Player Matchup

Bacchus
Bacchus
MrJusticeBananas
Bacchus
Level 47
God Stats
4W - 5L
1,550 SR
Queue Stats
46W - 56L
1,523 Elo+
Party 1
Set
Set
TactiGrapefruit
Set
Level 107
God Stats
6W - 6L
1,584 SR
Queue Stats
147W - 137L
1,520 Elo+
Party 1
Zhong Kui
Zhong Kui
TheSyves
Zhong Kui
Level 88
God Stats
3W - 1L
1,354 SR
Queue Stats
47W - 48L
1,529 Elo+
Party 1
Izanami
Izanami
Zylexn
Izanami
Level 87
God Stats
5W - 6L
1,244 SR
Queue Stats
98W - 103L
1,505 Elo+
Party 1
Tiamat
Tiamat
kingpattycakes
Tiamat
Level 25
God Stats
2W - 1L
1,794 SR
Queue Stats
42W - 39L
1,610 Elo+
Party 1
Team Averages
Level 71
1,505 SR
1,537 Elo+

VS

Team Averages
Level 57
1,487 SR
1,433 Elo+
Thanatos
Thanatos
Big Tasty Smurf
Thanatos
Level 6
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 1L
1,739 Elo+
Party 3
Ymir
Ymir
Lucifer420_69
Ymir
Level 82
God Stats
3W - 7L
1,350 SR
Queue Stats
387W - 501L
1,354 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MidnightFox16
Morgan Le Fay
Level 86
God Stats
3W - 6L
1,384 SR
Queue Stats
84W - 92L
1,394 Elo+
Party 3
Horus
Horus
SplitCrown188
Horus
Level 84
God Stats
15W - 6L
1,655 SR
Queue Stats
158W - 146L
1,446 Elo+
Party 3
Neith
Neith
WheeziePZ
Neith
Level 29
God Stats
21W - 41L
1,314 SR
Queue Stats
58W - 130L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 11
10,016
556
3,961
10,030
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
7 / 2 / 5
11,048
614
7,679
9,431
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
TheSyves
Zhong Kui
17
5 / 1 / 3
10,852
603
13,220
12,680
11,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
Zylexn
Izanami
18
7 / 2 / 3
11,722
651
11,406
11,157
4,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 0 / 4
11,328
629
8,785
9,884
5,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
2 / 6 / 1
8,890
494
2,813
12,787
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 6 / 2
7,489
416
7,236
13,150
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
MidnightFox16
Morgan Le Fay
13
0 / 4 / 1
8,156
453
7,581
10,497
3,350
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 5 / 0
8,352
464
6,254
15,405
8,616
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
WheeziePZ
Neith
13
2 / 5 / 0
8,052
447
4,828
9,248
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
26
Kills
5
5
Deaths
26
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
2
6
1
0.42
L
1
6
2
0.33
L
Morgan Le Fay
MidnightFox16
Morgan Le Fay
0
4
1
0.13
W
2
0
11
7.5
L
0
5
0
0
W
7
2
5
4.75
W
Zhong Kui
TheSyves
Zhong Kui
5
1
3
6.5
L
Neith
WheeziePZ
Neith
2
5
0
0.4
W
Izanami
Zylexn
Izanami
7
2
3
4.25
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,051
Damage
28,712
53,182
Taken
61,087
35,055
Mitigated
24,838
23,393
Healing
20,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
2,813
1,028
0
8,061
12,787
5,322
0
5,079
7,381
0
65,927
L
7,236
1,016
0
1,928
13,150
4,684
0
3,575
9,521
27,092
0
L
Morgan Le Fay
MidnightFox16
Morgan Le Fay
7,581
487
0
2,343
10,497
3,350
0
5,245
4,961
54,730
0
W
3,961
373
814
3,372
10,030
10,585
96
3,313
6,385
12,999
0
L
6,254
3,847
108
5,303
15,405
8,616
0
9,165
4,937
0
55,336
W
7,679
3,306
0
3,533
9,431
3,484
2,087
2,299
7,120
0
76,189
W
Zhong Kui
TheSyves
Zhong Kui
13,220
1,929
0
5,753
12,680
11,423
1,713
0
12,680
59,162
0
L
Neith
WheeziePZ
Neith
4,828
1,837
0
2,444
9,248
2,866
0
927
8,321
0
46,297
W
Izanami
Zylexn
Izanami
11,406
8,519
0
6,045
11,157
4,112
1,119
3,093
7,832
0
100,840
W
8,785
536
0
3,876
9,884
5,451
1,042
6,327
3,505
67,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,966
Gold Earned
40,939
576
Minions Killed
470
0
Camps Cleared
0
1,690,069
Distance Traveled
1,570,464
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,890
494
112
6
0
348,325
0
L
Ymir
7,489
416
47
3
0
305,039
2
L
Morgan Le Fay
8,156
453
107
6
0
308,116
5
W
Bacchus
10,016
556
6
0
0
340,457
1
L
Horus
8,352
464
115
6
0
326,438
3
W
Set
11,048
614
127
7
0
371,517
0
W
Zhong Kui
10,852
603
103
6
0
311,664
8
L
Neith
8,052
447
89
5
0
282,546
0
W
Izanami
11,722
651
195
11
0
310,162
8
W
Tiamat
11,328
629
145
8
0
356,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role