Player Matchup

Tyr
Tyr
AresGamerrYT
Tyr
Level 124
God Stats
24W - 26L
1,535 SR
Queue Stats
206W - 241L
1,553 Elo+
Solo
The Morrigan
The Morrigan
CommandoKris
The Morrigan
Level 159
God Stats
4W - 2L
1,921 SR
Queue Stats
332W - 366L
1,502 Elo+
Solo
Thor
Thor
Envisionise
Thor
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,654 Elo+
Party 2
King Arthur
King Arthur
REEEEEEgan
King Arthur
Level 160
God Stats
0W - 3L
1,326 SR
Queue Stats
314W - 122L
1,809 Elo+
Party 2
Sobek
Sobek
ĴuanJone
Sobek
Level 99
God Stats
1W - 5L
1,654 SR
Queue Stats
17W - 18L
1,644 Elo+
Party 2
Team Averages
Level 139
1,587 SR
1,632 Elo+

VS

Team Averages
Level 137
1,509 SR
1,571 Elo+
Guan Yu
Guan Yu
CocoJummbo
Guan Yu
Level 149
God Stats
8W - 8L
1,547 SR
Queue Stats
693W - 567L
1,585 Elo+
Party 1
Cabrakan
Cabrakan
CrummySpits
Cabrakan
Level 146
God Stats
15W - 10L
1,806 SR
Queue Stats
685W - 602L
1,587 Elo+
Party 1
Sol
Sol
Djungleskög
Sol
Level 105
God Stats
1W - 1L
1,266 SR
Queue Stats
78W - 79L
1,514 Elo+
Party 1
Erlang Shen
Erlang Shen
ProfessorHands
Erlang Shen
Level 123
God Stats
33W - 22L
1,566 SR
Queue Stats
663W - 580L
1,542 Elo+
Party 1
Merlin
Merlin
Yada
Merlin
Level 160
God Stats
5W - 3L
1,361 SR
Queue Stats
775W - 459L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 5
10,896
519
9,638
29,918
17,923
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
CommandoKris
The Morrigan
18
7 / 6 / 4
11,790
561
12,427
11,758
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 5 / 8
11,353
541
12,647
17,397
7,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
REEEEEEgan
King Arthur
19
5 / 5 / 3
11,579
551
17,449
21,875
16,562
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
ĴuanJone
Sobek
15
0 / 4 / 9
8,813
420
5,842
15,489
13,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CocoJummbo
Guan Yu
19
5 / 3 / 3
11,786
561
14,199
18,547
28,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cabrakan
CrummySpits
Cabrakan
17
4 / 5 / 12
11,572
551
11,035
21,096
31,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 3 / 3
11,113
529
11,218
14,075
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
ProfessorHands
Erlang Shen
19
4 / 6 / 9
11,777
561
8,820
17,208
12,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Yada
Merlin
18
6 / 2 / 6
11,426
544
19,988
13,794
5,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
19
Kills
23
23
Deaths
19
29
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
Guan Yu
CocoJummbo
Guan Yu
5
3
3
2.17
L
The Morrigan
CommandoKris
The Morrigan
7
6
4
1.5
W
Cabrakan
CrummySpits
Cabrakan
4
5
12
2
W
4
3
3
1.83
L
5
5
8
1.8
W
Erlang Shen
ProfessorHands
Erlang Shen
4
6
9
1.42
L
King Arthur
REEEEEEgan
King Arthur
5
5
3
1.3
W
Merlin
Yada
Merlin
6
2
6
4.5
L
Sobek
ĴuanJone
Sobek
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,003
Damage
65,260
96,437
Taken
84,720
59,891
Mitigated
84,500
28,583
Healing
29,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,638
253
0
13,072
29,918
17,923
85
12,448
17,236
0
81,450
W
Guan Yu
CocoJummbo
Guan Yu
14,199
1,938
2,908
8,278
18,547
28,664
340
924
17,441
0
81,371
L
The Morrigan
CommandoKris
The Morrigan
12,427
1,985
0
678
11,758
3,653
248
6,419
5,236
75,659
4,530
W
Cabrakan
CrummySpits
Cabrakan
11,035
1,367
0
2,511
21,096
31,725
252
5,620
15,001
35,803
0
W
11,218
5,232
0
7,079
14,075
5,478
0
888
13,011
79,783
0
L
12,647
3,541
0
4,864
17,397
7,807
60
6,381
10,857
0
81,487
W
Erlang Shen
ProfessorHands
Erlang Shen
8,820
3,670
0
5,176
17,208
12,781
1,337
3,142
13,985
0
92,058
L
King Arthur
REEEEEEgan
King Arthur
17,449
2,453
0
4,437
21,875
16,562
0
5,996
14,484
705
85,379
W
Merlin
Yada
Merlin
19,988
1,842
154
3,766
13,794
5,852
1,715
2,908
10,660
90,811
0
L
Sobek
ĴuanJone
Sobek
5,842
588
0
5,532
15,489
13,946
0
10,632
4,782
23,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,431
Gold Earned
57,674
643
Minions Killed
628
0
Camps Cleared
0
2,063,928
Distance Traveled
2,069,296
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,896
519
151
7
0
433,680
3
W
Guan Yu
11,786
561
157
7
0
447,938
2
L
The Morrigan
11,790
561
156
7
0
387,457
4
W
Cabrakan
11,572
551
35
2
0
384,888
5
W
Sol
11,113
529
136
6
0
404,929
2
L
Thor
11,353
541
134
6
0
402,481
4
W
Erlang Shen
11,777
561
149
7
0
424,975
3
L
King Arthur
11,579
551
155
7
0
429,688
5
W
Merlin
11,426
544
151
7
0
406,566
3
L
Sobek
8,813
420
47
2
0
410,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role