
Cthulhu
10
2 / 3 / 3
5,805
484
4,748
6,479
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
17
Kills
10
10
Deaths
17
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
Bruno890123
Chronos
1
1
3
2.5
L
He Bo
Creutanos
He Bo
4
3
4
2
W
Ymir
ItxBuck
Ymir
2
1
3
3.5
W
Neith
3
1
6
6
W
Morgan Le Fay
ST iShxrpz
Morgan Le Fay
5
3
4
2.33
L
Khepri
0
3
2
0.33
L
Izanami
alexz2021
Izanami
0
4
3
0.38
W
6
4
4
2
L
4
4
1
1.13
L
Cthulhu
mataturu
Cthulhu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,669
Damage
21,018
31,285
Taken
34,772
10,818
Mitigated
16,266
10,778
Healing
6,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Bruno890123
Chronos
2,091
317
0
1,529
6,877
2,118
750
5,783
1,094
29,490
0
L
He Bo
Creutanos
He Bo
7,626
312
0
2,086
8,019
2,350
0
1,810
6,209
39,198
0
W
Ymir
ItxBuck
Ymir
2,836
778
0
1,473
5,601
3,405
252
2,713
2,888
19,010
0
W
Neith
3,934
1,788
251
1,214
3,456
984
1,560
2,463
993
0
29,153
W
Morgan Le Fay
ST iShxrpz
Morgan Le Fay
8,298
1,168
0
1,126
7,343
1,873
0
5,673
1,670
36,218
0
L
Khepri
2,272
389
0
1,272
8,130
3,792
0
3,996
4,134
14,262
0
L
Izanami
alexz2021
Izanami
615
482
0
0
4,102
2,297
0
1,755
2,347
0
8,560
W
5,510
1,562
0
5,185
8,008
2,438
0
3,771
4,237
0
30,101
L
5,757
293
53
2,772
8,042
3,475
0
3,701
4,341
21,980
0
L
Cthulhu
mataturu
Cthulhu
4,748
135
0
500
6,479
4,352
289
1,963
4,516
26,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,734
Gold Earned
28,426
279
Minions Killed
185
0
Camps Cleared
0
1,022,592
Distance Traveled
929,997
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,662
555
65
5
0
193,627
0
L
He Bo
6,727
561
66
6
0
209,518
3
W
Ymir
6,173
514
35
3
0
178,383
1
W
Neith
7,094
591
66
6
0
206,480
0
W
Morgan Le Fay
7,034
586
51
4
0
215,001
1
L
Khepri
4,859
405
18
2
0
184,185
0
L
Izanami
4,716
393
11
1
0
167,968
1
W
Thanatos
6,771
564
62
5
0
229,101
1
L
Anubis
6,319
527
40
3
0
156,188
6
L
Cthulhu
5,805
484
50
4
0
212,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role