Player Matchup

Xbalanque
Xbalanque
IJanosI
Xbalanque
Level 129
God Stats
10W - 4L
1,625 SR
Queue Stats
564W - 578L
1,477 Elo+
Solo
Nox
Nox
Ostrichcized
Nox
Level 151
God Stats
1W - 1L
1,420 SR
Queue Stats
36W - 35L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
SirCheatzAloot
Nu Wa
Level 113
God Stats
1W - 1L
1,637 SR
Queue Stats
39W - 45L
1,479 Elo+
Party 2
Tiamat
Tiamat
Thee-Mr-E
Tiamat
Level 148
God Stats
3W - 2L
1,600 SR
Queue Stats
137W - 133L
1,521 Elo+
Solo
Skadi
Skadi
ohgodtheblender
Skadi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,518 Elo+
Solo
Team Averages
Level 138
1,556 SR
1,498 Elo+

VS

Team Averages
Level 75
1,486 SR
1,385 Elo+
Ah Puch
Ah Puch
Alexis_Pro_Style
Ah Puch
Level 58
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 12L
1,232 Elo+
Party 1
Chronos
Chronos
EvilIISaga
Chronos
Level 100
God Stats
3W - 4L
1,561 SR
Queue Stats
243W - 226L
1,459 Elo+
Solo
Thor
Thor
OverhandHammer
Thor
Level 160
God Stats
6W - 6L
1,357 SR
Queue Stats
628W - 677L
1,491 Elo+
Solo
Set
Set
Skumgrunt
Set
Level 28
God Stats
1W - 1L
1,737 SR
Queue Stats
202W - 165L
1,583 Elo+
Solo
Apollo
Apollo
Vane_Pro_Style
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IJanosI
Xbalanque
18
7 / 4 / 13
10,767
897
15,880
10,126
4,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 3 / 17
10,112
843
8,545
9,591
3,832
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 20
9,827
819
12,424
9,125
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Thee-Mr-E
Tiamat
16
6 / 3 / 16
10,282
857
13,531
10,071
5,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
13 / 3 / 8
11,587
966
11,206
10,516
4,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 6
10,541
878
8,906
13,163
4,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
EvilIISaga
Chronos
16
6 / 6 / 6
10,026
836
8,640
13,950
4,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 7 / 9
8,943
745
7,793
13,707
6,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 7 / 7
9,137
761
10,597
13,660
10,279
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 7 / 3
7,572
631
2,370
12,569
3,737
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
48
34
Kills
17
17
Deaths
35
74
Assists
31
Player
Kills
Deaths
Assists
KDA
L
6
8
6
1.13
L
Chronos
EvilIISaga
Chronos
6
6
6
1.5
W
Xbalanque
IJanosI
Xbalanque
7
4
13
3.38
W
6
3
17
4.83
L
2
7
9
0.93
W
2
4
20
3
L
3
7
7
0.93
W
Tiamat
Thee-Mr-E
Tiamat
6
3
16
4.67
L
0
7
3
0.21
W
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,586
Damage
38,306
49,429
Taken
67,049
21,470
Mitigated
28,981
15,524
Healing
14,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,906
58
1,679
2,385
13,163
4,288
31
6,457
6,550
30,990
0
L
Chronos
EvilIISaga
Chronos
8,640
2,185
989
2,649
13,950
4,609
787
6,122
7,644
23,614
0
W
Xbalanque
IJanosI
Xbalanque
15,880
2,581
1,312
1,517
10,126
4,019
1,357
2,912
7,214
0
29,901
W
8,545
651
602
1,042
9,591
3,832
1,463
3,069
6,522
11,863
0
L
7,793
1,256
469
934
13,707
6,068
35
6,806
6,661
0
15,944
W
12,424
3,311
1,618
1,786
9,125
3,513
440
3,629
5,496
26,039
0
L
10,597
3,385
677
2,338
13,660
10,279
416
7,042
6,458
0
22,152
W
Tiamat
Thee-Mr-E
Tiamat
13,531
403
636
2,862
10,071
5,512
981
4,145
5,926
22,112
0
L
2,370
837
379
1,793
12,569
3,737
264
7,109
5,236
0
13,031
W
11,206
4,619
989
3,160
10,516
4,594
1,897
3,791
6,725
0
31,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,575
Gold Earned
46,219
125
Minions Killed
129
0
Camps Cleared
0
1,142,154
Distance Traveled
955,679
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,541
878
38
3
0
189,771
0
L
Chronos
10,026
836
30
3
0
190,392
3
W
Xbalanque
10,767
897
32
3
0
214,925
1
W
Nox
10,112
843
16
1
0
248,414
0
L
Thor
8,943
745
15
1
0
182,231
0
W
Nu Wa
9,827
819
16
1
0
222,060
0
L
Set
9,137
761
25
2
0
165,296
0
W
Tiamat
10,282
857
23
2
0
231,533
0
L
Apollo
7,572
631
21
2
0
227,989
0
W
Skadi
11,587
966
38
3
0
225,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role