Player Matchup

Tiamat
Tiamat
Mr Rudie Jr
Tiamat
Level 87
God Stats
3W - 3L
1,641 SR
Queue Stats
25W - 33L
1,436 Elo+
Party 2
Cerberus
Cerberus
TayderChip91
Cerberus
Level 108
God Stats
1W - 2L
1,601 SR
Queue Stats
32W - 41L
1,427 Elo+
Solo
Ravana
Ravana
piscesking698
Ravana
Level 122
God Stats
10W - 5L
1,595 SR
Queue Stats
156W - 152L
1,571 Elo+
Party 2
Team Averages
Level 106
1,613 SR
1,478 Elo+

VS

Team Averages
Level 59
1,386 SR
1,476 Elo+
Ymir
Ymir
 
Ymir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BigBulge33
Sun Wukong
Level 87
God Stats
18W - 17L
1,333 SR
Queue Stats
244W - 212L
1,435 Elo+
Party 1
Persephone
Persephone
OldLadyD
Persephone
Level 83
God Stats
14W - 14L
1,326 SR
Queue Stats
213W - 166L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 8 / 3
10,485
655
8,477
14,712
9,141
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
TayderChip91
Cerberus
13
0 / 5 / 5
9,854
616
7,316
24,669
28,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 6 / 2
9,650
603
10,264
14,084
12,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
4 / 2 / 14
11,434
715
8,404
13,886
13,733
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
BigBulge33
Sun Wukong
15
4 / 3 / 11
10,738
671
8,431
15,614
12,651
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
OldLadyD
Persephone
17
11 / 2 / 8
12,992
812
28,842
10,100
3,372
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
6
Kills
19
19
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
14
5.5
W
Sun Wukong
BigBulge33
Sun Wukong
4
3
11
3.17
L
Tiamat
3
8
3
0.56
W
Persephone
OldLadyD
Persephone
11
2
8
7.5
L
Cerberus
TayderChip91
Cerberus
0
5
5
0.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,057
Damage
45,677
53,465
Taken
39,600
49,756
Mitigated
29,756
8,092
Healing
7,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,404
1,508
0
301
13,886
13,733
0
6,886
6,375
33,716
0
W
Sun Wukong
BigBulge33
Sun Wukong
8,431
1,624
783
3,720
15,614
12,651
1,130
4,168
11,139
0
29,211
L
Tiamat
8,477
723
0
1,080
14,712
9,141
0
10,868
3,844
30,495
0
W
Persephone
OldLadyD
Persephone
28,842
3,135
0
3,019
10,100
3,372
1,364
4,738
5,169
72,723
0
L
Cerberus
TayderChip91
Cerberus
7,316
485
680
4,082
24,669
28,274
0
17,101
7,568
36,786
0
L
10,264
2,986
0
2,250
14,084
12,341
0
9,277
4,807
0
17,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,989
Gold Earned
35,164
141
Minions Killed
199
0
Camps Cleared
0
797,516
Distance Traveled
839,023
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,434
715
53
3
0
274,567
2
W
Sun Wukong
10,738
671
60
4
0
286,529
0
L
Tiamat
10,485
655
51
3
0
251,891
0
W
Persephone
12,992
812
86
5
0
277,927
4
L
Cerberus
9,854
616
71
4
0
261,542
1
L
Ravana
9,650
603
19
1
0
284,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role