Player Matchup

King Arthur
King Arthur
FlamingTree2
King Arthur
Level 26
God Stats
87W - 89L
1,473 SR
Queue Stats
92W - 100L
1,407 Elo+
Party 2
Cerberus
Cerberus
Semperfyre117
Cerberus
Level 26
God Stats
18W - 14L
1,581 SR
Queue Stats
92W - 107L
1,390 Elo+
Party 2
Fenrir
Fenrir
SkiiAlph
Fenrir
Level 8
God Stats
11W - 11L
1,431 SR
Queue Stats
13W - 14L
1,364 Elo+
Solo
Izanami
Izanami
TigerForce101
Izanami
Level 22
God Stats
2W - 1L
1,431 SR
Queue Stats
76W - 88L
1,358 Elo+
Solo
Tyr
Tyr
xxicemanxx123
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,371 Elo+
Solo
Team Averages
Level 20
1,483 SR
1,378 Elo+

VS

Team Averages
Level 21
1,529 SR
1,369 Elo+
Ah Puch
Ah Puch
CursedJonathan
Ah Puch
Level 46
God Stats
225W - 206L
1,502 SR
Queue Stats
274W - 288L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
KingShadow8r
Cthulhu
Level 10
God Stats
5W - 4L
1,682 SR
Queue Stats
28W - 45L
1,421 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Viking725505
Morgan Le Fay
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 20L
1,286 Elo+
Solo
Baron Samedi
Baron Samedi
d0nk3yBra1ns
Baron Samedi
Level 23
God Stats
22W - 25L
1,462 SR
Queue Stats
24W - 30L
1,377 Elo+
Solo
Danzaburou
Danzaburou
xx0XLuciferX0xx
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlamingTree2
King Arthur
20
11 / 3 / 23
14,096
1,084
33,412
21,459
23,167
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Semperfyre117
Cerberus
20
4 / 1 / 21
12,383
953
8,341
13,165
14,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
SkiiAlph
Fenrir
19
6 / 2 / 12
12,007
924
7,996
10,691
4,277
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
20
8 / 1 / 14
13,280
1,022
22,294
6,562
2,579
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 3 / 19
13,584
1,045
16,980
15,138
14,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

200

VS

Team 2 Tickets

30

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 5
12,588
968
24,034
20,217
8,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KingShadow8r
Cthulhu
17
1 / 8 / 4
10,939
841
7,125
17,528
21,071
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Viking725505
Morgan Le Fay
18
0 / 15 / 7
10,789
830
6,440
22,882
9,668
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
d0nk3yBra1ns
Baron Samedi
17
2 / 7 / 5
11,638
895
8,011
20,816
13,622
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
xx0XLuciferX0xx
Danzaburou
18
2 / 4 / 4
11,721
902
13,452
17,505
7,600
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
35
39
Kills
10
10
Deaths
41
89
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
7
5
1.07
W
King Arthur
FlamingTree2
King Arthur
11
3
23
7.5
L
Cthulhu
KingShadow8r
Cthulhu
1
8
4
0.38
W
Cerberus
Semperfyre117
Cerberus
4
1
21
14.5
W
Fenrir
SkiiAlph
Fenrir
6
2
12
6
W
Izanami
8
1
14
15
L
Morgan Le Fay
Viking725505
Morgan Le Fay
0
15
7
0.23
L
Baron Samedi
d0nk3yBra1ns
Baron Samedi
2
7
5
0.64
L
Danzaburou
xx0XLuciferX0xx
Danzaburou
2
4
4
1
W
10
3
19
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,023
Damage
59,062
67,015
Taken
98,948
58,794
Mitigated
59,962
9,314
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,034
1,803
0
1,694
20,217
8,001
0
1,193
18,875
51,746
0
W
King Arthur
FlamingTree2
King Arthur
33,412
6,899
0
4,818
21,459
23,167
0
11,495
9,572
910
56,273
L
Cthulhu
KingShadow8r
Cthulhu
7,125
284
365
0
17,528
21,071
0
848
16,369
17,409
0
W
Cerberus
Semperfyre117
Cerberus
8,341
297
0
1,744
13,165
14,715
0
9,041
3,780
12,759
0
W
Fenrir
SkiiAlph
Fenrir
7,996
1,658
0
128
10,691
4,277
0
8,803
1,704
0
10,648
W
Izanami
22,294
15,861
0
289
6,562
2,579
0
4,131
2,303
0
68,393
L
Morgan Le Fay
Viking725505
Morgan Le Fay
6,440
1,484
0
119
22,882
9,668
0
2,808
19,732
18,250
0
L
Baron Samedi
d0nk3yBra1ns
Baron Samedi
8,011
1,237
712
1,578
20,816
13,622
0
2,510
17,951
30,964
0
L
Danzaburou
xx0XLuciferX0xx
Danzaburou
13,452
3,708
0
1,346
17,505
7,600
0
684
16,782
0
39,019
W
16,980
2,626
0
2,335
15,138
14,056
0
10,694
4,046
0
30,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,350
Gold Earned
57,675
226
Minions Killed
208
6
Camps Cleared
4
1,213,860
Distance Traveled
1,040,523
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,588
968
66
5
1
237,824
0
W
King Arthur
14,096
1,084
54
4
0
266,540
1
L
Cthulhu
10,939
841
15
1
0
178,318
0
W
Cerberus
12,383
953
23
2
1
233,154
0
W
Fenrir
12,007
924
5
0
0
259,032
0
W
Izanami
13,280
1,022
114
9
0
198,544
0
L
Morgan Le Fay
10,789
830
16
1
2
185,998
0
L
Baron Samedi
11,638
895
61
5
1
206,058
0
L
Danzaburou
11,721
902
50
4
0
232,325
0
W
Tyr
13,584
1,045
30
2
5
256,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role