Player Matchup

Jormungandr
Jormungandr
Evogenic
Jormungandr
Level 55
God Stats
75W - 119L
1,317 SR
Queue Stats
111W - 187L
1,267 Elo+
Party 2
Merlin
Merlin
JGoddard
Merlin
Level 24
God Stats
4W - 2L
1,511 SR
Queue Stats
119W - 68L
1,673 Elo+
Party 3
Gilgamesh
Gilgamesh
Johnstyy
Gilgamesh
Level 119
God Stats
48W - 28L
1,661 SR
Queue Stats
448W - 397L
1,595 Elo+
Party 3
Bellona
Bellona
MajorEllastic
Bellona
Level 53
God Stats
1W - 1L
1,315 SR
Queue Stats
105W - 166L
1,257 Elo+
Party 2
Jing Wei
Jing Wei
UmlunguInja
Jing Wei
Level 18
God Stats
15W - 19L
1,432 SR
Queue Stats
29W - 39L
1,362 Elo+
Party 2
Team Averages
Level 54
1,447 SR
1,431 Elo+

VS

Team Averages
Level 40
1,454 SR
1,274 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
SimpleSenju
Loki
Level 16
God Stats
0W - 3L
1,349 SR
Queue Stats
26W - 35L
1,283 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sunscale
Morgan Le Fay
Level 46
God Stats
6W - 7L
1,500 SR
Queue Stats
20W - 26L
1,061 Elo+
Party 1
Sol
Sol
xTARTIFLETTEx
Sol
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,196 Elo+
Solo
Cthulhu
Cthulhu
xTifa
Cthulhu
Level 49
God Stats
2W - 6L
1,422 SR
Queue Stats
21W - 25L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Evogenic
Jormungandr
10
0 / 2 / 3
7,203
480
2,290
9,785
5,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
JGoddard
Merlin
16
8 / 0 / 7
10,038
669
10,548
7,539
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Johnstyy
Gilgamesh
16
11 / 0 / 8
10,331
689
13,008
9,201
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Bellona
15
3 / 0 / 1
8,577
572
3,703
8,362
4,505
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
UmlunguInja
Jing Wei
12
2 / 2 / 2
7,320
488
4,140
7,057
1,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 5 / 1
6,303
420
5,455
9,436
2,828
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 5 / 1
6,745
450
4,180
11,871
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
Sunscale
Morgan Le Fay
12
0 / 5 / 0
7,362
491
5,794
7,697
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 0
5,935
396
1,101
6,233
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
xTifa
Cthulhu
10
1 / 3 / 2
6,438
429
2,477
10,463
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
24
Kills
4
4
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
1
0.3
W
Jormungandr
Evogenic
Jormungandr
0
2
3
0.75
W
Merlin
JGoddard
Merlin
8
0
7
11.5
W
Gilgamesh
Johnstyy
Gilgamesh
11
0
8
15
W
Bellona
3
0
1
3.5
L
2
5
1
0.5
L
Morgan Le Fay
Sunscale
Morgan Le Fay
0
5
0
0
W
Jing Wei
UmlunguInja
Jing Wei
2
2
2
1.5
L
0
6
0
0
L
Cthulhu
xTifa
Cthulhu
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,689
Damage
19,007
41,944
Taken
45,700
18,342
Mitigated
16,815
12,027
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,455
1,973
0
2,031
9,436
2,828
136
3,169
6,267
0
41,954
W
Jormungandr
Evogenic
Jormungandr
2,290
227
0
2,045
9,785
5,144
488
1,094
8,691
17,948
0
W
Merlin
JGoddard
Merlin
10,548
498
0
2,866
7,539
2,795
1,754
1,127
6,304
68,774
0
W
Gilgamesh
Johnstyy
Gilgamesh
13,008
5,496
0
2,990
9,201
4,031
612
1,564
7,573
0
64,372
W
Bellona
3,703
278
0
1,788
8,362
4,505
702
4,293
3,663
0
40,613
L
4,180
851
0
3,912
11,871
3,202
0
2,121
9,750
0
36,050
L
Morgan Le Fay
Sunscale
Morgan Le Fay
5,794
345
0
1,318
7,697
2,491
128
71
7,626
38,679
0
W
Jing Wei
UmlunguInja
Jing Wei
4,140
3,628
0
2,338
7,057
1,867
2,439
975
6,082
0
36,212
L
1,101
180
0
763
6,233
1,522
0
3,708
2,525
18,828
0
L
Cthulhu
xTifa
Cthulhu
2,477
307
0
1,673
10,463
6,772
44
4,051
6,412
13,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,469
Gold Earned
32,783
415
Minions Killed
297
0
Camps Cleared
0
1,470,645
Distance Traveled
1,282,515
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,303
420
72
5
0
268,880
5
W
Jormungandr
7,203
480
27
2
0
228,047
1
W
Merlin
10,038
669
133
9
0
303,794
4
W
Gilgamesh
10,331
689
105
7
0
350,540
5
W
Bellona
8,577
572
89
6
0
294,469
0
L
Loki
6,745
450
66
4
0
303,173
0
L
Morgan Le Fay
7,362
491
88
6
0
267,262
0
W
Jing Wei
7,320
488
61
4
0
293,795
4
L
Sol
5,935
396
45
3
0
176,088
0
L
Cthulhu
6,438
429
26
2
0
267,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role