Player Matchup

Chang'e
Chang'e
LegendOfFroddo
Chang'e
Level 100
God Stats
4W - 0L
1,718 SR
Queue Stats
90W - 88L
1,480 Elo+
Party 1
Yemoja
Yemoja
SpiffingDino
Yemoja
Level 46
God Stats
2W - 0L
1,733 SR
Queue Stats
53W - 37L
1,597 Elo+
Party 1
Odin
Odin
TH3TERMINATOR77
Odin
Level 56
God Stats
24W - 21L
1,598 SR
Queue Stats
164W - 132L
1,518 Elo+
Party 1
Ne Zha
Ne Zha
TheDapperDino
Ne Zha
Level 28
God Stats
33W - 17L
1,810 SR
Queue Stats
105W - 77L
1,563 Elo+
Party 1
Izanami
Izanami
vinterfyr
Izanami
Level 64
God Stats
34W - 21L
1,685 SR
Queue Stats
257W - 266L
1,429 Elo+
Party 1
Team Averages
Level 59
1,709 SR
1,517 Elo+

VS

Team Averages
Level 60
1,499 SR
1,402 Elo+
He Bo
He Bo
Bunthorne
He Bo
Level 104
God Stats
1W - 4L
1,273 SR
Queue Stats
245W - 280L
1,387 Elo+
Solo
Ymir
Ymir
HeqZa
Ymir
Level 48
God Stats
0W - 2L
1,305 SR
Queue Stats
81W - 82L
1,446 Elo+
Party 2
Pele
Pele
Lpibe14
Pele
Level 55
God Stats
12W - 7L
1,519 SR
Queue Stats
229W - 272L
1,253 Elo+
Solo
Cu Chulainn
Cu Chulainn
PlayGameLegend
Cu Chulainn
Level 63
God Stats
4W - 2L
1,885 SR
Queue Stats
29W - 15L
1,503 Elo+
Solo
Izanami
Izanami
Stetice
Izanami
Level 28
God Stats
1W - 1L
1,512 SR
Queue Stats
35W - 34L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 6
10,876
640
10,740
11,379
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
15
3 / 1 / 8
9,550
562
5,602
6,842
4,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
6 / 3 / 1
10,273
604
13,017
13,024
10,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
11 / 5 / 7
11,036
649
12,431
13,677
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
vinterfyr
Izanami
16
6 / 3 / 3
9,975
587
16,210
13,015
4,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bunthorne
He Bo
14
4 / 11 / 2
9,090
535
9,398
14,294
5,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
HeqZa
Ymir
14
3 / 6 / 1
9,074
534
8,131
18,226
13,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
Lpibe14
Pele
15
3 / 9 / 2
9,604
565
8,509
16,307
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
PlayGameLegend
Cu Chulainn
14
3 / 5 / 1
9,105
536
8,204
16,924
15,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Stetice
Izanami
14
1 / 4 / 3
8,240
485
5,746
10,552
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
34
Kills
14
15
Deaths
35
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
Bunthorne
He Bo
4
11
2
0.45
L
Ymir
HeqZa
Ymir
3
6
1
0.58
W
8
3
6
3.67
L
Pele
Lpibe14
Pele
3
9
2
0.44
L
Cu Chulainn
PlayGameLegend
Cu Chulainn
3
5
1
0.7
W
Yemoja
3
1
8
7
L
Izanami
Stetice
Izanami
1
4
3
0.63
W
6
3
1
2.17
W
11
5
7
2.9
W
Izanami
vinterfyr
Izanami
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,000
Damage
39,988
57,937
Taken
76,303
29,598
Mitigated
42,478
20,409
Healing
17,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Bunthorne
He Bo
9,398
556
0
3,026
14,294
5,949
0
8,466
5,828
42,968
0
L
Ymir
HeqZa
Ymir
8,131
2,234
0
3,202
18,226
13,116
220
2,990
15,236
39,058
0
W
10,740
1,011
667
4,702
11,379
4,202
504
5,511
5,868
66,546
0
L
Pele
Lpibe14
Pele
8,509
2,596
0
2,358
16,307
4,998
0
1,897
14,410
0
67,825
L
Cu Chulainn
PlayGameLegend
Cu Chulainn
8,204
1,107
0
5,075
16,924
15,141
508
0
16,924
12,033
38,359
W
Yemoja
5,602
1,384
2,144
833
6,842
4,862
28
2,784
4,058
15,062
0
L
Izanami
Stetice
Izanami
5,746
3,455
295
3,337
10,552
3,274
840
3,254
7,298
0
54,795
W
13,017
4,350
0
3,757
13,024
10,741
1,019
3,335
8,766
0
67,903
W
12,431
4,075
0
4,066
13,677
5,080
0
2,567
11,025
0
66,578
W
Izanami
vinterfyr
Izanami
16,210
11,674
0
4,240
13,015
4,713
3,502
5,735
7,280
0
84,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,710
Gold Earned
45,113
557
Minions Killed
442
0
Camps Cleared
0
1,596,984
Distance Traveled
1,444,843
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,090
535
68
4
0
251,204
0
L
Ymir
9,074
534
67
4
0
292,677
2
W
Chang'e
10,876
640
137
8
0
347,054
5
L
Pele
9,604
565
113
7
0
298,486
5
L
Cu Chulainn
9,105
536
89
5
0
310,197
1
W
Yemoja
9,550
562
20
1
0
332,137
0
L
Izanami
8,240
485
105
6
0
292,279
0
W
Odin
10,273
604
131
8
0
286,042
0
W
Ne Zha
11,036
649
108
6
0
346,932
1
W
Izanami
9,975
587
161
9
0
284,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role