Player Matchup

Olorun
Olorun
BetosBoy23
Olorun
Level 10
God Stats
1W - 3L
1,283 SR
Queue Stats
49W - 49L
1,407 Elo+
Party 1
Nike
Nike
Hammy85
Nike
Level 89
God Stats
3W - 3L
1,611 SR
Queue Stats
114W - 105L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
rocksteraj88
Sylvanus
Level 126
God Stats
3W - 3L
1,780 SR
Queue Stats
36W - 43L
1,537 Elo+
Party 1
Team Averages
Level 75
1,558 SR
1,482 Elo+

VS

Team Averages
Level 56
1,411 SR
1,314 Elo+
Guan Yu
Guan Yu
Deadshot2002500
Guan Yu
Level 27
God Stats
25W - 41L
1,394 SR
Queue Stats
156W - 221L
1,410 Elo+
Party 2
Sol
Sol
NotedTuna35428
Sol
Level 82
God Stats
10W - 20L
1,499 SR
Queue Stats
133W - 177L
1,400 Elo+
Party 2
Ra
Ra
kanaburi
Ra
Level 60
God Stats
12W - 29L
1,339 SR
Queue Stats
299W - 561L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BetosBoy23
Olorun
11
4 / 1 / 9
7,516
752
8,542
5,604
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
Hammy85
Nike
12
6 / 0 / 7
8,112
811
9,574
8,050
3,688
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
rocksteraj88
Sylvanus
11
3 / 1 / 9
7,543
754
3,520
7,146
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
6,582
658
3,707
9,293
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 1
6,504
650
6,282
7,063
2,525
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 7 / 1
6,128
613
3,133
9,094
2,285
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
BetosBoy23
Olorun
4
1
9
8.5
L
1
2
0
0.5
W
Nike
Hammy85
Nike
6
0
7
9.5
L
1
4
1
0.38
L
0
7
1
0.07
W
Sylvanus
rocksteraj88
Sylvanus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,636
Damage
13,122
20,800
Taken
25,450
9,288
Mitigated
10,790
8,551
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BetosBoy23
Olorun
8,542
3,586
591
1,005
5,604
2,394
112
2,710
2,894
22,350
2,096
L
3,707
503
300
3,054
9,293
5,980
67
4,001
5,153
0
12,703
W
Nike
Hammy85
Nike
9,574
1,310
390
625
8,050
3,688
0
3,306
4,744
0
19,922
L
6,282
1,039
0
1,313
7,063
2,525
627
3,219
3,844
22,037
0
L
3,133
200
375
454
9,094
2,285
96
3,403
5,539
19,054
0
W
Sylvanus
rocksteraj88
Sylvanus
3,520
1,319
3,244
2,696
7,146
3,206
561
3,399
3,747
21,974
5,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,171
Gold Earned
19,214
101
Minions Killed
97
0
Camps Cleared
0
500,330
Distance Traveled
477,837
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,516
752
34
3
0
157,270
1
L
Guan Yu
6,582
658
22
2
0
157,505
0
W
Nike
8,112
811
18
2
0
189,952
3
L
Sol
6,504
650
35
4
0
167,390
1
L
Ra
6,128
613
40
4
0
152,942
0
W
Sylvanus
7,543
754
49
5
0
153,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role