Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BaronDaZocka
Athena
Level 135
God Stats
0W - 2L
1,243 SR
Queue Stats
221W - 237L
1,402 Elo+
Party 1
Fenrir
Fenrir
FaceSlapz
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 50L
1,286 Elo+
Solo
Aphrodite
Aphrodite
Hardliner_88
Aphrodite
Level 126
God Stats
1W - 2L
1,414 SR
Queue Stats
162W - 157L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RadioPlayZ
Tsukuyomi
Level 16
God Stats
1W - 1L
1,725 SR
Queue Stats
1W - 7L
1,297 Elo+
Solo
Team Averages
Level 82
1,477 SR
1,386 Elo+

VS

Team Averages
Level 76
1,557 SR
1,442 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DerpPlayzSmite
Sylvanus
Level 65
God Stats
2W - 0L
1,807 SR
Queue Stats
27W - 29L
1,407 Elo+
Party 2
Freya
Freya
Dolypran
Freya
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 208L
1,425 Elo+
Solo
Tsukuyomi
Tsukuyomi
JalagansoAres
Tsukuyomi
Level 107
God Stats
3W - 1L
1,479 SR
Queue Stats
153W - 151L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
riba136
Erlang Shen
Level 35
God Stats
3W - 1L
1,496 SR
Queue Stats
60W - 56L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
2 / 8 / 9
11,480
574
24,441
18,487
6,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
20
5 / 7 / 12
12,151
608
20,110
36,516
41,152
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
FaceSlapz
Fenrir
16
2 / 12 / 5
10,715
536
12,489
21,576
15,865
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Hardliner_88
Aphrodite
20
4 / 6 / 9
11,718
586
24,341
26,671
18,797
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
RadioPlayZ
Tsukuyomi
20
5 / 7 / 7
12,968
648
19,160
19,267
8,121
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
6 / 3 / 22
15,025
751
28,209
23,418
14,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
20
4 / 1 / 29
14,476
724
14,999
31,835
41,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Dolypran
Freya
19
9 / 7 / 17
13,070
654
21,472
23,728
12,180
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
JalagansoAres
Tsukuyomi
20
9 / 5 / 20
13,316
666
28,018
19,751
16,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
riba136
Erlang Shen
20
11 / 2 / 20
14,454
723
16,831
22,337
14,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
147
18
Kills
39
40
Deaths
18
42
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
8
9
0.81
W
Sol
 
Sol
6
3
22
5.67
L
Athena
5
7
12
1.57
W
Sylvanus
4
1
29
18.5
W
Freya
Dolypran
Freya
9
7
17
2.5
L
Fenrir
FaceSlapz
Fenrir
2
12
5
0.38
L
Aphrodite
Hardliner_88
Aphrodite
4
6
9
1.42
W
Tsukuyomi
JalagansoAres
Tsukuyomi
9
5
20
3.8
L
Tsukuyomi
RadioPlayZ
Tsukuyomi
5
7
7
1.21
W
Erlang Shen
riba136
Erlang Shen
11
2
20
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,541
Damage
109,529
122,517
Taken
121,069
89,964
Mitigated
98,896
48,549
Healing
75,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
24,441
5,285
1,540
2,875
18,487
6,029
0
10,318
7,676
51,568
0
W
Sol
 
Sol
28,209
7,069
2,079
10,824
23,418
14,052
1,668
12,199
11,219
75,481
0
L
Athena
20,110
2,196
2,467
9,346
36,516
41,152
0
18,674
17,098
32,900
0
W
Sylvanus
14,999
4,727
15,587
14,462
31,835
41,763
586
15,730
16,105
26,354
0
W
Freya
Dolypran
Freya
21,472
7,278
5,057
7,658
23,728
12,180
1,535
17,339
6,389
35,902
0
L
Fenrir
FaceSlapz
Fenrir
12,489
1,072
2,142
2,293
21,576
15,865
0
11,771
9,275
0
18,701
L
Aphrodite
Hardliner_88
Aphrodite
24,341
2,660
11,265
13,623
26,671
18,797
0
13,727
12,338
38,366
0
W
Tsukuyomi
JalagansoAres
Tsukuyomi
28,018
5,627
3,574
4,990
19,751
16,181
1,603
9,159
10,592
0
48,566
L
Tsukuyomi
RadioPlayZ
Tsukuyomi
19,160
3,437
0
2,998
19,267
8,121
63
10,190
8,668
0
48,542
W
Erlang Shen
riba136
Erlang Shen
16,831
5,852
4,000
6,912
22,337
14,720
158
14,465
7,872
0
27,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,032
Gold Earned
70,341
194
Minions Killed
199
0
Camps Cleared
0
1,600,327
Distance Traveled
1,817,917
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,480
574
61
3
0
307,090
0
W
Sol
15,025
751
86
4
0
356,707
2
L
Athena
12,151
608
19
1
0
358,978
0
W
Sylvanus
14,476
724
32
2
0
354,379
1
W
Freya
13,070
654
32
2
0
304,138
0
L
Fenrir
10,715
536
11
1
0
267,856
0
L
Aphrodite
11,718
586
39
2
0
321,152
0
W
Tsukuyomi
13,316
666
25
1
0
375,126
0
L
Tsukuyomi
12,968
648
64
3
0
345,251
0
W
Erlang Shen
14,454
723
24
1
0
427,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role