Player Matchup

Izanami
Izanami
CodeKalibaah
Izanami
Level 29
God Stats
3W - 0L
1,683 SR
Queue Stats
63W - 59L
1,382 Elo+
Solo
Ganesha
Ganesha
Jinnchurikii
Ganesha
Level 15
God Stats
1W - 1L
1,943 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
TomateSinSalsa
Bellona
Level 5
God Stats
6W - 4L
1,470 SR
Queue Stats
32W - 26L
1,247 Elo+
Solo
Bakasura
Bakasura
Zombie_salami132
Bakasura
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Olorun
Olorun
lyrikwolf1
Olorun
Level 26
God Stats
20W - 20L
1,557 SR
Queue Stats
118W - 157L
1,296 Elo+
Solo
Team Averages
Level 16
1,631 SR
1,385 Elo+

VS

Team Averages
Level 11
1,489 SR
1,375 Elo+
Thor
Thor
Lolozilla2009
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NotFitzy7993
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,162 Elo+
Solo
Bakasura
Bakasura
Potatomaster322
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
ToomToom1212
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nox
Nox
liljake104
Nox
Level 16
God Stats
2W - 2L
1,445 SR
Queue Stats
6W - 15L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CodeKalibaah
Izanami
12
15 / 1 / 4
8,431
649
11,442
5,294
1,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Jinnchurikii
Ganesha
9
1 / 1 / 17
7,411
570
3,355
6,431
4,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
6 / 0 / 2
7,682
591
3,725
6,854
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
10 / 5 / 7
7,522
579
6,767
7,233
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
lyrikwolf1
Olorun
11
14 / 1 / 13
8,437
649
7,268
6,639
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 14 / 3
4,785
368
2,024
12,024
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
NotFitzy7993
Morgan Le Fay
7
0 / 9 / 2
5,013
386
3,649
9,244
2,467
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
7
4 / 13 / 1
5,934
456
5,801
12,261
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
ToomToom1212
Izanami
6
1 / 11 / 5
5,244
403
2,507
8,220
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

1
0 / 3 / 0
3,975
306
0
1,450
335
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
16
46
Kills
5
8
Deaths
50
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
CodeKalibaah
Izanami
15
1
4
17
W
Ganesha
Jinnchurikii
Ganesha
1
1
17
9.5
L
0
14
3
0.11
L
Morgan Le Fay
NotFitzy7993
Morgan Le Fay
0
9
2
0.11
L
Bakasura
4
13
1
0.35
W
6
0
2
7
L
Izanami
ToomToom1212
Izanami
1
11
5
0.32
W
10
5
7
2.7
L
0
3
0
0
W
Olorun
lyrikwolf1
Olorun
14
1
13
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,557
Damage
13,981
32,451
Taken
43,199
15,889
Mitigated
11,597
10,600
Healing
545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CodeKalibaah
Izanami
11,442
8,070
0
1,345
5,294
1,603
4,573
410
4,884
0
49,661
W
Ganesha
Jinnchurikii
Ganesha
3,355
635
0
1,299
6,431
4,456
858
469
5,912
11,372
0
L
2,024
1,370
0
104
12,024
2,945
0
1,585
10,143
0
6,760
L
Morgan Le Fay
NotFitzy7993
Morgan Le Fay
3,649
673
0
100
9,244
2,467
142
1,952
7,092
21,279
0
L
Bakasura
5,801
3,406
0
341
12,261
4,218
0
5,015
7,181
0
15,046
W
3,725
1,272
0
3,352
6,854
4,304
1,400
447
6,407
0
36,640
L
Izanami
ToomToom1212
Izanami
2,507
2,185
0
0
8,220
1,632
21
1,481
6,559
0
6,946
W
6,767
4,861
0
804
7,233
2,880
434
842
6,366
0
15,076
L
0
0
0
0
1,450
335
0
0
1,450
0
0
W
Olorun
lyrikwolf1
Olorun
7,268
3,040
623
3,177
6,639
2,646
2,006
1,481
4,872
24,258
1,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
24,951
237
Minions Killed
71
0
Camps Cleared
0
1,257,433
Distance Traveled
819,724
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,431
649
91
7
0
246,627
3
W
Ganesha
7,411
570
2
0
0
258,119
0
L
Thor
4,785
368
12
1
0
185,990
0
L
Morgan Le Fay
5,013
386
27
2
0
204,925
5
L
Bakasura
5,934
456
23
2
0
240,763
1
W
Bellona
7,682
591
69
5
0
278,303
1
L
Izanami
5,244
403
9
1
0
171,847
2
W
Bakasura
7,522
579
24
2
0
246,512
1
L
Nox
3,975
306
0
0
0
16,199
0
W
Olorun
8,437
649
51
4
0
227,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role