Player Matchup

Fenrir
Fenrir
AlphaMikeRomeo
Fenrir
Level 144
God Stats
5W - 6L
1,729 SR
Queue Stats
173W - 164L
1,366 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Atlantican
Morgan Le Fay
Level 129
God Stats
4W - 9L
1,112 SR
Queue Stats
181W - 169L
1,410 Elo+
Solo
Jing Wei
Jing Wei
CSquared96
Jing Wei
Level 113
God Stats
3W - 4L
1,500 SR
Queue Stats
56W - 62L
1,500 Elo+
Party 4
Sol
Sol
Ranewen
Sol
Level 137
God Stats
16W - 14L
1,252 SR
Queue Stats
199W - 193L
1,489 Elo+
Party 1
Freya
Freya
vilariant
Freya
Level 158
God Stats
16W - 6L
1,506 SR
Queue Stats
428W - 424L
1,520 Elo+
Party 1
Team Averages
Level 136
1,420 SR
1,457 Elo+

VS

Team Averages
Level 78
1,558 SR
1,529 Elo+
Ah Puch
Ah Puch
GILLMAN
Ah Puch
Level 122
God Stats
40W - 23L
1,744 SR
Queue Stats
285W - 244L
1,624 Elo+
Party 2
Medusa
Medusa
Garrzett
Medusa
Level 43
God Stats
13W - 18L
1,407 SR
Queue Stats
94W - 94L
1,438 Elo+
Solo
Geb
Geb
MnagoFeet
Geb
Level 47
God Stats
22W - 21L
1,626 SR
Queue Stats
178W - 190L
1,599 Elo+
Party 2
Tyr
Tyr
iiKrankk
Tyr
Level 120
God Stats
1W - 4L
1,376 SR
Queue Stats
399W - 350L
1,489 Elo+
Party 3
Nemesis
Nemesis
illevan11
Nemesis
Level 59
God Stats
16W - 10L
1,640 SR
Queue Stats
18W - 16L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
9,155
539
5,521
12,534
9,447
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Atlantican
Morgan Le Fay
14
1 / 5 / 3
8,647
509
7,168
8,547
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
CSquared96
Jing Wei
15
2 / 2 / 8
9,019
531
5,998
7,651
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
16
8 / 1 / 4
10,377
610
13,161
11,595
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
vilariant
Freya
15
7 / 4 / 3
9,483
558
9,103
14,360
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GILLMAN
Ah Puch
14
1 / 3 / 7
8,447
497
10,660
9,088
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Garrzett
Medusa
14
6 / 4 / 2
9,030
531
5,863
10,048
3,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 4 / 6
7,653
450
4,242
14,946
10,519
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 5 / 0
5,729
337
1,263
6,534
2,345
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
illevan11
Nemesis
13
8 / 5 / 3
9,071
534
11,549
15,004
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
21
Kills
15
15
Deaths
21
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Morgan Le Fay
Atlantican
Morgan Le Fay
1
5
3
0.5
W
Jing Wei
CSquared96
Jing Wei
2
2
8
3
L
Ah Puch
GILLMAN
Ah Puch
1
3
7
1.5
L
Medusa
Garrzett
Medusa
6
4
2
1.75
L
0
4
6
0.75
W
Sol
8
1
4
10
L
0
5
0
0
L
Nemesis
illevan11
Nemesis
8
5
3
1.9
W
Freya
vilariant
Freya
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,951
Damage
33,577
54,687
Taken
55,620
26,365
Mitigated
25,161
17,084
Healing
7,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,521
934
0
796
12,534
9,447
0
3,114
9,195
0
21,517
W
Morgan Le Fay
Atlantican
Morgan Le Fay
7,168
272
0
1,089
8,547
3,381
285
3,148
5,309
57,102
0
W
Jing Wei
CSquared96
Jing Wei
5,998
4,039
0
4,414
7,651
2,362
2,393
1,515
6,136
0
58,731
L
Ah Puch
GILLMAN
Ah Puch
10,660
564
0
2,036
9,088
3,334
0
6,884
2,204
59,028
0
L
Medusa
Garrzett
Medusa
5,863
2,484
0
735
10,048
3,220
0
2,803
7,245
0
41,622
L
4,242
605
0
1,510
14,946
10,519
0
6,745
8,201
18,581
0
W
Sol
13,161
6,400
0
4,152
11,595
4,911
3,024
3,129
8,466
56,114
7,174
L
1,263
172
0
911
6,534
2,345
0
3,620
2,914
0
16,472
L
Nemesis
illevan11
Nemesis
11,549
6,631
0
2,626
15,004
5,743
272
7,095
7,909
0
47,595
W
Freya
vilariant
Freya
9,103
3,135
0
6,633
14,360
6,264
0
3,622
10,679
59,671
13,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,681
Gold Earned
39,930
444
Minions Killed
330
0
Camps Cleared
0
1,571,420
Distance Traveled
1,494,084
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,155
539
28
2
0
319,283
3
W
Morgan Le Fay
8,647
509
101
6
0
300,458
5
W
Jing Wei
9,019
531
101
6
0
331,484
3
L
Ah Puch
8,447
497
114
7
0
330,201
5
L
Medusa
9,030
531
84
5
0
287,791
4
L
Geb
7,653
450
28
2
0
336,821
3
W
Sol
10,377
610
115
7
0
305,268
0
L
Tyr
5,729
337
33
2
0
151,087
0
L
Nemesis
9,071
534
71
4
0
388,184
0
W
Freya
9,483
558
99
6
0
314,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role