Player Matchup

Fenrir
Fenrir
KinqSusano
Fenrir
Level 63
God Stats
6W - 1L
1,572 SR
Queue Stats
120W - 117L
1,512 Elo+
Party 1
Chaac
Chaac
Kraid116
Chaac
Level 106
God Stats
9W - 8L
1,537 SR
Queue Stats
280W - 290L
1,489 Elo+
Solo
Hachiman
Hachiman
WCKris
Hachiman
Level 46
God Stats
6W - 5L
1,709 SR
Queue Stats
45W - 40L
1,583 Elo+
Party 1
Nox
Nox
WeebNibba223
Nox
Level 69
God Stats
2W - 0L
1,684 SR
Queue Stats
174W - 139L
1,595 Elo+
Party 1
Poseidon
Poseidon
daddyXterminator
Poseidon
Level 128
God Stats
10W - 10L
1,308 SR
Queue Stats
450W - 428L
1,481 Elo+
Solo
Team Averages
Level 82
1,562 SR
1,532 Elo+

VS

Team Averages
Level 60
1,487 SR
1,463 Elo+
Cthulhu
Cthulhu
CrikeyMikey
Cthulhu
Level 26
God Stats
5W - 10L
1,360 SR
Queue Stats
43W - 52L
1,417 Elo+
Party 2
Chronos
Chronos
Frakshad
Chronos
Level 34
God Stats
5W - 6L
1,589 SR
Queue Stats
119W - 149L
1,450 Elo+
Party 2
Ra
Ra
HardlineHydra35
Ra
Level 33
God Stats
2W - 6L
1,626 SR
Queue Stats
104W - 116L
1,489 Elo+
Solo
Freya
Freya
ItsCorey
Freya
Level 62
God Stats
2W - 2L
1,557 SR
Queue Stats
75W - 72L
1,527 Elo+
Party 2
Thoth
Thoth
Xxupin_smok3
Thoth
Level 146
God Stats
0W - 3L
1,303 SR
Queue Stats
128W - 120L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KinqSusano
Fenrir
15
2 / 3 / 7
9,697
485
3,307
14,974
6,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Kraid116
Chaac
19
3 / 1 / 4
11,751
588
9,215
21,022
16,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
WCKris
Hachiman
16
5 / 3 / 3
10,505
525
12,244
13,978
5,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
6 / 2 / 7
11,364
568
10,939
12,968
13,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 2 / 6
11,506
575
10,957
13,952
6,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrikeyMikey
Cthulhu
14
2 / 5 / 2
8,686
434
6,634
14,455
12,579
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Frakshad
Chronos
13
1 / 3 / 5
8,308
415
5,105
11,125
4,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 3 / 0
8,996
450
7,565
9,943
8,201
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Freya
ItsCorey
Freya
16
4 / 3 / 3
9,651
483
15,198
17,491
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 6 / 3
9,442
472
8,151
11,585
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
20
Kills
10
11
Deaths
20
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CrikeyMikey
Cthulhu
2
5
2
0.6
L
Chronos
Frakshad
Chronos
1
3
5
1.17
L
0
3
0
0
L
Freya
ItsCorey
Freya
4
3
3
1.83
W
Fenrir
KinqSusano
Fenrir
2
3
7
1.83
W
Chaac
Kraid116
Chaac
3
1
4
5
W
Hachiman
WCKris
Hachiman
5
3
3
2.17
W
6
2
7
4.75
L
3
6
3
0.75
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,662
Damage
42,653
76,894
Taken
64,599
48,606
Mitigated
36,754
34,429
Healing
16,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CrikeyMikey
Cthulhu
6,634
516
52
1,939
14,455
12,579
74
6,297
7,944
36,106
0
L
Chronos
Frakshad
Chronos
5,105
1,335
0
1,683
11,125
4,066
731
3,056
8,047
45,399
0
L
7,565
271
217
1,843
9,943
8,201
0
2,398
7,473
54,692
0
L
Freya
ItsCorey
Freya
15,198
4,948
0
7,809
17,491
7,737
0
5,452
11,813
59,748
15,021
W
Fenrir
KinqSusano
Fenrir
3,307
554
0
5,491
14,974
6,775
182
5,561
9,255
0
47,375
W
Chaac
Kraid116
Chaac
9,215
1,025
269
13,250
21,022
16,307
2,940
11,797
9,225
0
84,914
W
Hachiman
WCKris
Hachiman
12,244
8,288
0
6,652
13,978
5,743
3,637
8,481
5,381
0
58,951
W
10,939
1,374
0
2,000
12,968
13,520
863
7,266
5,526
35,279
0
L
8,151
808
440
2,064
11,585
4,171
909
4,472
6,987
46,011
0
W
10,957
1,727
185
6,582
13,952
6,261
2,160
7,273
6,308
93,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,823
Gold Earned
45,083
585
Minions Killed
426
0
Camps Cleared
0
1,937,563
Distance Traveled
1,838,513
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,686
434
55
3
0
388,258
4
L
Chronos
8,308
415
68
3
0
361,758
4
L
Ra
8,996
450
120
6
0
381,737
1
L
Freya
9,651
483
102
5
0
382,066
2
W
Fenrir
9,697
485
81
4
0
393,264
0
W
Chaac
11,751
588
174
9
0
390,285
0
W
Hachiman
10,505
525
106
5
0
360,197
1
W
Nox
11,364
568
49
2
0
396,356
0
L
Thoth
9,442
472
81
4
0
324,694
5
W
Poseidon
11,506
575
175
9
0
397,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role