Player Matchup

Amaterasu
Amaterasu
DILFDEVOURER
Amaterasu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,343 Elo+
Party 2
Fenrir
Fenrir
IItox1cASIANII
Fenrir
Level 29
God Stats
7W - 6L
1,614 SR
Queue Stats
383W - 403L
1,407 Elo+
Solo
Persephone
Persephone
MCIAMuseGene
Persephone
Level 17
God Stats
7W - 6L
1,564 SR
Queue Stats
18W - 18L
1,417 Elo+
Party 2
Yemoja
Yemoja
cupcakKeFreak
Yemoja
Level 29
God Stats
3W - 6L
1,149 SR
Queue Stats
76W - 63L
1,530 Elo+
Party 2
Jormungandr
Jormungandr
ultrahe13
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Team Averages
Level 21
1,465 SR
1,384 Elo+

VS

Team Averages
Level 30
1,666 SR
1,487 Elo+
Hun Batz
Hun Batz
DrBaIlSack
Hun Batz
Level 68
God Stats
5W - 0L
1,851 SR
Queue Stats
144W - 97L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Littletrigg
Sun Wukong
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 90L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
Mr_Slothinator
Cthulhu
Level 17
God Stats
17W - 7L
1,667 SR
Queue Stats
22W - 11L
1,559 Elo+
Solo
Jormungandr
Jormungandr
TheTrueNarwhal
Jormungandr
Level 11
God Stats
15W - 10L
1,606 SR
Queue Stats
41W - 32L
1,441 Elo+
Party 1
Sol
Sol
temp-796090
Sol
Level 28
God Stats
2W - 0L
1,706 SR
Queue Stats
79W - 71L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DILFDEVOURER
Amaterasu
12
0 / 4 / 2
7,662
403
4,365
16,374
10,701
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
5 / 4 / 2
9,399
495
5,486
13,981
7,447
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Persephone
MCIAMuseGene
Persephone
15
5 / 2 / 1
9,148
481
9,201
8,139
2,485
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 3 / 4
8,400
442
4,144
9,521
7,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jormungandr
ultrahe13
Jormungandr
12
0 / 10 / 3
8,552
450
5,793
21,662
16,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DrBaIlSack
Hun Batz
18
9 / 2 / 5
10,737
565
15,360
13,977
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Littletrigg
Sun Wukong
14
3 / 3 / 6
9,277
488
11,801
11,132
10,579
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 2 / 6
9,682
510
11,733
8,300
3,584
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
TheTrueNarwhal
Jormungandr
14
5 / 0 / 8
10,241
539
7,435
11,973
8,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 3 / 5
9,027
475
4,907
12,211
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
10
Kills
22
23
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DILFDEVOURER
Amaterasu
0
4
2
0.25
W
Hun Batz
DrBaIlSack
Hun Batz
9
2
5
5.75
L
5
4
2
1.5
W
Sun Wukong
Littletrigg
Sun Wukong
3
3
6
2
L
Persephone
MCIAMuseGene
Persephone
5
2
1
2.75
W
5
2
6
4
W
Jormungandr
TheTrueNarwhal
Jormungandr
5
0
8
9
L
0
3
4
0.67
W
0
3
5
0.83
L
Jormungandr
ultrahe13
Jormungandr
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,989
Damage
51,236
69,677
Taken
57,593
43,988
Mitigated
32,297
11,946
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DILFDEVOURER
Amaterasu
4,365
1,409
0
2,442
16,374
10,701
428
2,405
13,969
0
28,058
W
Hun Batz
DrBaIlSack
Hun Batz
15,360
6,928
0
5,788
13,977
5,883
1,971
2,661
11,316
0
75,400
L
5,486
817
0
5,049
13,981
7,447
0
2,899
11,082
0
52,059
W
Sun Wukong
Littletrigg
Sun Wukong
11,801
4,057
0
637
11,132
10,579
1,240
2,563
8,569
0
40,822
L
Persephone
MCIAMuseGene
Persephone
9,201
1,434
76
1,800
8,139
2,485
1,059
3,086
5,051
46,254
0
W
11,733
1,515
449
0
8,300
3,584
278
3,587
4,713
46,097
0
W
Jormungandr
TheTrueNarwhal
Jormungandr
7,435
1,442
0
1,620
11,973
8,562
508
6,087
5,886
32,931
0
L
4,144
1,423
1,170
1,205
9,521
7,333
622
5,719
3,802
21,762
0
W
4,907
1,669
0
5,960
12,211
3,689
2,129
4,240
7,971
64,367
0
L
Jormungandr
ultrahe13
Jormungandr
5,793
2,060
0
204
21,662
16,022
216
9,965
11,697
29,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,161
Gold Earned
48,964
288
Minions Killed
414
0
Camps Cleared
0
1,639,859
Distance Traveled
1,764,312
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,662
403
52
3
0
348,397
3
W
Hun Batz
10,737
565
116
6
0
395,666
1
L
Fenrir
9,399
495
93
5
0
336,433
0
W
Sun Wukong
9,277
488
58
3
0
365,984
2
L
Persephone
9,148
481
77
4
0
324,354
1
W
Cthulhu
9,682
510
91
5
0
315,576
2
W
Jormungandr
10,241
539
51
3
0
345,455
2
L
Yemoja
8,400
442
27
1
0
332,903
3
W
Sol
9,027
475
98
5
0
341,631
2
L
Jormungandr
8,552
450
39
2
0
297,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role