Player Matchup

Athena
Athena
Insane_King_21
Athena
Level 28
God Stats
1W - 3L
1,695 SR
Queue Stats
13W - 16L
1,318 Elo+
Party 1
Fenrir
Fenrir
JewSeeFruit9
Fenrir
Level 28
God Stats
4W - 5L
1,297 SR
Queue Stats
29W - 30L
1,326 Elo+
Party 1
Olorun
Olorun
KillStream12
Olorun
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,375 Elo+
Party 1
Skadi
Skadi
THEE_MONEYBALL12
Skadi
Level 18
God Stats
2W - 4L
1,695 SR
Queue Stats
7W - 7L
1,357 Elo+
Party 1
Artemis
Artemis
WhiteHorse22
Artemis
Level 12
God Stats
1W - 2L
1,435 SR
Queue Stats
11W - 23L
1,221 Elo+
Solo
Team Averages
Level 23
1,524 SR
1,319 Elo+

VS

Team Averages
Level 14
1,486 SR
1,392 Elo+
Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Raykila
Izanami
Level 7
God Stats
1W - 0L
1,737 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
S1lverPhantom
Amaterasu
Level 21
God Stats
16W - 18L
1,500 SR
Queue Stats
130W - 148L
1,112 Elo+
Solo
Agni
Agni
UnknownInfinit
Agni
Level 7
God Stats
1W - 0L
1,379 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ares
Ares
Weirsem
Ares
Level 7
God Stats
1W - 1L
1,311 SR
Queue Stats
7W - 9L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
6,151
410
2,760
10,684
6,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
12
6 / 4 / 2
8,035
536
5,075
11,420
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
11
6 / 7 / 4
7,878
525
12,761
10,411
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
3 / 5 / 0
6,223
415
5,670
8,892
2,384
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
WhiteHorse22
Artemis
6
0 / 4 / 1
5,178
345
1,675
8,509
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 2 / 4
8,798
587
6,522
10,804
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Raykila
Izanami
15
4 / 0 / 2
8,908
594
6,168
6,175
2,351
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
S1lverPhantom
Amaterasu
11
2 / 6 / 8
7,577
505
5,557
12,854
4,786
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 7 / 1
8,271
551
6,115
7,396
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Weirsem
Ares
12
7 / 0 / 7
8,474
565
7,795
11,992
12,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
15
Kills
25
26
Deaths
15
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
2
4
4
L
0
6
4
0.33
L
Fenrir
6
4
2
1.75
L
Olorun
6
7
4
1.14
W
Izanami
Raykila
Izanami
4
0
2
5
W
Amaterasu
S1lverPhantom
Amaterasu
2
6
8
1
L
3
5
0
0.6
W
6
7
1
0.93
W
Ares
Weirsem
Ares
7
0
7
10.5
L
Artemis
WhiteHorse22
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,941
Damage
32,157
49,916
Taken
49,221
18,244
Mitigated
26,589
10,810
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,522
1,517
0
2,593
10,804
4,121
0
3,896
6,706
0
48,668
L
2,760
1,063
0
577
10,684
6,953
0
3,089
7,537
16,567
0
L
Fenrir
5,075
843
0
3,838
11,420
3,765
283
2,430
8,906
0
34,928
L
Olorun
12,761
5,347
294
1,976
10,411
3,140
0
2,595
7,523
36,653
0
W
Izanami
Raykila
Izanami
6,168
4,079
0
912
6,175
2,351
3,350
703
5,472
0
58,920
W
Amaterasu
S1lverPhantom
Amaterasu
5,557
2,544
0
1,982
12,854
4,786
212
4,968
7,477
0
29,692
L
5,670
3,511
285
1,232
8,892
2,384
0
4,160
4,718
0
20,881
W
6,115
941
0
0
7,396
2,393
932
1,762
5,313
31,274
0
W
Ares
Weirsem
Ares
7,795
628
0
2,494
11,992
12,938
0
3,621
8,303
30,741
0
L
Artemis
WhiteHorse22
Artemis
1,675
467
0
2,608
8,509
2,002
0
961
7,322
0
14,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,465
Gold Earned
42,028
187
Minions Killed
358
0
Camps Cleared
0
1,160,902
Distance Traveled
1,335,207
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,798
587
88
6
0
287,056
1
L
Athena
6,151
410
24
2
0
226,295
1
L
Fenrir
8,035
536
56
4
0
287,507
1
L
Olorun
7,878
525
67
4
0
232,729
1
W
Izanami
8,908
594
127
8
0
251,599
0
W
Amaterasu
7,577
505
39
3
0
272,065
3
L
Skadi
6,223
415
28
2
0
223,350
0
W
Agni
8,271
551
73
5
0
260,728
0
W
Ares
8,474
565
31
2
0
263,759
0
L
Artemis
5,178
345
12
1
0
191,021
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role