Player Matchup

Nemesis
Nemesis
ALLAHWARCRIME
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,425 Elo+
Party 1
Loki
Loki
Dragunov_157
Loki
Level 23
God Stats
8W - 12L
1,310 SR
Queue Stats
19W - 25L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Lungusthegoomba
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,366 Elo+
Party 1
Medusa
Medusa
daturtal
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,307 Elo+
Party 1
Cerberus
Cerberus
trysden
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,547 Elo+
Party 1
Team Averages
Level 11
1,462 SR
1,420 Elo+

VS

Team Averages
Level 30
1,621 SR
1,438 Elo+
Hun Batz
Hun Batz
DrBaIlSack
Hun Batz
Level 68
God Stats
5W - 0L
1,799 SR
Queue Stats
144W - 97L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
Littletrigg
Baron Samedi
Level 26
God Stats
9W - 3L
1,732 SR
Queue Stats
85W - 90L
1,447 Elo+
Party 2
Pele
Pele
Saltylimee
Pele
Level 18
God Stats
19W - 17L
1,496 SR
Queue Stats
47W - 47L
1,369 Elo+
Solo
Jormungandr
Jormungandr
TheTrueNarwhal
Jormungandr
Level 10
God Stats
15W - 10L
1,578 SR
Queue Stats
41W - 32L
1,412 Elo+
Party 2
Sol
Sol
temp-796090
Sol
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 71L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
3 / 5 / 8
9,108
506
7,730
11,768
6,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
9 / 3 / 2
10,338
574
12,149
14,772
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 5
9,319
518
10,544
14,499
11,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
daturtal
Medusa
11
2 / 7 / 3
7,506
417
10,007
10,351
2,925
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
trysden
Cerberus
14
2 / 4 / 1
8,606
478
10,080
13,556
10,136
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DrBaIlSack
Hun Batz
16
8 / 4 / 3
10,406
578
11,804
15,907
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Littletrigg
Baron Samedi
16
3 / 5 / 5
9,601
533
8,227
11,749
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 2
9,614
534
9,383
14,933
4,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
TheTrueNarwhal
Jormungandr
15
5 / 3 / 8
10,790
599
7,374
14,982
10,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
6 / 4 / 4
10,047
558
9,167
15,498
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
19
Kills
25
25
Deaths
19
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
5
8
1.4
W
Hun Batz
DrBaIlSack
Hun Batz
8
4
3
2.38
L
9
3
2
3.33
W
Baron Samedi
Littletrigg
Baron Samedi
3
5
5
1.1
L
3
6
5
0.92
W
3
3
2
1.33
W
Jormungandr
TheTrueNarwhal
Jormungandr
5
3
8
3
L
Medusa
daturtal
Medusa
2
7
3
0.5
W
6
4
4
2
L
Cerberus
trysden
Cerberus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,510
Damage
45,955
64,946
Taken
73,069
36,121
Mitigated
29,371
10,966
Healing
19,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,730
3,584
0
1,184
11,768
6,091
0
4,436
7,332
0
39,894
W
Hun Batz
DrBaIlSack
Hun Batz
11,804
4,823
0
4,609
15,907
5,188
143
4,143
11,764
0
60,905
L
12,149
3,670
0
5,232
14,772
5,410
0
4,286
10,486
0
71,630
W
Baron Samedi
Littletrigg
Baron Samedi
8,227
946
645
2,290
11,749
5,087
242
1,200
10,549
55,904
0
L
10,544
922
284
1,837
14,499
11,559
275
8,039
6,460
23,774
0
W
9,383
2,509
0
4,848
14,933
4,373
714
8,256
6,677
0
65,555
W
Jormungandr
TheTrueNarwhal
Jormungandr
7,374
1,094
0
1,428
14,982
10,042
108
4,414
10,568
30,467
0
L
Medusa
daturtal
Medusa
10,007
4,328
0
1,003
10,351
2,925
557
5,674
4,677
0
36,717
W
9,167
3,629
0
5,968
15,498
4,681
736
2,684
12,814
62,861
0
L
Cerberus
trysden
Cerberus
10,080
936
0
1,426
13,556
10,136
49
2,580
10,976
39,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,877
Gold Earned
50,458
373
Minions Killed
415
0
Camps Cleared
0
1,645,762
Distance Traveled
1,687,211
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,108
506
74
4
0
312,522
1
W
Hun Batz
10,406
578
83
5
0
381,249
0
L
Loki
10,338
574
111
6
0
368,921
2
W
Baron Samedi
9,601
533
94
5
0
323,737
4
L
Cthulhu
9,319
518
27
2
0
354,486
3
W
Pele
9,614
534
106
6
0
325,487
0
W
Jormungandr
10,790
599
49
3
0
328,868
0
L
Medusa
7,506
417
65
4
0
295,128
0
W
Sol
10,047
558
83
5
0
327,870
1
L
Cerberus
8,606
478
96
5
0
314,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role