Player Matchup

Tiamat
Tiamat
Danishbj
Tiamat
Level 13
God Stats
12W - 16L
1,390 SR
Queue Stats
18W - 27L
1,267 Elo+
Solo
Olorun
Olorun
ImmortialxWar
Olorun
Level 13
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 7L
927 Elo+
Solo
Kukulkan
Kukulkan
MEKEMEKE KEEPER
Kukulkan
Level 28
God Stats
5W - 5L
1,830 SR
Queue Stats
159W - 168L
1,389 Elo+
Solo
Thanatos
Thanatos
NanaGin
Thanatos
Level 123
God Stats
1W - 1L
1,862 SR
Queue Stats
57W - 46L
1,627 Elo+
Party 1
Jormungandr
Jormungandr
lxaFinally
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Party 1
Team Averages
Level 36
1,566 SR
1,386 Elo+

VS

Team Averages
Level 19
1,494 SR
1,381 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Animetiddeez-_-
Morgan Le Fay
Level 9
God Stats
5W - 5L
1,509 SR
Queue Stats
12W - 6L
1,572 Elo+
Solo
Rama
Rama
Remastered15
Rama
Level 24
God Stats
28W - 28L
1,561 SR
Queue Stats
616W - 715L
1,437 Elo+
Solo
He Bo
He Bo
Spacingbzy420
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 31L
1,076 Elo+
Solo
Bacchus
Bacchus
Star-Struck03112
Bacchus
Level 23
God Stats
41W - 34L
1,399 SR
Queue Stats
200W - 273L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Danishbj
Tiamat
19
0 / 9 / 4
12,043
860
4,898
20,915
28,569
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
0 / 18 / 5
12,063
862
4,458
27,028
9,753
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
19
0 / 3 / 5
12,483
892
19,989
16,201
6,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
NanaGin
Thanatos
20
11 / 5 / 2
15,639
1,117
26,949
15,527
6,640
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
lxaFinally
Jormungandr
20
3 / 5 / 4
13,462
962
6,938
19,390
11,420
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

0

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
4 / 3 / 18
13,287
949
9,389
21,080
23,273
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Animetiddeez-_-
Morgan Le Fay
20
21 / 3 / 12
16,492
1,178
43,698
14,262
5,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
1 / 2 / 14
12,228
873
4,507
11,002
3,644
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 5 / 14
12,558
897
9,237
12,889
4,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

20
11 / 1 / 20
14,664
1,047
22,962
14,546
17,240
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
118
14
Kills
40
40
Deaths
14
20
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
3
18
4.33
W
Morgan Le Fay
Animetiddeez-_-
Morgan Le Fay
21
3
12
9
L
Tiamat
Danishbj
Tiamat
0
9
4
0.22
L
0
18
5
0.14
L
Kukulkan
0
3
5
0.83
L
Thanatos
NanaGin
Thanatos
11
5
2
2.4
W
1
2
14
4
W
3
5
14
2
W
11
1
20
21
L
Jormungandr
lxaFinally
Jormungandr
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,232
Damage
89,793
99,061
Taken
73,779
62,622
Mitigated
54,074
15,284
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,389
3,803
38
3,904
21,080
23,273
0
10,071
8,888
171
30,942
W
Morgan Le Fay
Animetiddeez-_-
Morgan Le Fay
43,698
3,634
0
2,125
14,262
5,097
0
5,410
8,852
78,755
0
L
Tiamat
Danishbj
Tiamat
4,898
766
0
2,400
20,915
28,569
0
13,267
7,648
32,407
0
L
4,458
2,750
730
1,062
27,028
9,753
0
23,218
3,810
21,649
0
L
Kukulkan
19,989
4,529
0
250
16,201
6,240
0
12,897
3,304
51,719
0
L
Thanatos
NanaGin
Thanatos
26,949
8,679
0
10,622
15,527
6,640
0
13,718
1,809
0
52,414
W
4,507
4,027
0
0
11,002
3,644
0
4,814
6,188
0
11,947
W
9,237
2,026
0
1,288
12,889
4,820
0
5,129
7,760
26,882
0
W
22,962
1,270
2,015
860
14,546
17,240
0
10,859
3,687
43,067
0
L
Jormungandr
lxaFinally
Jormungandr
6,938
1,128
0
220
19,390
11,420
0
12,968
6,422
16,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,690
Gold Earned
69,229
261
Minions Killed
241
5
Camps Cleared
5
1,164,772
Distance Traveled
1,127,962
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,287
949
60
4
0
199,883
1
W
Morgan Le Fay
16,492
1,178
88
6
3
257,793
0
L
Tiamat
12,043
860
62
4
1
238,534
2
L
Olorun
12,063
862
30
2
2
183,966
1
L
Kukulkan
12,483
892
84
6
0
200,857
0
L
Thanatos
15,639
1,117
46
3
2
304,674
0
W
Rama
12,228
873
20
1
1
231,205
0
W
He Bo
12,558
897
41
3
0
173,285
0
W
Bacchus
14,664
1,047
32
2
1
265,796
0
L
Jormungandr
13,462
962
39
3
0
236,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role