Player Matchup

Thanatos
Thanatos
Silver III
Anton-MontanAk47
Thanatos
Silver III
Level 76
God Stats
0W - 1L
1,616 SR
Queue Stats
77W - 88L
898 MMR
Solo
Skadi
Skadi
Bronze I
LUDISKA17
Skadi
Bronze I
Level 102
God Stats
0W - 2L
1,363 SR
Queue Stats
9W - 24L
902 MMR
Solo
Hel
Hel
Silver III
Zonies
Hel
Silver III
Level 105
God Stats
1W - 2L
1,447 SR
Queue Stats
89W - 90L
876 MMR
Solo
Set
Set
Silver II
joker_zero20
Set
Silver II
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 297L
1,055 MMR
Party 2
Hades
Hades
Silver V
vfrbachem11
Hades
Silver V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
592 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,485 SR
865 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,436 SR
861 MMR
He Bo
He Bo
Bronze I
Ceef_Burtains71
He Bo
Bronze I
Level 55
God Stats
1W - 2L
1,223 SR
Queue Stats
110W - 124L
758 MMR
Solo
Izanami
Izanami
Silver III
Chaza uk
Izanami
Silver III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 129L
838 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
ImtheQueen_ak
Tsukuyomi
Silver IV
Level 105
God Stats
28W - 36L
1,499 SR
Queue Stats
86W - 114L
739 MMR
Party 1
Sol
Sol
Silver III
MatthewM70x
Sol
Silver III
Level 61
God Stats
68W - 64L
1,444 SR
Queue Stats
238W - 253L
853 MMR
Solo
Odin
Odin
Silver I
moooni0809
Odin
Silver I
Level 109
God Stats
3W - 4L
1,513 SR
Queue Stats
193W - 195L
1,119 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
8,268
486
5,482
12,612
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
LUDISKA17
Skadi
14
4 / 5 / 0
8,632
508
7,362
12,748
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
Zonies
Hel
12
2 / 8 / 3
7,670
451
6,772
12,991
9,833
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

15
1 / 5 / 1
8,521
501
1,710
11,237
5,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 3
7,880
464
5,554
9,434
6,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Morgan Le FayArachneGilgameshScyllaAthena

VS

Bans
Cu ChulainnYmirLokiNu WaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,560
504
4,746
8,329
2,602
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Chaza uk
Izanami
13
5 / 3 / 4
9,085
534
8,537
10,505
3,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
ImtheQueen_ak
Tsukuyomi
14
6 / 5 / 6
9,290
546
5,993
12,019
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

17
7 / 0 / 0
10,487
617
8,587
4,883
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 14
8,638
508
7,330
9,005
6,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
12
Kills
23
23
Deaths
12
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
3
4
3
1.13
W
Izanami
Chaza uk
Izanami
5
3
4
2.33
W
Tsukuyomi
ImtheQueen_ak
Tsukuyomi
6
5
6
1.8
L
Skadi
LUDISKA17
Skadi
4
5
0
0.8
W
7
0
0
7
L
Hel
Zonies
Hel
2
8
3
0.44
L
1
5
1
0.3
W
2
0
14
9
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,880
Damage
35,193
59,022
Taken
44,741
29,669
Mitigated
19,546
26,345
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,482
899
0
11,677
12,612
4,591
0
2,434
10,126
0
54,569
W
4,746
40
0
1,080
8,329
2,602
1,017
3,471
4,858
43,406
0
W
Izanami
Chaza uk
Izanami
8,537
4,971
0
2,341
10,505
3,707
1,897
1,845
8,660
0
63,361
W
Tsukuyomi
ImtheQueen_ak
Tsukuyomi
5,993
1,697
0
3,478
12,019
4,441
0
2,626
9,393
0
48,508
L
Skadi
LUDISKA17
Skadi
7,362
3,743
0
4,719
12,748
3,969
1,997
803
11,931
0
49,347
W
8,587
2,674
0
2,588
4,883
1,848
372
1,379
3,504
53,905
4,477
L
Hel
Zonies
Hel
6,772
524
830
2,530
12,991
9,833
483
2,062
10,835
34,301
0
L
1,710
475
0
3,310
11,237
5,187
224
4,450
6,787
0
58,555
W
7,330
2,272
0
2,820
9,005
6,948
1,059
3,177
5,828
0
20,571
L
5,554
141
95
3,184
9,434
6,089
0
2,793
6,553
31,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,971
Gold Earned
46,060
418
Minions Killed
445
0
Camps Cleared
0
1,395,549
Distance Traveled
1,651,382
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,268
486
93
5
0
331,480
1
W
He Bo
8,560
504
88
5
0
309,871
0
W
Izanami
9,085
534
124
7
0
304,715
1
W
Tsukuyomi
9,290
546
83
5
0
340,821
3
L
Skadi
8,632
508
94
6
0
260,222
7
W
Sol
10,487
617
121
7
0
320,336
6
L
Hel
7,670
451
50
3
0
301,460
0
L
Set
8,521
501
106
6
0
251,418
8
W
Odin
8,638
508
29
2
0
375,639
2
L
Hades
7,880
464
75
4
0
250,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role