Player Matchup

Baron Samedi
Baron Samedi
CrafterSmite
Baron Samedi
Level 105
God Stats
3W - 4L
1,220 SR
Queue Stats
301W - 292L
1,573 Elo+
Party 3
Hera
Hera
Dr One Tap6779
Hera
Level 25
God Stats
22W - 7L
1,763 SR
Queue Stats
192W - 130L
1,720 Elo+
Party 3
Hachiman
Hachiman
Zexanima
Hachiman
Level 129
God Stats
17W - 9L
1,673 SR
Queue Stats
242W - 199L
1,652 Elo+
Party 3
Chaac
Chaac
fruitalahoe
Chaac
Level 67
God Stats
6W - 5L
1,598 SR
Queue Stats
85W - 100L
1,471 Elo+
Party 3
Freya
Freya
ganked4free
Freya
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 164L
1,709 Elo+
Party 3
Team Averages
Level 71
1,551 SR
1,625 Elo+

VS

Team Averages
Level 39
1,533 SR
1,451 Elo+
Amaterasu
Amaterasu
APackOfCards
Amaterasu
Level 67
God Stats
3W - 4L
1,575 SR
Queue Stats
145W - 127L
1,461 Elo+
Party 2
Thor
Thor
BandORando9147
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,598 Elo+
Party 1
Sol
Sol
ButterPaws
Sol
Level 61
God Stats
9W - 11L
1,437 SR
Queue Stats
48W - 77L
1,406 Elo+
Party 1
Khepri
Khepri
Havvik81
Khepri
Level 29
God Stats
32W - 20L
1,631 SR
Queue Stats
363W - 382L
1,411 Elo+
Party 2
Izanami
Izanami
Wiggleman34
Izanami
Level 21
God Stats
20W - 22L
1,522 SR
Queue Stats
197W - 219L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrafterSmite
Baron Samedi
8
0 / 0 / 8
5,675
568
2,889
2,795
1,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 2 / 0
6,530
653
3,063
4,154
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Zexanima
Hachiman
11
5 / 0 / 1
6,607
661
5,549
5,047
1,254
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 0 / 3
6,057
606
5,145
5,784
2,626
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 0 / 1
5,982
598
3,736
5,013
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
APackOfCards
Amaterasu
8
0 / 3 / 0
4,838
484
1,731
7,345
3,478
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 4 / 0
4,815
482
1,389
6,671
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 2 / 0
5,104
510
1,445
5,388
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Havvik81
Khepri
7
0 / 3 / 0
4,693
469
739
5,531
2,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Wiggleman34
Izanami
7
0 / 2 / 0
4,213
421
1,290
3,179
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
2
2
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
APackOfCards
Amaterasu
0
3
0
0
L
1
4
0
0.25
L
1
2
0
0.5
W
Baron Samedi
CrafterSmite
Baron Samedi
0
0
8
4
W
3
2
0
1.5
L
Khepri
Havvik81
Khepri
0
3
0
0
L
Izanami
Wiggleman34
Izanami
0
2
0
0
W
Hachiman
Zexanima
Hachiman
5
0
1
5.5
W
1
0
3
2.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,382
Damage
6,594
22,793
Taken
28,114
8,390
Mitigated
10,532
13,047
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
APackOfCards
Amaterasu
1,731
1,285
0
2,494
7,345
3,478
0
832
6,513
0
18,182
L
1,389
178
0
1,840
6,671
2,120
0
1,906
4,765
0
19,058
L
1,445
538
0
1,547
5,388
1,831
0
3,748
1,640
20,983
2,214
W
Baron Samedi
CrafterSmite
Baron Samedi
2,889
343
202
1,589
2,795
1,657
247
501
2,294
12,763
0
W
3,063
428
0
1,512
4,154
1,055
525
787
3,367
42,743
0
L
Khepri
Havvik81
Khepri
739
0
0
1,254
5,531
2,340
0
1,796
3,735
7,569
0
L
Izanami
Wiggleman34
Izanami
1,290
705
109
796
3,179
763
0
1,042
2,137
0
19,479
W
Hachiman
Zexanima
Hachiman
5,549
3,064
0
3,841
5,047
1,254
348
388
4,659
0
40,225
W
5,145
1,341
0
2,963
5,784
2,626
97
0
5,784
0
29,262
W
3,736
1,281
0
2,940
5,013
1,798
185
469
4,544
22,831
8,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,851
Gold Earned
23,663
297
Minions Killed
197
0
Camps Cleared
0
943,111
Distance Traveled
899,636
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,838
484
46
5
0
176,996
0
L
Thor
4,815
482
41
4
0
173,156
1
L
Sol
5,104
510
56
6
0
190,558
0
W
Baron Samedi
5,675
568
15
2
0
180,372
2
W
Hera
6,530
653
91
9
0
193,286
2
L
Khepri
4,693
469
14
1
0
184,354
1
L
Izanami
4,213
421
40
4
0
174,572
0
W
Hachiman
6,607
661
80
8
0
169,300
2
W
Chaac
6,057
606
57
6
0
184,070
2
W
Freya
5,982
598
54
5
0
216,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role