Player Matchup

Izanami
Izanami
Abysmal_Soldier
Izanami
Level 27
God Stats
67W - 45L
1,501 SR
Queue Stats
108W - 115L
1,298 Elo+
Solo
Skadi
Skadi
AlphaGang666
Skadi
Level 27
God Stats
26W - 20L
1,535 SR
Queue Stats
76W - 92L
1,270 Elo+
Party 1
Neith
Neith
Dredd-Wulf
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ares
Ares
Sentenced_ToLife
Ares
Level 28
God Stats
6W - 3L
1,659 SR
Queue Stats
24W - 19L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
XsWrld999
Sun Wukong
Level 21
God Stats
21W - 25L
1,420 SR
Queue Stats
52W - 63L
1,297 Elo+
Party 1
Team Averages
Level 21
1,523 SR
1,338 Elo+

VS

Team Averages
Level 19
1,403 SR
1,275 Elo+
Olorun
Olorun
LuCiFeRSouL
Olorun
Level 17
God Stats
4W - 8L
1,198 SR
Queue Stats
43W - 100L
1,142 Elo+
Party 2
Cthulhu
Cthulhu
Mario-eliut1
Cthulhu
Level 10
God Stats
55W - 51L
1,453 SR
Queue Stats
227W - 256L
1,198 Elo+
Solo
Nemesis
Nemesis
PooOnYous
Nemesis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 257L
1,306 Elo+
Party 2
Kukulkan
Kukulkan
XDTJA106
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
sim8765
Ymir
Level 27
God Stats
9W - 16L
1,362 SR
Queue Stats
89W - 166L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 8
11,565
643
9,585
8,393
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 0 / 8
10,446
580
15,494
7,021
2,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
13
4 / 0 / 10
9,075
504
5,171
4,625
2,209
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
8 / 0 / 8
10,965
609
6,449
10,739
6,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
XsWrld999
Sun Wukong
15
8 / 0 / 5
10,593
589
7,817
6,685
3,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 8 / 0
6,816
379
4,301
12,197
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Mario-eliut1
Cthulhu
7
0 / 7 / 0
5,873
326
5,309
12,110
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
PooOnYous
Nemesis
10
0 / 7 / 0
6,535
363
3,990
15,689
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
XDTJA106
Kukulkan
6
0 / 9 / 0
5,671
315
1,770
6,905
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
sim8765
Ymir
12
0 / 6 / 0
7,842
436
2,430
15,879
12,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
0
35
Kills
0
0
Deaths
37
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
W
8
0
8
12
W
Neith
4
0
10
9
L
Olorun
0
8
0
0
L
Cthulhu
Mario-eliut1
Cthulhu
0
7
0
0
L
Nemesis
PooOnYous
Nemesis
0
7
0
0
W
8
0
8
12
L
Kukulkan
XDTJA106
Kukulkan
0
9
0
0
W
Sun Wukong
XsWrld999
Sun Wukong
8
0
5
10.5
L
Ymir
sim8765
Ymir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,516
Damage
17,800
37,463
Taken
62,780
17,499
Mitigated
33,701
8,980
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,585
6,740
492
2,957
8,393
3,099
6,651
456
7,895
0
103,218
W
15,494
9,444
0
3,018
7,021
2,523
5,680
2,851
4,015
0
61,082
W
Neith
5,171
3,082
0
514
4,625
2,209
1,458
2,122
2,386
0
18,226
L
Olorun
4,301
1,622
247
1,142
12,197
5,492
973
694
11,503
32,766
6,255
L
Cthulhu
Mario-eliut1
Cthulhu
5,309
655
0
1,473
12,110
7,769
0
3,951
8,159
17,623
0
L
Nemesis
PooOnYous
Nemesis
3,990
1,214
0
2,940
15,689
5,811
110
331
15,358
0
24,645
W
6,449
702
0
1,880
10,739
6,333
748
5,136
4,931
31,141
0
L
Kukulkan
XDTJA106
Kukulkan
1,770
758
0
394
6,905
1,770
0
160
6,745
10,915
0
W
Sun Wukong
XsWrld999
Sun Wukong
7,817
3,038
0
119
6,685
3,335
2,828
1,818
4,867
0
46,112
L
Ymir
sim8765
Ymir
2,430
286
0
2,740
15,879
12,859
0
1,313
14,566
24,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,644
Gold Earned
32,737
424
Minions Killed
180
0
Camps Cleared
0
1,725,341
Distance Traveled
1,272,038
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,565
643
188
10
0
306,219
1
W
Skadi
10,446
580
92
5
0
321,846
0
W
Neith
9,075
504
32
2
0
362,900
0
L
Olorun
6,816
379
67
4
0
271,169
1
L
Cthulhu
5,873
326
21
1
0
231,344
1
L
Nemesis
6,535
363
43
2
0
324,259
0
W
Ares
10,965
609
41
2
0
343,883
1
L
Kukulkan
5,671
315
15
1
0
188,206
2
W
Sun Wukong
10,593
589
71
4
0
390,493
0
L
Ymir
7,842
436
34
2
0
257,060
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role