Player Matchup

Ao Kuang
Ao Kuang
EaZy kyky 58
Ao Kuang
Level 46
God Stats
13W - 12L
1,418 SR
Queue Stats
139W - 192L
1,290 Elo+
Solo
Hercules
Hercules
Gmarvels
Hercules
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 190L
1,393 Elo+
Solo
Izanami
Izanami
Myth-Orpheus
Izanami
Level 45
God Stats
40W - 33L
1,508 SR
Queue Stats
167W - 190L
1,355 Elo+
Party 1
Ne Zha
Ne Zha
SonOfSleipnir
Ne Zha
Level 59
God Stats
8W - 10L
1,433 SR
Queue Stats
193W - 258L
1,352 Elo+
Party 1
Chaac
Chaac
TheLegendxx96
Chaac
Level 47
God Stats
24W - 11L
1,362 SR
Queue Stats
409W - 415L
1,406 Elo+
Solo
Team Averages
Level 47
1,444 SR
1,359 Elo+

VS

Team Averages
Level 42
1,404 SR
1,366 Elo+
King Arthur
King Arthur
LTB_Tfra
King Arthur
Level 55
God Stats
6W - 10L
1,379 SR
Queue Stats
170W - 172L
1,452 Elo+
Party 2
Chiron
Chiron
OHRNIR
Chiron
Level 48
God Stats
52W - 63L
1,432 SR
Queue Stats
178W - 225L
1,318 Elo+
Solo
Ymir
Ymir
PanosDaGreat
Ymir
Level 47
God Stats
13W - 18L
1,490 SR
Queue Stats
155W - 184L
1,320 Elo+
Solo
Raijin
Raijin
kf CLIPP3RS31
Raijin
Level 34
God Stats
0W - 2L
1,269 SR
Queue Stats
8W - 17L
1,305 Elo+
Solo
Loki
Loki
merkouris1lyras
Loki
Level 27
God Stats
6W - 9L
1,450 SR
Queue Stats
68W - 72L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
EaZy kyky 58
Ao Kuang
16
6 / 1 / 0
9,434
590
8,449
7,444
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Gmarvels
Hercules
13
5 / 1 / 6
9,175
573
5,688
11,614
9,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Myth-Orpheus
Izanami
15
4 / 1 / 4
9,579
599
12,591
11,189
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 0 / 1
6,497
406
1,423
5,318
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
4 / 0 / 1
10,184
637
12,815
9,765
7,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LTB_Tfra
King Arthur
11
0 / 4 / 0
6,572
411
3,953
13,891
5,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
OHRNIR
Chiron
12
0 / 5 / 1
6,836
427
5,555
11,261
2,619
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 4 / 0
6,605
413
4,894
12,787
8,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 0
7,451
466
3,443
8,852
2,951
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 3 / 0
6,489
406
3,880
9,181
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
20
Kills
2
3
Deaths
20
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
EaZy kyky 58
Ao Kuang
6
1
0
6
W
Hercules
Gmarvels
Hercules
5
1
6
8
L
King Arthur
LTB_Tfra
King Arthur
0
4
0
0
W
Izanami
Myth-Orpheus
Izanami
4
1
4
6
L
Chiron
OHRNIR
Chiron
0
5
1
0.1
L
0
4
0
0
W
1
0
1
1.5
W
4
0
1
4.5
L
2
4
0
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,966
Damage
21,725
45,330
Taken
55,972
25,363
Mitigated
23,161
18,116
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
EaZy kyky 58
Ao Kuang
8,449
2,891
0
1,174
7,444
2,782
746
2,006
5,348
68,846
0
W
Hercules
Gmarvels
Hercules
5,688
954
165
1,841
11,614
9,568
397
3,818
7,674
0
21,430
L
King Arthur
LTB_Tfra
King Arthur
3,953
633
0
2,525
13,891
5,878
0
0
13,025
0
32,844
W
Izanami
Myth-Orpheus
Izanami
12,591
8,203
0
4,976
11,189
3,961
1,351
2,189
8,954
0
86,229
L
Chiron
OHRNIR
Chiron
5,555
2,766
447
4,409
11,261
2,619
680
904
10,253
0
37,596
L
4,894
1,087
0
625
12,787
8,999
312
2,746
10,041
15,197
0
W
1,423
735
0
3,140
5,318
1,307
0
131
5,187
0
20,022
W
12,815
2,829
0
6,820
9,765
7,745
257
0
9,765
0
71,602
L
3,443
482
0
783
8,852
2,951
0
4,799
4,053
28,219
0
L
3,880
936
0
230
9,181
2,714
0
0
8,960
0
41,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,869
Gold Earned
33,953
475
Minions Killed
264
0
Camps Cleared
0
1,414,030
Distance Traveled
1,339,820
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,434
590
109
7
0
320,270
1
W
Hercules
9,175
573
26
2
0
317,104
2
L
King Arthur
6,572
411
58
4
0
243,444
3
W
Izanami
9,579
599
154
10
0
274,968
1
L
Chiron
6,836
427
71
4
0
274,679
1
L
Ymir
6,605
413
12
1
0
269,979
4
W
Ne Zha
6,497
406
46
3
0
188,134
0
W
Chaac
10,184
637
140
9
0
313,554
4
L
Raijin
7,451
466
55
3
0
243,364
0
L
Loki
6,489
406
68
4
0
308,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role