Player Matchup

Neith
Neith
Andromeda403
Neith
Level 25
God Stats
16W - 32L
1,087 SR
Queue Stats
59W - 90L
1,085 Elo+
Party 1
Loki
Loki
ChildOfCringe
Loki
Level 31
God Stats
21W - 21L
1,396 SR
Queue Stats
45W - 83L
1,228 Elo+
Party 1
Amaterasu
Amaterasu
Giornochrome
Amaterasu
Level 102
God Stats
2W - 3L
1,543 SR
Queue Stats
325W - 366L
1,472 Elo+
Party 1
Athena
Athena
MR MESEEKS8332
Athena
Level 123
God Stats
6W - 12L
1,227 SR
Queue Stats
685W - 744L
1,371 Elo+
Party 1
Chronos
Chronos
Norse Allfather
Chronos
Level 129
God Stats
2W - 0L
1,491 SR
Queue Stats
106W - 133L
1,388 Elo+
Party 1
Team Averages
Level 82
1,349 SR
1,309 Elo+

VS

Team Averages
Level 62
1,419 SR
1,421 Elo+
Hades
Hades
BigBodyMiyagii-
Hades
Level 106
God Stats
48W - 26L
1,581 SR
Queue Stats
344W - 334L
1,480 Elo+
Party 2
Anhur
Anhur
Godtenks
Anhur
Level 44
God Stats
1W - 3L
1,308 SR
Queue Stats
68W - 68L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Low-Effort
Sun Wukong
Level 124
God Stats
18W - 15L
1,425 SR
Queue Stats
441W - 433L
1,422 Elo+
Party 2
Sobek
Sobek
Vingichi
Sobek
Level 10
God Stats
1W - 2L
1,479 SR
Queue Stats
5W - 14L
1,265 Elo+
Party 2
Thor
Thor
lServeGas
Thor
Level 28
God Stats
1W - 5L
1,303 SR
Queue Stats
172W - 175L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
8,345
556
4,804
6,663
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 3
7,655
510
5,095
9,701
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Giornochrome
Amaterasu
14
0 / 0 / 5
8,591
573
6,264
8,042
9,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
5 / 2 / 7
8,711
581
5,487
10,534
8,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 1 / 6
8,469
565
11,371
6,888
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,416
494
11,220
12,428
7,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Godtenks
Anhur
14
4 / 3 / 1
7,907
527
5,466
7,809
2,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Low-Effort
Sun Wukong
13
0 / 1 / 0
7,538
503
4,926
8,765
8,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Vingichi
Sobek
9
0 / 3 / 3
6,824
455
2,151
12,045
7,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
11
1 / 4 / 1
6,787
452
2,784
9,888
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
7
7
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
2
4
3
0.88
W
1
2
3
1.25
W
Amaterasu
Giornochrome
Amaterasu
0
0
5
2.5
L
Anhur
Godtenks
Anhur
4
3
1
1.5
L
Sun Wukong
Low-Effort
Sun Wukong
0
1
0
0
W
5
2
7
4.25
W
4
1
6
7
L
Sobek
Vingichi
Sobek
0
3
3
0.5
L
Thor
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,021
Damage
26,547
41,828
Taken
50,935
25,906
Mitigated
30,042
14,985
Healing
17,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,804
2,287
0
2,642
6,663
2,178
674
2,367
4,296
0
33,095
L
11,220
244
416
5,642
12,428
7,838
323
6,037
6,391
47,700
0
W
5,095
1,628
0
3,461
9,701
3,148
0
3,796
5,905
0
53,383
W
Amaterasu
Giornochrome
Amaterasu
6,264
2,529
0
4,133
8,042
9,681
0
975
7,067
0
53,716
L
Anhur
Godtenks
Anhur
5,466
2,668
0
2,776
7,809
2,746
2,938
2,192
5,617
0
50,422
L
Sun Wukong
Low-Effort
Sun Wukong
4,926
1,610
0
2,961
8,765
8,252
0
543
8,222
0
43,810
W
5,487
1,487
411
2,026
10,534
8,425
408
3,074
7,460
20,609
0
W
11,371
2,063
0
2,312
6,888
2,474
3,045
3,159
3,729
57,550
0
L
Sobek
Vingichi
Sobek
2,151
99
0
2,734
12,045
7,122
128
4,496
7,549
12,584
0
L
Thor
2,784
536
0
3,096
9,888
4,084
0
3,590
6,298
0
32,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
36,472
415
Minions Killed
365
0
Camps Cleared
0
1,379,673
Distance Traveled
1,306,405
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,345
556
66
4
0
247,561
0
L
Hades
7,416
494
80
5
0
254,302
1
W
Loki
7,655
510
94
6
0
267,381
0
W
Amaterasu
8,591
573
118
8
0
294,174
4
L
Anhur
7,907
527
87
6
0
242,251
0
L
Sun Wukong
7,538
503
111
7
0
287,225
6
W
Athena
8,711
581
30
2
0
278,155
0
W
Chronos
8,469
565
107
7
0
292,402
2
L
Sobek
6,824
455
18
1
0
262,844
1
L
Thor
6,787
452
69
5
0
259,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role