Player Matchup

Terra
Terra
C IH A ID
Terra
Level 158
God Stats
2W - 3L
1,308 SR
Queue Stats
134W - 161L
1,522 Elo+
Solo
Scylla
Scylla
HarmonyWave
Scylla
Level 108
God Stats
1W - 0L
1,775 SR
Queue Stats
13W - 8L
1,665 Elo+
Party 1
Nike
Nike
Jαckjαck
Nike
Level 149
God Stats
2W - 0L
1,762 SR
Queue Stats
43W - 28L
1,689 Elo+
Party 1
Chaac
Chaac
TheNerrari
Chaac
Level 66
God Stats
4W - 3L
1,648 SR
Queue Stats
275W - 265L
1,619 Elo+
Solo
Raijin
Raijin
WadeAhLicious
Raijin
Level 129
God Stats
3W - 4L
1,561 SR
Queue Stats
459W - 484L
1,604 Elo+
Solo
Team Averages
Level 122
1,611 SR
1,620 Elo+

VS

Team Averages
Level 152
1,468 SR
1,594 Elo+
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
AlexDiamondd
Gilgamesh
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
306W - 197L
1,622 Elo+
Party 2
Xing Tian
Xing Tian
BeuNBeelzebu
Xing Tian
Level 160
God Stats
15W - 11L
1,547 SR
Queue Stats
560W - 498L
1,584 Elo+
Party 2
Ra
Ra
I Rxsh l
Ra
Level 124
God Stats
0W - 2L
1,291 SR
Queue Stats
52W - 38L
1,648 Elo+
Party 2
Tiamat
Tiamat
PewAllOver
Tiamat
Level 160
God Stats
18W - 20L
1,501 SR
Queue Stats
1,560W - 1,242L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
C IH A ID
Terra
16
3 / 1 / 20
9,469
861
4,224
13,929
13,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
15
3 / 5 / 12
8,968
815
6,483
10,090
5,522
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 2 / 15
9,247
841
12,253
13,920
16,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chaac
17
8 / 3 / 16
9,929
903
18,688
17,523
21,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 2 / 14
9,733
885
16,267
9,533
4,896
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 6 / 7
7,872
716
4,357
11,473
9,963
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
AlexDiamondd
Gilgamesh
14
5 / 6 / 4
8,303
755
14,353
19,823
15,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Xing Tian
BeuNBeelzebu
Xing Tian
13
1 / 5 / 7
7,481
680
7,096
12,704
13,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 7 / 3
7,643
695
6,046
9,999
4,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
PewAllOver
Tiamat
17
5 / 2 / 5
9,002
818
14,939
10,957
11,871
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
26
Kills
13
13
Deaths
26
77
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
6
7
0.75
L
Gilgamesh
AlexDiamondd
Gilgamesh
5
6
4
1.17
L
Xing Tian
BeuNBeelzebu
Xing Tian
1
5
7
0.9
W
Terra
C IH A ID
Terra
3
1
20
13
W
Scylla
3
5
12
1.8
L
1
7
3
0.36
W
6
2
15
6.75
L
Tiamat
PewAllOver
Tiamat
5
2
5
3.75
W
Chaac
8
3
16
5.33
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,915
Damage
46,791
64,995
Taken
64,956
61,293
Mitigated
55,002
35,950
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,357
519
576
1,238
11,473
9,963
0
5,050
6,236
0
7,750
L
Gilgamesh
AlexDiamondd
Gilgamesh
14,353
2,540
312
5,662
19,823
15,514
0
9,021
10,305
0
22,711
L
Xing Tian
BeuNBeelzebu
Xing Tian
7,096
305
59
1,161
12,704
13,637
0
5,765
6,525
11,937
0
W
Terra
C IH A ID
Terra
4,224
522
9,236
6,470
13,929
13,358
14
5,525
8,404
7,009
0
W
Scylla
6,483
1,253
1,508
1,174
10,090
5,522
0
4,769
5,321
21,271
0
L
6,046
680
4,303
2,453
9,999
4,017
0
4,095
5,726
18,107
0
W
12,253
2,107
3,942
2,056
13,920
16,010
243
6,788
7,132
0
16,743
L
Tiamat
PewAllOver
Tiamat
14,939
1,304
506
3,762
10,957
11,871
0
3,043
7,552
29,620
0
W
Chaac
18,688
3,286
3,599
7,460
17,523
21,507
102
8,080
9,443
0
27,491
W
16,267
1,355
182
323
9,533
4,896
871
2,919
6,614
37,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,346
Gold Earned
40,301
126
Minions Killed
98
0
Camps Cleared
0
1,114,700
Distance Traveled
1,001,023
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,872
716
10
1
0
202,107
0
L
Gilgamesh
8,303
755
16
1
0
195,798
2
L
Xing Tian
7,481
680
16
1
0
198,075
0
W
Terra
9,469
861
2
0
0
245,245
3
W
Scylla
8,968
815
45
4
0
195,152
0
L
Ra
7,643
695
22
2
0
199,324
1
W
Nike
9,247
841
9
1
0
231,207
3
L
Tiamat
9,002
818
34
3
0
205,719
0
W
Chaac
9,929
903
12
1
0
220,373
0
W
Raijin
9,733
885
58
5
0
222,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role