Player Matchup

Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CaNoN95PB
Bacchus
Level 26
God Stats
3W - 2L
1,864 SR
Queue Stats
56W - 61L
1,475 Elo+
Solo
Cupid
Cupid
MadOnion85
Cupid
Level 29
God Stats
17W - 13L
1,601 SR
Queue Stats
58W - 70L
1,410 Elo+
Solo
Scylla
Scylla
Shar0017
Scylla
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,655 Elo+
Solo
Team Averages
Level 23
1,593 SR
1,508 Elo+

VS

Team Averages
Level 19
1,419 SR
1,603 Elo+
Izanami
Izanami
GodnessMona
Izanami
Level 4
God Stats
0W - 1L
1,266 SR
Queue Stats
2W - 4L
1,711 Elo+
Party 1
Terra
Terra
Nahazada
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,711 Elo+
Party 1
Ymir
Ymir
STR_LORRAN
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SharonStegalkin
Morgan Le Fay
Level 17
God Stats
8W - 11L
1,536 SR
Queue Stats
28W - 32L
1,500 Elo+
Solo
Ne Zha
Ne Zha
TheKuza
Ne Zha
Level 25
God Stats
0W - 3L
1,293 SR
Queue Stats
108W - 68L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 1 / 0
8,594
716
8,670
7,419
3,545
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
 
Anhur
14
4 / 1 / 3
7,914
660
5,514
7,765
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
CaNoN95PB
Bacchus
11
3 / 1 / 8
6,640
553
4,871
7,338
6,741
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
12
7 / 0 / 3
7,708
642
5,922
6,148
2,045
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Shar0017
Scylla
11
3 / 1 / 4
6,992
583
2,552
5,953
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GodnessMona
Izanami
7
1 / 6 / 0
5,220
435
2,114
5,421
1,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
Nahazada
Terra
8
0 / 4 / 1
5,615
468
1,553
7,226
4,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 3 / 0
4,729
394
596
5,342
2,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
SharonStegalkin
Morgan Le Fay
11
3 / 4 / 0
6,877
573
10,291
8,346
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
TheKuza
Ne Zha
10
0 / 6 / 0
5,681
473
2,961
11,819
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
23
Kills
4
4
Deaths
23
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
0
6
W
Anhur
 
Anhur
4
1
3
5.5
W
Bacchus
CaNoN95PB
Bacchus
3
1
8
7
L
Izanami
GodnessMona
Izanami
1
6
0
0.17
W
Cupid
7
0
3
8.5
L
Terra
Nahazada
Terra
0
4
1
0.13
L
0
3
0
0
W
Scylla
Shar0017
Scylla
3
1
4
5
L
Morgan Le Fay
SharonStegalkin
Morgan Le Fay
3
4
0
0.75
L
Ne Zha
TheKuza
Ne Zha
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,529
Damage
17,515
34,623
Taken
38,154
16,729
Mitigated
14,013
13,359
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,670
3,016
0
5,278
7,419
3,545
3,270
1,002
6,373
59,871
0
W
Anhur
 
Anhur
5,514
2,115
0
1,000
7,765
2,448
281
2,882
4,641
0
53,746
W
Bacchus
CaNoN95PB
Bacchus
4,871
986
135
1,490
7,338
6,741
307
1,773
5,471
17,910
0
L
Izanami
GodnessMona
Izanami
2,114
1,730
0
45
5,421
1,206
0
2,939
2,468
0
14,464
W
Cupid
5,922
3,904
161
3,663
6,148
2,045
1,915
1,619
4,501
0
38,911
L
Terra
Nahazada
Terra
1,553
541
279
1,032
7,226
4,365
0
2,503
4,677
12,606
0
L
596
77
0
36
5,342
2,614
0
4,202
1,140
10,500
0
W
Scylla
Shar0017
Scylla
2,552
222
0
1,632
5,953
1,950
150
4,429
1,144
32,385
0
L
Morgan Le Fay
SharonStegalkin
Morgan Le Fay
10,291
347
0
1,388
8,346
2,504
0
2,021
6,287
33,152
0
L
Ne Zha
TheKuza
Ne Zha
2,961
1,097
0
2,687
11,819
3,324
0
4,306
7,489
0
32,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,848
Gold Earned
28,122
392
Minions Killed
199
0
Camps Cleared
0
1,159,765
Distance Traveled
1,099,933
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,594
716
125
10
0
207,720
1
W
Anhur
7,914
660
102
9
0
242,241
3
W
Bacchus
6,640
553
11
1
0
242,459
6
L
Izanami
5,220
435
35
3
0
200,657
0
W
Cupid
7,708
642
77
6
0
234,261
1
L
Terra
5,615
468
14
1
0
244,042
3
L
Ymir
4,729
394
22
2
0
224,543
0
W
Scylla
6,992
583
77
6
0
233,084
2
L
Morgan Le Fay
6,877
573
58
5
0
220,932
5
L
Ne Zha
5,681
473
70
6
0
209,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role