Player Matchup

Mercury
Mercury
Diamond II
 
Mercury
Diamond II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Diamond I
Auronplay6515
Persephone
Diamond I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 142L
2,361 MMR
Party 1
Apollo
Apollo
Diamond II
OG ShocK4094
Apollo
Diamond II
Level 156
God Stats
29W - 24L
1,729 SR
Queue Stats
659W - 651L
2,493 MMR
Party 1
Kali
Kali
Diamond I
PRO5P3R
Kali
Diamond I
Level 149
God Stats
5W - 2L
1,872 SR
Queue Stats
483W - 429L
2,342 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond II
ScuFShot
Kuzenbo
Diamond II
Level 155
God Stats
6W - 8L
1,546 SR
Queue Stats
367W - 347L
2,248 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,629 SR
2,189 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,755 SR
2,353 MMR
Sylvanus
Sylvanus
Diamond I
Anphuny
Sylvanus
Diamond I
Level 160
God Stats
24W - 15L
1,732 SR
Queue Stats
760W - 725L
2,366 MMR
Solo
Loki
Loki
Diamond II
BMRfreakyy_Upnex
Loki
Diamond II
Level 129
God Stats
93W - 65L
1,759 SR
Queue Stats
426W - 407L
2,377 MMR
Solo
Raijin
Raijin
Masters
Im Kaxi
Raijin
Masters
Level 156
God Stats
3W - 3L
1,790 SR
Queue Stats
163W - 164L
2,399 MMR
Solo
Rama
Rama
Diamond III
Lv2-Yoshii
Rama
Diamond III
Level 57
God Stats
5W - 4L
1,622 SR
Queue Stats
144W - 130L
2,229 MMR
Solo
Fenrir
Fenrir
Diamond II
Pankekeuwu
Fenrir
Diamond II
Level 158
God Stats
6W - 6L
1,872 SR
Queue Stats
311W - 301L
2,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 2 / 8
10,451
581
8,784
11,939
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
Auronplay6515
Persephone
17
4 / 2 / 8
11,117
618
10,595
8,169
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
17
5 / 2 / 5
11,141
619
5,027
9,296
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
PRO5P3R
Kali
20
4 / 1 / 3
13,524
751
9,388
11,216
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
ScuFShot
Kuzenbo
15
6 / 0 / 7
10,115
562
8,142
11,340
12,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
TsukuyomiMorgan Le FayGilgameshSetSol

VS

Bans
TiamatGebChironAthenaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anphuny
Sylvanus
11
2 / 5 / 4
7,406
411
6,760
13,316
8,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 1
8,521
473
3,881
10,834
4,387
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Im Kaxi
Raijin
14
2 / 2 / 3
8,811
490
6,184
9,555
3,083
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 5 / 3
9,232
513
4,518
12,035
3,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Pankekeuwu
Fenrir
12
2 / 6 / 4
7,987
444
6,131
15,114
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
22
Kills
7
7
Deaths
22
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
2
8
3.5
L
Sylvanus
Anphuny
Sylvanus
2
5
4
0.8
W
Persephone
Auronplay6515
Persephone
4
2
8
4
L
0
4
1
0.13
L
Raijin
Im Kaxi
Raijin
2
2
3
1.75
L
1
5
3
0.5
W
Apollo
5
2
5
3.75
W
Kali
PRO5P3R
Kali
4
1
3
5.5
L
Fenrir
Pankekeuwu
Fenrir
2
6
4
0.67
W
Kuzenbo
ScuFShot
Kuzenbo
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,936
Damage
27,474
51,960
Taken
60,854
29,559
Mitigated
24,853
15,566
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,784
4,671
0
569
11,939
4,541
0
2,874
8,974
0
82,337
L
Sylvanus
Anphuny
Sylvanus
6,760
2,215
1,740
3,163
13,316
8,295
0
6,782
6,394
24,130
7,647
W
Persephone
Auronplay6515
Persephone
10,595
443
0
2,617
8,169
2,617
495
2,808
5,188
70,045
0
L
3,881
685
0
1,490
10,834
4,387
804
0
10,834
0
53,121
L
Raijin
Im Kaxi
Raijin
6,184
661
0
2,097
9,555
3,083
0
4,549
4,676
60,927
0
L
4,518
2,337
0
3,022
12,035
3,496
0
2,506
9,459
0
74,654
W
Apollo
5,027
3,373
0
3,904
9,296
3,127
437
2,081
7,113
0
75,078
W
Kali
PRO5P3R
Kali
9,388
4,109
0
6,348
11,216
7,079
0
1,172
10,044
0
109,737
L
Fenrir
Pankekeuwu
Fenrir
6,131
1,626
0
2,388
15,114
5,592
0
4,150
10,754
0
49,942
W
Kuzenbo
ScuFShot
Kuzenbo
8,142
2,821
0
2,128
11,340
12,195
138
4,287
6,815
34,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,348
Gold Earned
41,957
627
Minions Killed
538
0
Camps Cleared
0
1,840,558
Distance Traveled
1,554,767
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,451
581
134
7
0
399,757
4
L
Sylvanus
7,406
411
57
3
0
273,026
2
W
Persephone
11,117
618
121
7
0
372,893
3
L
Loki
8,521
473
129
7
0
345,613
4
L
Raijin
8,811
490
142
8
0
300,203
5
L
Rama
9,232
513
140
8
0
303,576
2
W
Apollo
11,141
619
134
7
0
355,872
4
W
Kali
13,524
751
194
11
0
369,882
2
L
Fenrir
7,987
444
70
4
0
332,349
4
W
Kuzenbo
10,115
562
44
2
0
342,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role