Player Matchup

Neith
Neith
Jweehen
Neith
Level 16
God Stats
1W - 6L
1,315 SR
Queue Stats
29W - 25L
1,571 Elo+
Party 3
Sun Wukong
Sun Wukong
Larry2010
Sun Wukong
Level 29
God Stats
6W - 1L
1,836 SR
Queue Stats
75W - 80L
1,460 Elo+
Party 3
Thanatos
Thanatos
SERGEANTSMOOTH
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 97L
1,730 Elo+
Party 2
Nemesis
Nemesis
StrongFastBig
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,719 Elo+
Party 2
Arachne
Arachne
dusnila
Arachne
Level 26
God Stats
6W - 10L
1,420 SR
Queue Stats
25W - 22L
1,492 Elo+
Solo
Team Averages
Level 16
1,514 SR
1,595 Elo+

VS

Team Averages
Level 22
1,623 SR
1,538 Elo+
Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlmightyRacc
Sylvanus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 112L
1,369 Elo+
Solo
Heimdallr
Heimdallr
BartOGB
Heimdallr
Level 6
God Stats
2W - 0L
1,846 SR
Queue Stats
6W - 2L
1,700 Elo+
Party 1
Da Ji
Da Ji
Kossay
Da Ji
Level 29
God Stats
11W - 1L
1,697 SR
Queue Stats
164W - 132L
1,726 Elo+
Party 1
Merlin
Merlin
wamiw
Merlin
Level 18
God Stats
3W - 2L
1,574 SR
Queue Stats
14W - 14L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jweehen
Neith
14
3 / 3 / 1
8,619
507
12,075
11,626
4,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Larry2010
Sun Wukong
15
3 / 2 / 1
8,726
513
6,482
14,554
9,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
11
2 / 10 / 3
7,231
425
4,182
12,411
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
12
3 / 7 / 5
8,100
476
6,139
11,605
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
dusnila
Arachne
14
3 / 4 / 0
8,597
506
4,052
12,549
6,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
14 / 0 / 4
12,013
707
12,348
8,477
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
AlmightyRacc
Sylvanus
13
2 / 3 / 3
8,842
520
5,069
16,693
14,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heimdallr
BartOGB
Heimdallr
11
2 / 3 / 4
7,201
424
5,993
9,271
6,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Kossay
Da Ji
15
2 / 4 / 2
8,545
503
10,485
9,757
9,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
wamiw
Merlin
13
6 / 4 / 5
9,001
529
7,818
6,557
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
14
Kills
26
26
Deaths
14
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
14
0
4
16
W
Sylvanus
AlmightyRacc
Sylvanus
2
3
3
1.17
W
Heimdallr
BartOGB
Heimdallr
2
3
4
1.33
L
Neith
Jweehen
Neith
3
3
1
1.17
W
Da Ji
Kossay
Da Ji
2
4
2
0.75
L
Sun Wukong
Larry2010
Sun Wukong
3
2
1
1.75
L
Thanatos
2
10
3
0.35
L
Nemesis
3
7
5
0.79
L
Arachne
dusnila
Arachne
3
4
0
0.75
W
Merlin
wamiw
Merlin
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,930
Damage
41,713
62,745
Taken
50,755
28,666
Mitigated
36,470
19,103
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,348
7,543
0
369
8,477
4,169
354
0
8,477
0
99,706
W
Sylvanus
AlmightyRacc
Sylvanus
5,069
812
1,752
5,784
16,693
14,539
351
0
16,693
29,662
0
W
Heimdallr
BartOGB
Heimdallr
5,993
3,169
0
922
9,271
6,675
425
0
9,271
0
22,015
L
Neith
Jweehen
Neith
12,075
5,228
0
5,735
11,626
4,353
630
2,594
9,032
0
51,924
W
Da Ji
Kossay
Da Ji
10,485
2,338
0
479
9,757
9,127
0
0
9,757
0
49,445
L
Sun Wukong
Larry2010
Sun Wukong
6,482
1,122
0
5,405
14,554
9,317
251
74
14,480
0
52,296
L
Thanatos
4,182
1,446
0
2,861
12,411
4,912
28
4,119
8,292
0
11,664
L
Nemesis
6,139
1,767
0
1,904
11,605
3,587
0
5,642
5,963
0
26,082
L
Arachne
dusnila
Arachne
4,052
3,016
0
3,198
12,549
6,497
272
919
11,630
0
63,692
W
Merlin
wamiw
Merlin
7,818
745
0
822
6,557
1,960
1,534
0
6,557
41,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,273
Gold Earned
45,602
329
Minions Killed
423
0
Camps Cleared
0
1,558,128
Distance Traveled
1,573,159
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,013
707
178
10
0
446,282
1
W
Sylvanus
8,842
520
43
3
0
241,970
0
W
Heimdallr
7,201
424
22
1
0
289,927
2
L
Neith
8,619
507
85
5
0
380,575
4
W
Da Ji
8,545
503
86
5
0
340,545
3
L
Sun Wukong
8,726
513
82
5
0
306,581
5
L
Thanatos
7,231
425
14
1
0
250,157
1
L
Nemesis
8,100
476
33
2
0
325,473
1
L
Arachne
8,597
506
115
7
0
295,342
0
W
Merlin
9,001
529
94
6
0
254,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role