Player Matchup

Janus
Janus
 
Janus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
DiegoLima2202
Ares
Level 71
God Stats
2W - 6L
1,423 SR
Queue Stats
315W - 366L
1,427 Elo+
Solo
Sol
Sol
JoaoDoEspetinho
Sol
Level 67
God Stats
3W - 6L
1,338 SR
Queue Stats
163W - 211L
1,449 Elo+
Solo
Bellona
Bellona
Mackenzzy
Bellona
Level 148
God Stats
60W - 57L
1,522 SR
Queue Stats
519W - 470L
1,536 Elo+
Solo
Fenrir
Fenrir
laparca16
Fenrir
Level 60
God Stats
5W - 5L
1,493 SR
Queue Stats
174W - 175L
1,508 Elo+
Party 3
Team Averages
Level 89
1,455 SR
1,484 Elo+

VS

Team Averages
Level 81
1,514 SR
1,479 Elo+
Olorun
Olorun
B31ND31Z
Olorun
Level 85
God Stats
2W - 1L
1,541 SR
Queue Stats
151W - 138L
1,510 Elo+
Party 1
Chiron
Chiron
BatmanDeCamazotz
Chiron
Level 67
God Stats
2W - 4L
1,253 SR
Queue Stats
278W - 266L
1,493 Elo+
Party 2
Chaac
Chaac
GbMonte6
Chaac
Level 63
God Stats
5W - 1L
1,627 SR
Queue Stats
135W - 129L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
Hokisane
Gilgamesh
Level 129
God Stats
31W - 28L
1,493 SR
Queue Stats
753W - 791L
1,508 Elo+
Party 2
Khepri
Khepri
MaximumTh03
Khepri
Level 60
God Stats
6W - 1L
1,656 SR
Queue Stats
187W - 197L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 3 / 1
6,512
543
4,148
7,355
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
1 / 3 / 0
4,831
403
2,074
7,215
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 3 / 1
4,800
400
1,972
3,796
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
Mackenzzy
Bellona
13
4 / 1 / 0
7,798
650
6,400
9,228
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
laparca16
Fenrir
10
2 / 2 / 0
6,023
502
4,486
9,539
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
B31ND31Z
Olorun
13
7 / 0 / 1
7,698
642
9,793
8,773
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 1 / 2
7,463
622
6,287
6,267
2,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chaac
GbMonte6
Chaac
9
0 / 3 / 0
5,484
457
2,849
6,981
3,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Hokisane
Gilgamesh
12
4 / 2 / 1
7,502
625
4,368
8,143
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
10
0 / 1 / 3
6,178
515
1,609
7,144
3,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
7
Kills
12
12
Deaths
7
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
1
0.17
W
Olorun
B31ND31Z
Olorun
7
0
1
7.5
W
1
1
2
2
L
1
3
0
0.33
W
Chaac
GbMonte6
Chaac
0
3
0
0
W
Gilgamesh
Hokisane
Gilgamesh
4
2
1
2.25
L
0
3
1
0.17
L
Bellona
Mackenzzy
Bellona
4
1
0
4
W
Khepri
0
1
3
1.5
L
Fenrir
laparca16
Fenrir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,080
Damage
24,906
37,133
Taken
37,308
15,009
Mitigated
14,845
12,459
Healing
12,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,148
747
0
1,393
7,355
1,945
0
634
6,721
42,148
0
W
Olorun
B31ND31Z
Olorun
9,793
5,361
342
4,798
8,773
3,270
2,107
2,717
6,056
49,758
0
W
6,287
1,281
185
2,675
6,267
2,284
0
1,368
4,731
0
61,435
L
2,074
60
0
279
7,215
3,250
0
5,608
1,607
9,081
0
W
Chaac
GbMonte6
Chaac
2,849
841
0
2,411
6,981
3,226
0
0
6,981
85
22,841
W
Gilgamesh
Hokisane
Gilgamesh
4,368
1,756
0
654
8,143
3,058
540
750
7,335
0
43,201
L
1,972
719
0
993
3,796
971
0
2,465
1,331
15,979
0
L
Bellona
Mackenzzy
Bellona
6,400
2,690
0
5,096
9,228
5,693
519
1,386
7,842
0
49,885
W
Khepri
1,609
182
0
1,467
7,144
3,007
40
3,071
3,991
13,347
0
L
Fenrir
laparca16
Fenrir
4,486
1,164
0
4,698
9,539
3,150
0
1,347
8,192
0
21,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,964
Gold Earned
34,325
293
Minions Killed
383
0
Camps Cleared
0
989,916
Distance Traveled
1,087,463
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,512
543
92
8
0
240,375
4
W
Olorun
7,698
642
95
8
0
204,841
2
W
Chiron
7,463
622
129
11
0
238,411
1
L
Ares
4,831
403
10
1
0
152,848
0
W
Chaac
5,484
457
60
5
0
175,650
0
W
Gilgamesh
7,502
625
80
7
0
239,219
3
L
Sol
4,800
400
29
2
0
109,343
0
L
Bellona
7,798
650
120
10
0
219,475
2
W
Khepri
6,178
515
19
2
0
229,342
3
L
Fenrir
6,023
502
42
4
0
267,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role