Player Matchup

Pele
Pele
ChungyDungy
Pele
Level 19
God Stats
10W - 8L
1,668 SR
Queue Stats
60W - 38L
1,677 Elo+
Party 1
Kukulkan
Kukulkan
GockMcStuffins
Kukulkan
Level 13
God Stats
4W - 1L
1,888 SR
Queue Stats
81W - 45L
1,914 Elo+
Party 2
Sylvanus
Sylvanus
KeenKarma834
Sylvanus
Level 23
God Stats
38W - 28L
1,649 SR
Queue Stats
54W - 44L
1,609 Elo+
Party 1
Heimdallr
Heimdallr
Lowjax
Heimdallr
Level 67
God Stats
124W - 103L
1,591 SR
Queue Stats
701W - 645L
1,574 Elo+
Party 1
Bellona
Bellona
Thoother
Bellona
Level 7
God Stats
4W - 0L
1,888 SR
Queue Stats
12W - 3L
1,853 Elo+
Party 2
Team Averages
Level 26
1,737 SR
1,725 Elo+

VS

Team Averages
Level 20
1,695 SR
1,653 Elo+
Janus
Janus
ElApostador
Janus
Level 28
God Stats
2W - 1L
1,889 SR
Queue Stats
17W - 5L
1,884 Elo+
Solo
Cerberus
Cerberus
LordRiptide121
Cerberus
Level 23
God Stats
3W - 4L
1,368 SR
Queue Stats
31W - 28L
1,478 Elo+
Solo
Danzaburou
Danzaburou
SmeetSmiteSmote
Danzaburou
Level 18
God Stats
2W - 2L
1,819 SR
Queue Stats
25W - 18L
1,646 Elo+
Party 3
Bellona
Bellona
TheHomieWhome
Bellona
Level 5
God Stats
3W - 5L
1,728 SR
Queue Stats
5W - 7L
1,599 Elo+
Solo
Ymir
Ymir
YeettheYote
Ymir
Level 26
God Stats
17W - 13L
1,670 SR
Queue Stats
49W - 38L
1,656 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 1
9,756
542
10,508
12,156
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
18
5 / 5 / 3
10,780
599
12,528
10,491
4,143
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
KeenKarma834
Sylvanus
14
1 / 2 / 10
9,263
515
2,730
12,162
6,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
Lowjax
Heimdallr
17
4 / 4 / 7
10,489
583
13,354
12,262
4,541
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Thoother
Bellona
17
4 / 1 / 5
10,536
585
12,703
16,557
12,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 5
10,020
557
18,796
11,466
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
12
1 / 4 / 5
7,929
441
5,031
14,963
10,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SmeetSmiteSmote
Danzaburou
14
2 / 6 / 6
8,584
477
7,756
12,396
3,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
12
0 / 5 / 1
7,270
404
5,057
13,897
13,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 3 / 2
8,904
495
6,723
15,660
7,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
34
21
Kills
15
15
Deaths
21
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
3
1
2.5
L
8
3
5
3.5
W
Kukulkan
5
5
3
1.3
W
Sylvanus
KeenKarma834
Sylvanus
1
2
10
3
L
Cerberus
1
4
5
0.88
W
Heimdallr
Lowjax
Heimdallr
4
4
7
1.88
L
Danzaburou
SmeetSmiteSmote
Danzaburou
2
6
6
0.83
L
Bellona
0
5
1
0.1
W
Bellona
Thoother
Bellona
4
1
5
6.5
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,823
Damage
43,363
63,628
Taken
68,382
32,047
Mitigated
38,000
19,337
Healing
14,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,508
2,387
0
1,638
12,156
4,500
0
6,121
5,861
0
65,524
L
18,796
613
148
2,409
11,466
3,397
0
3,262
8,204
64,039
0
W
Kukulkan
12,528
1,148
0
1,114
10,491
4,143
0
7,048
3,109
83,456
0
W
Sylvanus
KeenKarma834
Sylvanus
2,730
773
2,257
3,824
12,162
6,539
396
5,898
5,487
14,827
0
L
Cerberus
5,031
363
0
3,839
14,963
10,019
0
2,760
12,203
23,934
0
W
Heimdallr
Lowjax
Heimdallr
13,354
7,903
0
2,577
12,262
4,541
2,136
5,741
6,443
0
79,668
L
Danzaburou
SmeetSmiteSmote
Danzaburou
7,756
2,605
0
2,911
12,396
3,543
0
1,155
11,241
0
60,724
L
Bellona
5,057
1,426
0
2,957
13,897
13,830
0
1,609
12,288
0
31,848
W
Bellona
Thoother
Bellona
12,703
5,763
0
7,927
16,557
12,324
96
3,983
12,294
0
72,564
L
6,723
983
0
1,863
15,660
7,211
0
6,472
9,188
48,854
4,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,824
Gold Earned
42,707
569
Minions Killed
421
0
Camps Cleared
0
1,758,565
Distance Traveled
1,728,428
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,756
542
106
6
0
369,182
4
L
Janus
10,020
557
106
6
0
390,832
1
W
Kukulkan
10,780
599
152
8
0
336,722
6
W
Sylvanus
9,263
515
26
1
0
325,771
0
L
Cerberus
7,929
441
53
3
0
303,318
0
W
Heimdallr
10,489
583
151
8
0
327,814
2
L
Danzaburou
8,584
477
101
6
0
337,384
2
L
Bellona
7,270
404
66
4
0
318,597
9
W
Bellona
10,536
585
134
7
0
399,076
5
L
Ymir
8,904
495
95
5
0
378,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role