Player Matchup

Heimdallr
Heimdallr
Circle09
Heimdallr
Level 10
God Stats
5W - 3L
1,947 SR
Queue Stats
26W - 20L
1,594 Elo+
Solo
Janus
Janus
GeminiDreams
Janus
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
40W - 41L
1,688 Elo+
Solo
Guan Yu
Guan Yu
GrinningBugle65
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
ShadowAlexKiller
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,576 Elo+
Solo
Olorun
Olorun
flintlock1
Olorun
Level 5
God Stats
0W - 1L
1,147 SR
Queue Stats
4W - 2L
1,415 Elo+
Solo
Team Averages
Level 7
1,519 SR
1,555 Elo+

VS

Team Averages
Level 20
1,638 SR
1,476 Elo+
Tsukuyomi
Tsukuyomi
A7_kaiser_FDC
Tsukuyomi
Level 19
God Stats
19W - 12L
1,635 SR
Queue Stats
138W - 166L
1,370 Elo+
Party 2
Hercules
Hercules
Oh Yeth
Hercules
Level 20
God Stats
3W - 1L
1,640 SR
Queue Stats
13W - 16L
1,267 Elo+
Party 2
Hel
Hel
YuriTrded2
Hel
Level 7
God Stats
6W - 0L
1,500 SR
Queue Stats
65W - 49L
1,538 Elo+
Party 2
Artemis
Artemis
loose-sheet3
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 232L
1,616 Elo+
Party 1
Khepri
Khepri
shapely-lathe2
Khepri
Level 28
God Stats
8W - 7L
1,915 SR
Queue Stats
241W - 214L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Circle09
Heimdallr
9
2 / 5 / 1
5,590
508
4,502
8,044
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
5,545
504
3,454
5,827
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 0
5,063
460
3,273
9,663
3,394
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 1 / 0
3,572
325
0
637
177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
flintlock1
Olorun
6
0 / 7 / 1
4,354
396
1,232
6,556
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A7_kaiser_FDC
Tsukuyomi
10
1 / 0 / 4
5,797
527
2,929
6,370
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Oh Yeth
Hercules
10
1 / 1 / 2
5,672
516
2,903
5,132
4,069
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
6 / 2 / 0
6,786
617
4,774
3,878
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
loose-sheet3
Artemis
12
11 / 1 / 2
7,472
679
9,397
6,924
2,259
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 5
6,423
584
2,476
7,319
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
21
22
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A7_kaiser_FDC
Tsukuyomi
1
0
4
3
L
Heimdallr
Circle09
Heimdallr
2
5
1
0.5
L
1
4
1
0.38
L
1
5
0
0.2
W
Hercules
Oh Yeth
Hercules
1
1
2
2
L
0
1
0
0
W
6
2
0
3
L
Olorun
flintlock1
Olorun
0
7
1
0.07
W
Artemis
loose-sheet3
Artemis
11
1
2
12
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,461
Damage
22,479
30,727
Taken
29,623
9,732
Mitigated
13,335
3,989
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A7_kaiser_FDC
Tsukuyomi
2,929
846
55
2,603
6,370
2,130
330
1,395
4,975
0
27,169
L
Heimdallr
Circle09
Heimdallr
4,502
2,222
0
1,128
8,044
2,980
0
1,313
6,691
0
25,797
L
3,454
256
0
720
5,827
1,221
0
2,509
3,202
30,690
0
L
3,273
843
128
1,340
9,663
3,394
0
774
8,864
0
14,524
W
Hercules
Oh Yeth
Hercules
2,903
1,385
0
1,108
5,132
4,069
1,017
622
4,510
0
19,693
L
0
0
0
0
637
177
0
185
442
0
567
W
4,774
406
182
1,244
3,878
1,231
182
1,005
2,873
38,019
0
L
Olorun
flintlock1
Olorun
1,232
269
0
673
6,556
1,960
0
2,160
4,278
9,269
1,724
W
Artemis
loose-sheet3
Artemis
9,397
6,005
0
4,116
6,924
2,259
642
934
5,990
0
37,234
W
2,476
524
0
3,823
7,319
3,646
182
654
6,665
20,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,124
Gold Earned
32,150
146
Minions Killed
300
0
Camps Cleared
0
797,532
Distance Traveled
1,083,153
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,797
527
53
5
0
201,472
0
L
Heimdallr
5,590
508
49
4
0
158,000
0
L
Janus
5,545
504
54
5
0
182,193
3
L
Guan Yu
5,063
460
24
2
0
215,744
2
W
Hercules
5,672
516
40
4
0
207,262
0
L
Bakasura
3,572
325
1
0
0
42,930
1
W
Hel
6,786
617
92
8
0
223,630
1
L
Olorun
4,354
396
18
2
0
198,665
0
W
Artemis
7,472
679
69
6
0
231,160
4
W
Khepri
6,423
584
46
4
0
219,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role