Player Matchup

Jormungandr
Jormungandr
Ggarra7
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
940 Elo+
Solo
Ymir
Ymir
Thurman21512
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
jaimelaoxxt
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,102 Elo+
Party 1
Nike
Nike
xLeoBortolinx
Nike
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 16L
1,102 Elo+
Party 1
Artemis
Artemis
xelawinner
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,047 Elo+
Party 1
Team Averages
Level 7
1,500 SR
1,138 Elo+

VS

Team Averages
Level 19
1,583 SR
1,358 Elo+
Apollo
Apollo
B-G_Bookie
Apollo
Level 27
God Stats
43W - 55L
1,402 SR
Queue Stats
147W - 182L
1,316 Elo+
Solo
Rama
Rama
GRRG0912
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 172L
1,288 Elo+
Solo
Ymir
Ymir
Pernell2477
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hades
Hades
Twisty1848
Hades
Level 15
God Stats
4W - 0L
1,911 SR
Queue Stats
81W - 68L
1,439 Elo+
Solo
Hera
Hera
zcvbghytu78iolds
Hera
Level 24
God Stats
2W - 2L
1,604 SR
Queue Stats
141W - 164L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ggarra7
Jormungandr
4
0 / 3 / 0
4,434
403
831
2,674
980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 5 / 1
4,237
385
517
5,870
1,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 2
5,341
486
3,697
4,657
882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 4 / 0
5,255
478
3,960
6,322
3,334
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
xelawinner
Artemis
7
1 / 5 / 1
4,994
454
1,072
5,432
862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
B-G_Bookie
Apollo
11
6 / 0 / 4
6,939
631
3,044
5,703
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
10
2 / 2 / 3
6,262
569
2,077
6,086
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 4 / 3
5,673
516
417
4,437
1,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hades
11
5 / 2 / 3
7,067
642
4,546
5,990
2,879
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 3
7,384
671
4,814
3,192
1,208
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
20
21
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
B-G_Bookie
Apollo
6
0
4
8
W
Rama
2
2
3
1.75
L
Jormungandr
Ggarra7
Jormungandr
0
3
0
0
W
1
4
3
0.63
L
0
5
1
0.1
W
Hades
5
2
3
3.25
L
1
4
2
0.5
L
2
4
0
0.5
L
Artemis
xelawinner
Artemis
1
5
1
0.3
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,077
Damage
14,898
24,955
Taken
25,408
7,506
Mitigated
9,209
2,798
Healing
6,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
B-G_Bookie
Apollo
3,044
1,527
0
1,601
5,703
1,719
2,351
732
4,971
0
31,828
W
Rama
2,077
1,002
40
2,330
6,086
1,787
1,265
552
5,534
0
19,857
L
Jormungandr
Ggarra7
Jormungandr
831
543
0
0
2,674
980
0
652
2,022
4,044
0
W
417
175
0
0
4,437
1,616
84
207
4,230
2,842
0
L
517
341
0
330
5,870
1,448
0
2,354
3,516
7,707
0
W
Hades
4,546
915
0
1,763
5,990
2,879
1,180
3,036
2,954
29,105
0
L
3,697
1,603
0
877
4,657
882
297
1,890
2,767
18,363
0
L
3,960
713
0
534
6,322
3,334
0
1,914
4,408
3,199
19,334
L
Artemis
xelawinner
Artemis
1,072
519
0
1,057
5,432
862
0
2,967
2,465
0
5,752
W
4,814
2,348
0
800
3,192
1,208
2,225
981
2,211
39,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,261
Gold Earned
33,325
92
Minions Killed
252
0
Camps Cleared
0
792,565
Distance Traveled
816,129
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,939
631
59
5
0
178,621
0
W
Rama
6,262
569
43
4
0
161,308
0
L
Jormungandr
4,434
403
5
0
0
59,766
0
W
Ymir
5,673
516
3
0
0
110,193
1
L
Ymir
4,237
385
14
1
0
161,530
1
W
Hades
7,067
642
69
6
0
175,981
1
L
Zeus
5,341
486
30
3
0
187,617
1
L
Nike
5,255
478
32
3
0
213,491
4
L
Artemis
4,994
454
11
1
0
170,161
0
W
Hera
7,384
671
78
7
0
190,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role