Player Matchup

Ares
Ares
S0niKdaBOY
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Said6797
Merlin
Level 10
God Stats
0W - 1L
1,218 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheManiaK
Cthulhu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
jossar23
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Solo
Neith
Neith
lilm3ric
Neith
Level 13
God Stats
3W - 2L
1,780 SR
Queue Stats
10W - 8L
1,410 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,410 Elo+

VS

Team Averages
Level 17
1,449 SR
1,447 Elo+
Apollo
Apollo
Eusebio28
Apollo
Level 12
God Stats
1W - 3L
1,328 SR
Queue Stats
24W - 29L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
NiKool082
Sun Wukong
Level 4
God Stats
2W - 1L
1,294 SR
Queue Stats
2W - 2L
1,312 Elo+
Solo
Merlin
Merlin
ParketShalun
Merlin
Level 28
God Stats
18W - 9L
1,426 SR
Queue Stats
91W - 74L
1,342 Elo+
Solo
Ymir
Ymir
dzurrog
Ymir
Level 24
God Stats
19W - 15L
1,542 SR
Queue Stats
356W - 415L
1,414 Elo+
Solo
Fenrir
Fenrir
kkriim
Fenrir
Level 18
God Stats
15W - 17L
1,656 SR
Queue Stats
66W - 62L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 1
4,523
452
716
6,795
2,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Said6797
Merlin
7
0 / 6 / 0
4,318
432
1,289
6,042
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TheManiaK
Cthulhu
6
0 / 2 / 0
4,329
433
1,020
4,250
1,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
jossar23
Nemesis
6
0 / 4 / 0
4,389
439
919
6,104
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
lilm3ric
Neith
9
2 / 3 / 0
5,598
560
8,240
5,830
1,542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Eusebio28
Apollo
10
4 / 2 / 1
5,629
563
3,985
6,694
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
NiKool082
Sun Wukong
10
5 / 0 / 1
6,105
611
3,512
3,779
2,070
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
11
3 / 0 / 4
6,351
635
4,938
1,895
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
dzurrog
Ymir
10
2 / 0 / 6
6,118
612
1,904
7,384
4,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
kkriim
Fenrir
11
5 / 0 / 3
6,280
628
4,455
4,137
1,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
19
20
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Apollo
Eusebio28
Apollo
4
2
1
2.25
W
Sun Wukong
NiKool082
Sun Wukong
5
0
1
5.5
W
Merlin
3
0
4
5
L
0
5
1
0.1
L
Merlin
Said6797
Merlin
0
6
0
0
L
Cthulhu
TheManiaK
Cthulhu
0
2
0
0
W
Ymir
dzurrog
Ymir
2
0
6
5
L
Nemesis
jossar23
Nemesis
0
4
0
0
W
Fenrir
kkriim
Fenrir
5
0
3
6.5
L
Neith
lilm3ric
Neith
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,184
Damage
18,794
29,021
Taken
23,889
9,474
Mitigated
10,205
2,975
Healing
5,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Eusebio28
Apollo
3,985
2,587
0
2,831
6,694
1,607
1,020
0
6,694
0
22,521
W
Sun Wukong
NiKool082
Sun Wukong
3,512
1,641
0
274
3,779
2,070
684
1,085
2,694
0
21,923
W
Merlin
4,938
261
0
0
1,895
599
1,132
1,252
643
34,490
0
L
716
240
0
650
6,795
2,363
0
677
6,118
5,807
0
L
Merlin
Said6797
Merlin
1,289
347
0
0
6,042
1,784
0
3,498
2,544
14,418
0
L
Cthulhu
TheManiaK
Cthulhu
1,020
321
0
365
4,250
1,813
0
183
4,067
10,603
0
W
Ymir
dzurrog
Ymir
1,904
542
0
800
7,384
4,596
417
437
6,947
14,729
0
L
Nemesis
jossar23
Nemesis
919
266
0
1,270
6,104
1,972
0
1,351
4,753
0
14,076
W
Fenrir
kkriim
Fenrir
4,455
737
0
1,986
4,137
1,333
1,298
251
3,886
0
35,094
L
Neith
lilm3ric
Neith
8,240
4,163
0
690
5,830
1,542
28
1,133
4,697
0
32,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,157
Gold Earned
30,483
133
Minions Killed
248
0
Camps Cleared
0
830,487
Distance Traveled
1,021,017
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,629
563
46
5
0
183,261
0
W
Sun Wukong
6,105
611
46
5
0
234,396
0
W
Merlin
6,351
635
71
7
0
195,635
3
L
Ares
4,523
452
12
1
0
142,122
2
L
Merlin
4,318
432
17
2
0
157,803
3
L
Cthulhu
4,329
433
18
2
0
207,246
0
W
Ymir
6,118
612
20
2
0
198,425
2
L
Nemesis
4,389
439
31
3
0
155,775
0
W
Fenrir
6,280
628
65
7
0
209,300
0
L
Neith
5,598
560
55
6
0
167,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role