Player Matchup

Loki
Loki
Corcustos
Loki
Level 85
God Stats
1W - 2L
1,522 SR
Queue Stats
50W - 49L
1,413 Elo+
Party 2
Discordia
Discordia
Mandree
Discordia
Level 21
God Stats
3W - 4L
1,447 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 2
Sobek
Sobek
OtterlyAwesome
Sobek
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
PeregrineWolf
Danzaburou
Level 142
God Stats
8W - 7L
1,597 SR
Queue Stats
91W - 90L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
jibjab963
Gilgamesh
Level 109
God Stats
3W - 1L
1,667 SR
Queue Stats
61W - 67L
1,497 Elo+
Party 1
Team Averages
Level 101
1,547 SR
1,469 Elo+

VS

Team Averages
Level 95
1,547 SR
1,485 Elo+
Sun Wukong
Sun Wukong
ChuCuhlainn
Sun Wukong
Level 105
God Stats
2W - 0L
1,834 SR
Queue Stats
99W - 84L
1,546 Elo+
Party 3
Nox
Nox
D-Nellie
Nox
Level 155
God Stats
23W - 39L
1,510 SR
Queue Stats
171W - 176L
1,518 Elo+
Solo
Bakasura
Bakasura
DirtyDanru
Bakasura
Level 89
God Stats
4W - 4L
1,389 SR
Queue Stats
79W - 58L
1,594 Elo+
Party 3
Horus
Horus
Farioyah
Horus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,325 Elo+
Solo
Scylla
Scylla
Iamdasi
Scylla
Level 28
God Stats
5W - 1L
1,502 SR
Queue Stats
11W - 14L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 8 / 2
9,127
702
6,388
9,387
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
Mandree
Discordia
13
0 / 5 / 1
7,132
549
4,572
7,293
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 9 / 4
8,807
677
7,916
17,098
14,868
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
PeregrineWolf
Danzaburou
15
2 / 5 / 4
8,949
688
11,570
13,334
4,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
jibjab963
Gilgamesh
14
2 / 6 / 4
9,380
722
7,750
18,828
13,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChuCuhlainn
Sun Wukong
15
4 / 1 / 23
10,248
788
13,936
12,503
14,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
12 / 0 / 15
12,352
950
12,094
8,103
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
DirtyDanru
Bakasura
17
9 / 2 / 15
11,720
902
13,796
10,643
7,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Farioyah
Horus
15
2 / 4 / 13
9,374
721
7,335
15,045
14,241
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Iamdasi
Scylla
17
6 / 1 / 16
10,722
825
11,433
5,488
3,109
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
115
8
Kills
33
33
Deaths
8
15
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChuCuhlainn
Sun Wukong
4
1
23
15.5
L
Loki
3
8
2
0.5
W
12
0
15
19.5
W
Bakasura
DirtyDanru
Bakasura
9
2
15
8.25
W
Horus
Farioyah
Horus
2
4
13
2.13
W
Scylla
Iamdasi
Scylla
6
1
16
14
L
Discordia
Mandree
Discordia
0
5
1
0.1
L
1
9
4
0.33
L
Danzaburou
PeregrineWolf
Danzaburou
2
5
4
0.8
L
Gilgamesh
jibjab963
Gilgamesh
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,196
Damage
58,594
65,940
Taken
51,782
38,697
Mitigated
43,037
6,265
Healing
15,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChuCuhlainn
Sun Wukong
13,936
1,775
0
5,380
12,503
14,294
217
4,291
8,086
128
25,400
L
Loki
6,388
1,460
0
45
9,387
3,899
0
3,672
5,247
0
12,837
W
12,094
648
0
1,754
8,103
4,323
139
2,084
5,939
40,774
0
W
Bakasura
DirtyDanru
Bakasura
13,796
10,201
0
2,302
10,643
7,070
141
1,829
8,702
0
28,884
W
Horus
Farioyah
Horus
7,335
3,092
1,981
2,635
15,045
14,241
385
3,678
11,241
0
22,581
W
Scylla
Iamdasi
Scylla
11,433
2,393
180
1,707
5,488
3,109
461
1,421
3,979
40,693
0
L
Discordia
Mandree
Discordia
4,572
1,162
0
72
7,293
1,938
0
2,113
4,862
13,342
0
L
7,916
545
0
1,688
17,098
14,868
0
4,619
10,376
21,440
0
L
Danzaburou
PeregrineWolf
Danzaburou
11,570
4,417
0
1,017
13,334
4,674
1
6,988
5,660
0
37,313
L
Gilgamesh
jibjab963
Gilgamesh
7,750
1,389
0
3,443
18,828
13,318
0
5,732
11,680
0
24,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,395
Gold Earned
54,416
178
Minions Killed
300
5
Camps Cleared
12
1,075,305
Distance Traveled
1,292,664
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,248
788
29
2
3
273,605
2
L
Loki
9,127
702
14
1
1
185,060
1
W
Nox
12,352
950
79
6
2
268,477
2
W
Bakasura
11,720
902
58
4
5
253,758
1
W
Horus
9,374
721
41
3
0
255,837
0
W
Scylla
10,722
825
93
7
2
240,987
0
L
Discordia
7,132
549
24
2
0
195,434
0
L
Sobek
8,807
677
29
2
0
212,877
4
L
Danzaburou
8,949
688
81
6
1
240,265
1
L
Gilgamesh
9,380
722
30
2
3
241,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role