Player Matchup

Sylvanus
Sylvanus
Gold III
ChazbeAlpha
Sylvanus
Gold III
Level 156
God Stats
10W - 9L
1,933 SR
Queue Stats
378W - 381L
1,647 MMR
Solo
Medusa
Medusa
Gold III
Fion-dhearcan_2
Medusa
Gold III
Level 145
God Stats
0W - 1L
1,338 SR
Queue Stats
79W - 83L
1,641 MMR
Solo
Bakasura
Bakasura
Gold II
Jaunt Dolo
Bakasura
Gold II
Level 134
God Stats
4W - 5L
1,623 SR
Queue Stats
271W - 283L
1,647 MMR
Solo
Janus
Janus
Gold II
iSprK1
Janus
Gold II
Level 147
God Stats
36W - 27L
1,652 SR
Queue Stats
209W - 199L
1,675 MMR
Solo
Nike
Nike
Gold II
takaakinice
Nike
Gold II
Level 128
God Stats
20W - 11L
1,631 SR
Queue Stats
160W - 172L
1,647 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,635 SR
1,651 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,610 SR
1,627 MMR
Hun Batz
Hun Batz
Platinum V
 
Hun Batz
Platinum V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
GlobGlobNomNomz
Cu Chulainn
Silver I
Level 59
God Stats
2W - 0L
1,774 SR
Queue Stats
13W - 10L
1,630 MMR
Solo
Danzaburou
Danzaburou
Gold II
Good Boy Summit
Danzaburou
Gold II
Level 123
God Stats
2W - 1L
1,657 SR
Queue Stats
41W - 37L
1,684 MMR
Party 1
Persephone
Persephone
Gold II
MadameGotham
Persephone
Gold II
Level 157
God Stats
4W - 2L
1,618 SR
Queue Stats
88W - 96L
1,684 MMR
Party 1
Ares
Ares
Gold I
UnderDogSportz
Ares
Gold I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
314W - 318L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChazbeAlpha
Sylvanus
11
1 / 2 / 2
8,183
409
5,868
17,414
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 3 / 2
8,990
450
6,792
11,841
4,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Jaunt Dolo
Bakasura
15
1 / 3 / 1
9,350
468
2,825
14,004
6,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
iSprK1
Janus
16
5 / 3 / 0
10,583
529
13,294
11,292
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 0
9,028
451
7,338
20,493
15,305
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
GilgameshMorgan Le FaySetTiamatAthena

VS

Bans
King ArthurTsukuyomiLokiHerculesYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
2 / 3 / 5
10,828
541
5,503
14,052
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
GlobGlobNomNomz
Cu Chulainn
19
4 / 1 / 9
12,321
616
18,825
19,608
14,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Good Boy Summit
Danzaburou
18
4 / 1 / 7
11,492
575
9,847
11,832
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Persephone
MadameGotham
Persephone
17
6 / 1 / 4
11,813
591
11,639
7,053
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 8
9,860
493
7,732
19,621
16,711
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
16
16
Deaths
8
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
3
5
1.5
L
Sylvanus
ChazbeAlpha
Sylvanus
1
2
2
1
L
0
3
2
0.33
W
Cu Chulainn
GlobGlobNomNomz
Cu Chulainn
4
1
9
8.5
W
Danzaburou
Good Boy Summit
Danzaburou
4
1
7
7.5
L
Bakasura
Jaunt Dolo
Bakasura
1
3
1
0.5
W
Persephone
MadameGotham
Persephone
6
1
4
8
W
0
2
8
2
L
Janus
iSprK1
Janus
5
3
0
1.67
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,117
Damage
53,546
75,044
Taken
72,166
47,058
Mitigated
43,565
21,804
Healing
25,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,503
573
0
155
14,052
6,064
1,319
2,659
11,101
0
95,894
L
Sylvanus
ChazbeAlpha
Sylvanus
5,868
1,863
3,859
5,088
17,414
16,406
291
5,434
11,854
16,860
0
L
6,792
2,785
0
2,794
11,841
4,070
472
3,207
8,618
0
71,995
W
Cu Chulainn
GlobGlobNomNomz
Cu Chulainn
18,825
3,262
0
10,893
19,608
14,287
960
3,689
15,600
11,378
88,358
W
Danzaburou
Good Boy Summit
Danzaburou
9,847
4,097
0
8,426
11,832
4,111
4,208
3,202
8,592
0
92,283
L
Bakasura
Jaunt Dolo
Bakasura
2,825
1,736
0
4,025
14,004
6,485
315
2,730
11,135
0
60,883
W
Persephone
MadameGotham
Persephone
11,639
371
0
3,027
7,053
2,392
1,309
4,416
2,432
76,017
0
W
7,732
500
0
3,168
19,621
16,711
558
9,030
10,241
30,185
0
L
Janus
iSprK1
Janus
13,294
686
0
2,049
11,292
4,792
557
4,514
6,626
86,484
0
L
7,338
760
10
3,979
20,493
15,305
0
5,752
14,609
0
53,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,134
Gold Earned
56,314
534
Minions Killed
647
0
Camps Cleared
0
1,872,987
Distance Traveled
1,973,409
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,828
541
134
7
0
411,499
5
L
Sylvanus
8,183
409
23
1
0
321,970
7
L
Medusa
8,990
450
132
7
0
365,556
6
W
Cu Chulainn
12,321
616
188
9
0
412,797
5
W
Danzaburou
11,492
575
143
7
0
359,780
7
L
Bakasura
9,350
468
116
6
0
468,467
3
W
Persephone
11,813
591
141
7
0
389,976
6
W
Ares
9,860
493
41
2
0
399,357
0
L
Janus
10,583
529
159
8
0
369,994
6
L
Nike
9,028
451
104
5
0
347,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role