Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
PlushieDusky
Loki
Level 18
God Stats
1W - 5L
1,255 SR
Queue Stats
127W - 110L
1,482 Elo+
Party 2
Izanami
Izanami
Remlila
Izanami
Level 18
God Stats
32W - 11L
1,297 SR
Queue Stats
97W - 81L
1,508 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TacoGame07
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,844 SR
Queue Stats
112W - 119L
1,527 Elo+
Solo
Chaac
Chaac
Trenzalore
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,690 Elo+
Solo
Team Averages
Level 25
1,479 SR
1,541 Elo+

VS

Team Averages
Level 11
1,579 SR
1,624 Elo+
Ra
Ra
BishopIsFaded
Ra
Level 10
God Stats
1W - 0L
1,733 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HellionV
Danzaburou
Level 8
God Stats
8W - 5L
1,625 SR
Queue Stats
15W - 13L
1,576 Elo+
Solo
Ymir
Ymir
MystPromise2
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 16L
1,831 Elo+
Party 1
Horus
Horus
NoBootsSpecial
Horus
Level 24
God Stats
2W - 1L
1,537 SR
Queue Stats
56W - 40L
1,638 Elo+
Solo
Bastet
Bastet
dritzartemis
Bastet
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 23L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 5 / 3
7,446
532
8,638
9,622
6,343
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 4 / 5
8,871
634
6,097
9,029
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Remlila
Izanami
12
2 / 5 / 1
7,801
557
2,980
7,209
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
TacoGame07
Morgan Le Fay
10
1 / 4 / 1
6,610
472
3,716
7,706
2,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
10
0 / 4 / 1
6,502
464
2,779
10,225
6,649
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,302
593
5,890
7,238
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
HellionV
Danzaburou
11
2 / 4 / 3
7,110
508
4,098
8,307
2,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 7
7,728
552
3,608
7,684
5,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 1 / 4
8,540
610
7,007
8,233
9,101
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
14
8 / 2 / 4
8,624
616
8,530
8,795
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
12
Kills
21
22
Deaths
12
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
5
3
1.1
W
4
3
2
1.67
W
Danzaburou
HellionV
Danzaburou
2
4
3
0.88
W
2
2
7
2.75
W
5
1
4
7
L
5
4
5
1.88
L
Izanami
Remlila
Izanami
2
5
1
0.5
L
Morgan Le Fay
TacoGame07
Morgan Le Fay
1
4
1
0.38
L
Chaac
0
4
1
0.13
W
Bastet
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,210
Damage
29,133
43,791
Taken
40,257
19,930
Mitigated
21,834
8,309
Healing
10,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,638
2,563
0
885
9,622
6,343
588
3,194
6,292
0
38,915
W
5,890
695
337
1,515
7,238
2,322
0
1,461
5,777
55,014
0
W
Danzaburou
HellionV
Danzaburou
4,098
1,008
0
2,060
8,307
2,035
58
0
8,307
0
34,071
W
3,608
992
0
445
7,684
5,420
0
1,314
6,370
24,599
0
W
7,007
3,432
561
3,153
8,233
9,101
108
0
8,233
0
46,587
L
6,097
1,596
0
2,776
9,029
2,683
0
2,383
6,547
0
35,437
L
Izanami
Remlila
Izanami
2,980
1,737
0
1,369
7,209
1,940
2,124
1,072
5,992
0
44,342
L
Morgan Le Fay
TacoGame07
Morgan Le Fay
3,716
438
0
1,061
7,706
2,315
1,056
2,457
5,079
30,793
0
L
Chaac
2,779
429
0
2,218
10,225
6,649
0
0
10,225
0
27,259
W
Bastet
8,530
2,545
0
2,642
8,795
2,956
53
941
7,854
0
50,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,230
Gold Earned
40,304
331
Minions Killed
398
0
Camps Cleared
0
1,296,887
Distance Traveled
1,352,962
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,446
532
58
4
0
281,678
0
W
Ra
8,302
593
111
8
0
284,978
7
W
Danzaburou
7,110
508
58
4
0
278,712
0
W
Ymir
7,728
552
47
3
0
215,345
3
W
Horus
8,540
610
92
7
0
250,515
1
L
Loki
8,871
634
63
5
0
279,722
6
L
Izanami
7,801
557
101
7
0
231,609
2
L
Morgan Le Fay
6,610
472
62
4
0
245,884
3
L
Chaac
6,502
464
47
3
0
257,994
2
W
Bastet
8,624
616
90
6
0
323,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role