Player Matchup

Pele
Pele
 
Pele
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AlfaomegaDP
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
GorillaK9
Scylla
Level 24
God Stats
0W - 1L
1,240 SR
Queue Stats
23W - 38L
1,321 Elo+
Solo
Cthulhu
Cthulhu
LordSauron17
Cthulhu
Level 17
God Stats
50W - 44L
1,382 SR
Queue Stats
125W - 142L
1,268 Elo+
Solo
Neith
Neith
todzi12
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,322 Elo+
Solo
Team Averages
Level 37
1,424 SR
1,382 Elo+

VS

Team Averages
Level 10
1,437 SR
1,538 Elo+
Scylla
Scylla
DomerOg
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RussianBeast0
Baron Samedi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,718 Elo+
Solo
Izanami
Izanami
Tenevod13
Izanami
Level 13
God Stats
2W - 5L
1,186 SR
Queue Stats
28W - 25L
1,407 Elo+
Solo
Loki
Loki
Xitos
Loki
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 5L
1,566 Elo+
Solo
Nike
Nike
rejdouvejn
Nike
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
8 / 5 / 1
9,076
504
9,559
14,111
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
4 / 8 / 3
7,525
418
5,599
12,792
4,138
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
GorillaK9
Scylla
8
0 / 5 / 2
5,974
332
195
6,178
1,145
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
LordSauron17
Cthulhu
10
1 / 5 / 1
7,852
436
6,350
13,961
9,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
todzi12
Neith
11
1 / 5 / 1
7,514
417
8,382
11,238
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DomerOg
Scylla
10
0 / 6 / 3
7,037
391
3,868
6,944
1,490
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
RussianBeast0
Baron Samedi
16
10 / 1 / 4
9,876
549
16,325
15,869
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Tenevod13
Izanami
13
1 / 2 / 7
7,955
442
5,845
9,909
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
Xitos
Loki
16
8 / 2 / 5
9,909
551
7,304
8,387
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
9 / 4 / 6
10,072
560
8,940
13,210
5,843
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
14
Kills
28
28
Deaths
15
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
8
5
1
1.7
L
Fenrir
4
8
3
0.69
W
Scylla
DomerOg
Scylla
0
6
3
0.25
L
Scylla
GorillaK9
Scylla
0
5
2
0.2
L
Cthulhu
LordSauron17
Cthulhu
1
5
1
0.3
W
Baron Samedi
RussianBeast0
Baron Samedi
10
1
4
12
W
Izanami
Tenevod13
Izanami
1
2
7
2.25
W
Loki
Xitos
Loki
8
2
5
5.25
W
9
4
6
3
L
Neith
todzi12
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,085
Damage
42,282
58,280
Taken
54,319
22,699
Mitigated
19,756
11,162
Healing
16,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,559
3,304
0
4,405
14,111
4,783
0
2,860
11,227
0
59,862
L
Fenrir
5,599
2,177
0
1,040
12,792
4,138
184
2,112
10,652
0
24,781
W
Scylla
DomerOg
Scylla
3,868
703
0
250
6,944
1,490
541
537
6,407
20,391
0
L
Scylla
GorillaK9
Scylla
195
195
0
226
6,178
1,145
176
582
5,596
12,206
0
L
Cthulhu
LordSauron17
Cthulhu
6,350
309
151
2,069
13,961
9,913
0
6,405
7,109
24,872
0
W
Baron Samedi
RussianBeast0
Baron Samedi
16,325
1,106
1,385
7,496
15,869
7,062
63
3,886
11,983
70,431
0
W
Izanami
Tenevod13
Izanami
5,845
3,258
0
2,976
9,909
2,664
1,289
1,996
7,913
0
49,308
W
Loki
Xitos
Loki
7,304
1,259
0
3,826
8,387
2,697
0
83
8,304
0
63,337
W
8,940
1,993
0
650
13,210
5,843
1,163
422
12,788
0
41,928
L
Neith
todzi12
Neith
8,382
3,302
0
3,271
11,238
2,720
369
7,326
3,503
0
38,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,941
Gold Earned
44,849
275
Minions Killed
416
0
Camps Cleared
0
1,350,233
Distance Traveled
1,489,916
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,076
504
97
5
0
312,454
2
L
Fenrir
7,525
418
39
2
0
230,376
0
W
Scylla
7,037
391
50
3
0
228,871
1
L
Scylla
5,974
332
19
1
0
219,581
3
L
Cthulhu
7,852
436
38
2
0
300,227
4
W
Baron Samedi
9,876
549
106
6
0
317,546
6
W
Izanami
7,955
442
89
5
0
295,719
1
W
Loki
9,909
551
104
6
0
333,527
0
W
Nike
10,072
560
67
4
0
314,253
1
L
Neith
7,514
417
82
5
0
287,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role