Player Matchup

Ra
Ra
Burgagle
Ra
Level 159
God Stats
5W - 6L
1,422 SR
Queue Stats
433W - 426L
1,551 Elo+
Party 2
Hades
Hades
StinkyWinkyXD
Hades
Level 126
God Stats
5W - 1L
1,775 SR
Queue Stats
610W - 624L
1,534 Elo+
Party 2
Fenrir
Fenrir
Tny_Dstroyr
Fenrir
Level 98
God Stats
53W - 33L
1,563 SR
Queue Stats
275W - 276L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
uwu_Nitro7689
Danzaburou
Level 103
God Stats
4W - 2L
1,815 SR
Queue Stats
195W - 203L
1,455 Elo+
Party 2
Achilles
Achilles
uwu_hyperdragon
Achilles
Level 119
God Stats
10W - 10L
1,579 SR
Queue Stats
297W - 307L
1,454 Elo+
Party 2
Team Averages
Level 121
1,631 SR
1,497 Elo+

VS

Team Averages
Level 115
1,630 SR
1,539 Elo+
Odin
Odin
AL The Animal
Odin
Level 66
God Stats
1W - 4L
1,574 SR
Queue Stats
475W - 488L
1,527 Elo+
Party 1
Chronos
Chronos
ItsCruce
Chronos
Level 146
God Stats
1W - 1L
1,831 SR
Queue Stats
33W - 32L
1,493 Elo+
Party 3
Ra
Ra
ItsKurios
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 3
Bastet
Bastet
KaylaFrost
Bastet
Level 124
God Stats
9W - 14L
1,574 SR
Queue Stats
114W - 109L
1,473 Elo+
Party 1
Ymir
Ymir
SpecialDragoonJ
Ymir
Level 137
God Stats
36W - 26L
1,673 SR
Queue Stats
931W - 877L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 7
10,663
533
6,787
9,032
5,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 1 / 2
11,649
582
12,912
14,537
8,538
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
19
11 / 1 / 7
12,316
616
17,750
18,385
9,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
uwu_Nitro7689
Danzaburou
18
3 / 3 / 4
11,653
583
7,327
13,613
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
15
5 / 1 / 6
9,413
471
5,364
10,733
10,086
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
9,331
467
4,666
13,360
10,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
ItsCruce
Chronos
16
2 / 3 / 3
9,625
481
7,747
10,040
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 7 / 3
9,908
495
5,709
11,690
3,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
KaylaFrost
Bastet
15
5 / 4 / 1
10,009
500
9,906
14,595
5,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
2 / 9 / 1
10,171
509
14,904
19,268
8,435
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
27
Kills
11
11
Deaths
27
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
1
5
7
0.9
L
Chronos
ItsCruce
Chronos
2
3
3
1.17
L
2
7
3
0.5
L
Bastet
KaylaFrost
Bastet
5
4
1
1.38
L
2
9
1
0.28
W
7
1
2
8
W
Fenrir
11
1
7
14.5
W
Danzaburou
uwu_Nitro7689
Danzaburou
3
3
4
1.67
W
Achilles
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,140
Damage
42,932
66,300
Taken
68,953
38,186
Mitigated
30,375
28,703
Healing
16,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,666
748
221
2,128
13,360
10,248
0
2,130
11,114
0
28,164
W
6,787
366
140
2,315
9,032
5,323
26
3,446
5,452
73,949
0
L
Chronos
ItsCruce
Chronos
7,747
3,227
0
2,953
10,040
2,954
0
755
9,241
65,177
0
L
5,709
144
828
2,256
11,690
3,633
0
3,265
8,237
62,705
0
L
Bastet
KaylaFrost
Bastet
9,906
3,820
0
4,457
14,595
5,105
0
2,442
11,989
0
64,671
L
14,904
5,625
0
3,871
19,268
8,435
0
10,559
8,673
68,500
5,211
W
12,912
1,347
334
8,944
14,537
8,538
106
10,730
3,777
73,627
0
W
Fenrir
17,750
5,898
0
9,060
18,385
9,173
0
4,690
13,527
0
109,364
W
Danzaburou
uwu_Nitro7689
Danzaburou
7,327
4,781
0
6,343
13,613
5,066
152
4,514
9,099
0
83,712
W
Achilles
5,364
1,029
0
1,567
10,733
10,086
117
3,917
6,708
0
27,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,694
Gold Earned
49,044
648
Minions Killed
541
0
Camps Cleared
0
1,842,970
Distance Traveled
1,791,797
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,331
467
47
2
0
349,500
3
W
Ra
10,663
533
146
7
0
377,371
7
L
Chronos
9,625
481
133
7
0
359,411
4
L
Ra
9,908
495
131
7
0
362,239
5
L
Bastet
10,009
500
109
5
0
414,716
5
L
Ymir
10,171
509
121
6
0
305,931
0
W
Hades
11,649
582
153
8
0
379,002
6
W
Fenrir
12,316
616
140
7
0
392,119
2
W
Danzaburou
11,653
583
170
9
0
331,225
4
W
Achilles
9,413
471
39
2
0
363,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role